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TIE Universe 2.1 - suggestions here
Here you can announce your own Freelancer MOD and find information about the different available packages!
Exactly. Patience
As you can see the bridge in not ready yet.
After finishing this model I must convert another 3-5 models then check the position of all new station models in space (some of them is much bigger then original sations) and then test it all and bla bla bla...
It will be released when it's ready
As you can see the bridge in not ready yet.
After finishing this model I must convert another 3-5 models then check the position of all new station models in space (some of them is much bigger then original sations) and then test it all and bla bla bla...
It will be released when it's ready
Silvik, if you want contact me ...
i'm glad to share with you some of my models ..
maybe you know under my short name: CZW
[email protected]
Edited by - ChampsZeWonder on 12/2/2005 5:41:48 AM
i'm glad to share with you some of my models ..
maybe you know under my short name: CZW
[email protected]
Edited by - ChampsZeWonder on 12/2/2005 5:41:48 AM
I hope we won't have performance problems on servers with eclipse around. I know you don't target multi-player community with this mod but MP playability would really prolong the life span of this MOD. Just my opinion.
Have you fixed the "ghost" effect in the capital ships and new bases? It really annoys me when I can fly through a mighty capital ship or a base. I wish to be able to bump them instead of flying thru them.
Tyco
-- The "free as a bird" Freelancer--
Have you fixed the "ghost" effect in the capital ships and new bases? It really annoys me when I can fly through a mighty capital ship or a base. I wish to be able to bump them instead of flying thru them.
Tyco
-- The "free as a bird" Freelancer--
Im currently flying the Tie Universe mod in opensingleplayer. And I must admit im impressed.
Very nice work! Keep it up. I can't wait until the new stuff is released.
It would be awesome if the Emperor Flagship could be a sorta "boss" to kill. I don't know/think its possible to do, but it would be great if it was really really tought to beat (in multiplayer you would need to be like 4-10 ships to destroy it)..... and when it blows make some random unique drop or whatever. Would be fun in multiplayer to unite against a big ship like that, maybe add alot of Tie's to defend it and make sure its hostile towards everyone
That would be kewl
Very nice work! Keep it up. I can't wait until the new stuff is released.
It would be awesome if the Emperor Flagship could be a sorta "boss" to kill. I don't know/think its possible to do, but it would be great if it was really really tought to beat (in multiplayer you would need to be like 4-10 ships to destroy it)..... and when it blows make some random unique drop or whatever. Would be fun in multiplayer to unite against a big ship like that, maybe add alot of Tie's to defend it and make sure its hostile towards everyone
That would be kewl
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