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TIE Universe 2.1 - suggestions here

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Sun Jun 05, 2005 11:18 am

Is SDK in the right place. Also try installing SDK right before you activate the mod

CEO and Emperor of the Samura heavy industries and empire-CYOF2
President of Liberty- CYOF 3
Supreme Overlord of the Junkers and Miners Guild- CYOF 4

Voted Best Explorer in CYOF 2
Voted Best Backstabber in CYOF 3
Voted Best Corperation, Tied for Most powererful faction, best backstabber, best sneak attacker, best tech and most effective fleet in CYOF 4

Post Mon Jun 06, 2005 6:47 am

We are now running a Tie Universe 2.1 server
*24/7 Lucifer's Tie Universe 2.1*

IP address 142.179.243.120

There seems to be a resurgence of interest probably thanks to the Revenge of the Sith release.

We have added Porche's Starwars ship pack Version 6 for the added *new* starwars ships from the new movie. You will need to activate this mod after Tie Universe. The server seems to have not suffered stability wise with the ship pack

All are welcome, clans included!

Post Mon Jun 06, 2005 12:14 pm

Does anyone have ioncross server operator files for this mod?

Post Thu Jun 09, 2005 1:28 am

@steve

ei there i happen to run the tie universe and porche's starwars ship add on on FL

there was aproblem i've encountered...

the game didnt crash but porchesstarwars ships have an "ids?"

problem...

could you help me on this??

thanks


may the FORCE be with you...

journey in peace... -BULAHAW

Post Thu Jun 09, 2005 12:03 pm

Actually we have encountered the same problem. We're just ignoring it for now. I doubt we will add the ship pack once the next release of Tie Universe comes down the pipe. Quite frankly I added the ship pack because I had numerous requests. The new ships however can't mount all the different types of equipment available in the TU mod.

Sorry, I know this isn't the answer you were looking for.

Post Fri Jun 10, 2005 1:07 am

its ok, atleast i know im not alone...

anyways thanks...

i know it would be complete without the jedi ships around the TIE Universe

wish the editor is still alive to add these ships on the next mod or patch...




may the FORCE be with you...

journey in peace... -BULAHAW

Post Fri Jun 10, 2005 1:29 am

Yep, the editor is still alive

Post Fri Jun 10, 2005 4:03 am

Brrrrr, gave me a jolt there.. Glad to hear the editor *is* still with us. I guess this means there are no ioncross server operator files for the mod huh? Outstanding mod BTW..

Post Fri Jun 10, 2005 4:29 am

I'm wondering when that new version is going to be released ... soon ... I hope

Edited by - Dargh on 6/10/2005 5:29:38 AM

Post Fri Jun 10, 2005 4:20 pm

awesome mod silvik, just played the single player campaign again today and it was so much fun with all these star wars ships around!

Now that i've solved the campaign i'm trying to find the Jumphole in the Omicron ? System to see this huge station some were talking about here.
Wish me luck and finish that new release can't wait to see the deathstar in action!

Greetings
voku

Post Fri Jun 10, 2005 11:23 pm

@silvyk

yoh bro nice work...

nyways i have a question, ive seen the huge base at the far side,

but the other base which is seen on the main panel of the game (start menu)

i've seen the base with the huge plate on it, not familiar with the base name,

the one which im speaking to is the other one its like a "T" in form which is

also seen on the start menu... hope you could show me the way to it...

thanks and godspeed





may the FORCE be with you...

journey in peace... -BULAHAW

Post Sat Jun 11, 2005 7:39 am

Spoiler



Have you used fl data storm? It shows the whole game map. Anyways you'll need to go a little sw of that place to go to another jumphole. This'll take you to the blood dragons place. After that, keep going south and you'll find your place.


Anyways, great mod. I like the new models and stuff. Could you add in a form of battleship encounters? Where you can get battleships, gun boats, etc. spawned with fighters. Do it so that every faction can get one. It'll be funny to see the rogue x-wings getting crushed by a star destroyer.

Post Sat Jun 11, 2005 12:18 pm

1. First, I love this mod...it's my favorite.

2. Silvik, regarding the third mission. I got the Tie Advanced. I am unable to purchase the Tie Droid. I need to be level 6. I also picked up the weapons from patrol 27. I even tried Photogun's suggestion to remove the NPC capability to repair hulls and shields. Usually the mission is over before I can get one ship. The best I have done is take down two enemy bogies.

3. Help me, Silvik. You're my only hope.

4. Lastly, I love this mod...it's my favorite.

Post Sat Jun 11, 2005 1:17 pm

@Outlaw 22 - you must be very quick for that mission (in next version this will be fixed).
A solution: open the \Freelancer\Data\Ships/loudouts_utility.ini file
Find the "MSN03_Transport" section and add the "equip = armor_scale_12" line at the end of section. Then save the file (make sure you're unchecked the "Read only" box.

@vokuhila - near the B.Mississippi is a jump gate to Omicron Minor (Freeport7 system). The jump hole to omicron? is located in asteroid cloud (there was located the freeport7 in start movie).

@bulahaw - that base (T form) is Emperor's Fortress (located In Pleyades system).
In Tie Univ2.1 is only 3 custom bases: Emp.fortress, Azzameen Family Base (ring form) and Shielded Spaceport. I have 10 (maybe more) station models for next version.

@MercZ - yes indeed it will be funny The problem is the size of capital ships. I re-sized all of them. A couple of pics:






Working hard to finish all models (adding glowing effect).

Silvik

Edited by - Silvik on 6/11/2005 10:41:07 PM

Post Sun Jun 12, 2005 7:27 am

Lookin' good man, very good

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