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TIE Universe 2.1 - suggestions here

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Sat Feb 25, 2006 2:38 pm



So guys, bugs or something? Someone finished the story line ?

Post Sat Feb 25, 2006 7:13 pm

@Silvik

I'll be through it maybe in a day or two, I'll email you when finished

Ayr

Post Tue Feb 28, 2006 12:00 pm

So what's the deal with the star, Silvik? Can you fly capships in this? If not, you should be able to in Tie Universe 3.

"Do not meddle in the affairs of dragons, for you are crunchy and taste good."

Post Tue Mar 07, 2006 10:54 pm

Hi Silvik, so any update on when the new version will be ready for release? I would like to run it on a server I have sitting here idle at the moment :-)

Post Wed Mar 08, 2006 1:22 am

@Predator - if you want some battleship encounters and missions at new bases then give me a couple of days, if not I can release it in any moment
Currently testing the missions against nomads (actually new nomads - since missions against original nomads are not working) and have some new really cool models (super capital ships), not converted yet but I think I'll not put them in this version...

Silvik

Post Wed Mar 08, 2006 10:46 am

Hmmm, capship and station encounters sound like a good idea, I would surely approove of that!

ESS Supreme Commander Vince Trageton
Vince T's X-Wing HQ Where the bad guys get their gear!
The Blue Phantom Project

Post Wed Mar 08, 2006 11:21 am

Take your time Silvik, I was just curious if it was coming soon. Capship encounters are always cool to have :-)

Post Mon Mar 20, 2006 4:24 pm

SIlvik, any news? When will be the mod ready for general consumption



Tyco
-- The "free as a bird" Freelancer--

Post Wed Mar 22, 2006 1:26 am

@Tyco - today I'll upload the MOD

Few things - no missions (against nomads) at order bases - the new nomads sux. Runned some tests and they definetely sux - dropping diferent things (can't stop this),
from start they are neutral (yes I've changed all needed files - no luck) to player and etc.

Silvik

Post Thu Mar 23, 2006 12:42 am

Your the man Silvik! Can't wait any longer... must play Tie 2.1 mod, can't refuse the pwn-ness.....

argh.....

Post Thu Mar 23, 2006 8:56 am

Can't wait to try it either, you are da man Silvik

Post Sat Mar 25, 2006 2:10 pm

I don't know when it be posted officially, so - final release can be found here

I've sended an e-mail with the link to [email protected], but it seems this service it's quite dead (maybe I'm mistaken).

Enjoy

Silvik

Edited by - Silvik on 3/30/2006 10:14:51 AM

Post Sat Mar 25, 2006 5:15 pm

Hi Silvik, I grabbed the mod from your link but I have a weird problem. I started a server and when I try to join the server it crashes FLserver every time. I did a complete clean install and I did apply SDK 1.3 first. Just wondering if it works fine for you? thanks for your time

Post Sun Mar 26, 2006 2:04 am

Never tried to run a server ... Maybe it has something to do with FLServer.exe ...
Deactivate the mod, delete the FLServer.exe file from
...\Tie Universe 9.1\DATA\EXE\ , then activate the mod.

You've cheked the SP? It works?

Post Sun Mar 26, 2006 2:37 am

Damn, I've found the problem ...
The problem is \Tie Universe 9.1\DATA\EXE\mpnewcharacter.fl file...
I forgot to delete the entry for new nomads - fc_nom_grp (I've removed this faction).
Find the line "house = -0.65, fc_nom_grp" and delete it.

Now try to start a server.

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