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TIE Universe 2.1 - suggestions here

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Mon Nov 28, 2005 11:45 pm

Hey Silvik! End this torture and release something now!

Tyco
-- The "free as a bird" Freelancer--

Post Tue Nov 29, 2005 12:40 am

Hush. He'll get it done when it's ready. It's been about a year, and the screenshots show that it's going to be an awe-inspiring FL experience. I am sure it will be worth the wait

Post Wed Nov 30, 2005 3:41 am

Exactly. Patience

As you can see the bridge in not ready yet.



After finishing this model I must convert another 3-5 models then check the position of all new station models in space (some of them is much bigger then original sations) and then test it all and bla bla bla...
It will be released when it's ready

Post Thu Dec 01, 2005 6:30 pm

Silvik, can you give an estimated time when the MOD will be ready for testing?


Tyco
-- The "free as a bird" Freelancer--

Post Fri Dec 02, 2005 1:32 am

@tyco, I hope this year it will be done

The Eclipse is ready (yesterday I builded and added the last textures and added some details like gun mounts and the Eclipse Super Ion Cannon)

Anyway, the hard work is done.

Silvik

Post Fri Dec 02, 2005 5:41 am

Silvik, if you want contact me ...
i'm glad to share with you some of my models ..
maybe you know under my short name: CZW

[email protected]


Edited by - ChampsZeWonder on 12/2/2005 5:41:48 AM

Post Sun Dec 04, 2005 9:26 am

Finally ...



Eclipse Class Star Dreadnought - Emperor Palpatine personal flagship.

and the daggermap:

note: here's posted only "daggers".

Silvik

Post Mon Dec 05, 2005 4:30 pm

Awwww man those are some beauties Silvik, CZW, and crew...Truly some amazing pieces of work. The capital ships are obviously the most eye-catching but those Ties are just awesome! Might have to give this one a go when its ready.

Post Tue Dec 06, 2005 12:29 am

thanks
Actually I want to dedicate the Eclipse model to lancersreactor community

Post Tue Dec 06, 2005 11:56 pm

Are those dagger models scaled? How big is that eclipse thing? I think it will be as big as a planet in FL!

Tyco
-- The "free as a bird" Freelancer--

Post Wed Dec 07, 2005 12:51 am

It's damn huge - the radius is 24,5K (according FLModel Tool info)
The freelancer engine have some difficulties when showing this model from different angles. Some details becomes invisible from a certain distance. I guess this is a SUR problem.

Post Mon Dec 12, 2005 10:52 pm

I hope we won't have performance problems on servers with eclipse around. I know you don't target multi-player community with this mod but MP playability would really prolong the life span of this MOD. Just my opinion.

Have you fixed the "ghost" effect in the capital ships and new bases? It really annoys me when I can fly through a mighty capital ship or a base. I wish to be able to bump them instead of flying thru them.





Tyco
-- The "free as a bird" Freelancer--

Post Fri Dec 30, 2005 2:37 pm

hey silvik, done anymore hw moddleing for me? could u send me some screens? i apreciate ur bussy but my mods waiting on u to send me some ships...
ty
Manta

Post Wed Jan 04, 2006 12:45 am

Hey Silvik! Are you still alive man?

Tyco
-- The "free as a bird" Freelancer--

Post Wed Jan 04, 2006 5:58 am

Im currently flying the Tie Universe mod in opensingleplayer. And I must admit im impressed.

Very nice work! Keep it up. I can't wait until the new stuff is released.

It would be awesome if the Emperor Flagship could be a sorta "boss" to kill. I don't know/think its possible to do, but it would be great if it was really really tought to beat (in multiplayer you would need to be like 4-10 ships to destroy it)..... and when it blows make some random unique drop or whatever. Would be fun in multiplayer to unite against a big ship like that, maybe add alot of Tie's to defend it and make sure its hostile towards everyone

That would be kewl

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