that ones an easy one. If you just add the equipment to a goods file then they show up
Hmm.. And the "You can't sell your engine" is just hardcoded? I kind of read the discussion about maing engines buyable on that while it was going on, but I never really delved into it back then... (I left some basic modding issues uninvestigated - just like I am only now investigating the relation between the [ShieldGenerator} and the [Shield} entries... As far as I can see, the {Shield entries are just appearance. But I digress
)
Hows it going?
I started with a Zoners' Eagle & Zoners' Rep. So I got a good ship and a fairly neutral rep. So I stick to trading mostly (though I did some missions against L.Rogues and Hackers), and witness a lot of fighting going on while I pass unhindered... If I would jump into the action, I would explore the Star Systems more in-depth, but I want to keep my neutral rep to relatively easily find the worlds that I expect are more to the right of the universe map... and get involved with the Empire (either in service of, or against them). If I remember correctly, I just ended up in Procyon.
The Star Systems are cool. Did you handcode them, or used one of the System creators? Out of a cosmetic point of view, it might be nice to throw some satellite archs around over some of the stations in a later release, as you sometimes got a bunch of similar stations in the same area. But in a way, that adds to realism, making the preference for a certain station architecture a cultural/regional one.
O, and don't the spines around the stars bother you? I mean they look cool but it's totally unrealistic. Just removing them from the Star entries causes errors, but you could replace all spines in StarArch.ini by very little (practically invisible) spines:
<pre><font size=1 face=Courier>[spines
nickname = no_spines
radius_scale = 1
shape = stripe_narrow
min_radius = 0.005
max_radius = 0.01
spine = 0.0015, 0.0001500000, 0.001, 0.001, 0.001, 0, 0, 0.001, 0.000500000
spine = 0.0015, 0.0001500000, 0.001, 0.001, 0.001, 0, 0, 0.001, 0.000500000 </font></pre>
Furthermore, you could prevent those double factions showing up on the rep screen by opening up Common.dll in a Hex editor (e.h. Hex Workshop) and replace a couple of the 'hidden' factions' nicknames (like fc_uk_gr, fc_ouk_gr etc.) with the names of your double factions. This of course would only make sense if the player would always have (almost) the same rep with all the Eastern Coalition factions, so that the one that does show up, represents the entire EC. (if you don't wanna edit a dll, then you could replace the factions' nicknames with fc_uk_gr etc. but that's of course a lot more work).
(But these are just some unsollicitated suggestions
- hope it doesn't offend you.)
Edited by - Moonhead on 6/14/2006 4:30:49 AM