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Frontierspace ver1.0/1.1

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Sun Jun 11, 2006 2:24 pm

no, but i am trying that now. thanks

Post Sun Jun 11, 2006 2:41 pm

no luck, oh well

maybe when its updated...

Post Sun Jun 11, 2006 5:11 pm

btw, i tried copying all the files from the mod dir to the game dir, that does not work..

Post Sun Jun 11, 2006 10:26 pm

ptough_graph_pt = 5450000, 53
ptough_graph_pt = 6350000, 54
ptough_graph_pt = 734780, 55
ptough_graph_pt = 845225, 56
ptough_graph_pt = 966620, 57
ptough_graph_pt = 1099154, 58
ptough_graph_pt = 1237493, 59


also search the newcharacter.ini for = =
i think theres 3 of them, but i changed them and forgot to check what they were

will let u know if i find more, although i still cannot activate it, i will soon! by molly, i mean golly

Post Sun Jun 11, 2006 11:34 pm

Sorry about this. There should be in the folder of your frontierspace mod no new_character.ini.And, in the original game folder a new_character.ini this (from SDK):
[Pilot<--close, it dosen't show on this forum
nickname = trent
body = trent
comm = trent
voice = trent_voice
body.anim = Sc_MLBODY_STND_000LV_A_31
thumb = interface\intro\objects\MULTI_blackdragonmale.3db
comm.anim = Sc_comm_body_unfold_female, Sc_headCOM

[Package<--close
nickname = ge_fighter
strid_name = 11051
strid_desc = 11551
ship = ge_fighter
loadout = MP_ge_fighter
money = 10000

[Faction<--close
nickname = new_player
rep_group = co_ic_grp
base = Li01_01_Base
Package = ge_fighter
Pilot = trent

Whats up with the ptough values? They seem ok.

Post Mon Jun 12, 2006 10:07 am

to go from level 54 to level 55 i would have to go from 6million to 700k which i can't do, i think that it should be 7mil not 700k
8mil for level 56
9mil for 57 and so on

Post Mon Jun 12, 2006 10:40 am

Hey!

I have just been exploring the Frontier Space's universe, and I ended up on Griffiths Hydrocarbons in the iAlpha Canis Majoris system -- but the sevrer crashes when I try to leave!! I restarted it several times, and was in Griffiths again, and all was fine as long as I stayed there, but the server kept crashing as soon as I tried to undock.

So, apart from letting Mace know that there might be a CTD error in FS1.0, I'd also appreciate if someone can point me into the right direction how to continue... Should I hack the autosave or what?

Some non-lethal 'errors' I found sofar (it could be argued if these should be called errors, but I think they're unintentionally):

* some stations don't show info after you've visited them (like what goods, ships and equip they sell, prices etc. the data that usually shows up after you've been there)
* at some stations there's no actual dealer (a person I mean) at the commod and/or equip dealers' shops.
* The Gupta equipment dealer has no head.
* The "Eastern Coalition" shows up 3 times on the rep screen, while the Exoice and another faction (forgot their name) won't show up. (I wondered for a while if this were done on purpose, like these factions are supposed to be part of the Eastern Colaition, but actually i think this is due to some oversight after copying-and-pasting faction entries).


Apart from the DTC error, this mod is great!

I really like all the additional stuff (equipment, ships etc.) but what really makes it (i.m.o.) is the fact that Mace redid most (all?) of the stock Star Systems, making even New York worthwile to explore again (and not just worthwile -- you simply have to learn your way through Sirius again).

Too bad I'm stuck at Griffiths for the time being... (For my in-game alter ego's sake, I hope there's a casino, a cardamine dealer and a whorehouse at one of the lower levels of the station...)




Edited by - Moonhead on 6/12/2006 11:42:34 AM

Post Mon Jun 12, 2006 11:34 am

Oh, i see what you mean about the levels. I think the levels are limited to 38 unless the server runs the 1.1 patch anyway so its not a major problem. I think it would jump from level 54 to through the levels. I'll fix it, but it'll just be added to the next patch.
I have re-released the version 1.1, the new character thing has been fixed and it comes bundled with the Ioncross Server Operater datafiles.
I did only redo completely Liberty, i did think about re doing the others, but some i though were ok. Maybe in a later release.
Cheers for the other problems, that is the kind of thing i was looking for with this release. It is only the first release, so i expected to have minor problems.
The Server crash sounds more serious, i'll see what i can do.
The others will be added to my current fix list and be fixed in a couple of weeks.
The Eastern Coalition appearing as the same is intentional, i actually ran out of ids_name locations for adding the factions for random missions. There is one for each eastern coalition group and one that is all of them as a collective.


Edited by - Mace_166 on 6/12/2006 3:05:47 PM

Post Mon Jun 12, 2006 12:07 pm

Hey Moonhead (and all), i've found a fix for you for Alpha Canis Majoris:
01. Open up systems\we07\we07.ini
02. choose Edit>Replace from the top menu
03. Replace all "fr_eastcoal_grp" with "co_Majoris_grp"
04. Save.
There were patrols from at least one base with the collective Eastern Coalition, with none of their faction as base population. I though it was only trade patrols, but this is what i wanted anyway.
I've checked the other ones of the Eastern-Western corner and they are ok.

Post Mon Jun 12, 2006 1:18 pm

if u r allowing ppl to use this on their server, if not, get it copyrighted.

admin of: Blaster Universe
MSN: [email protected]
AIM: Djsimon45
Email: [email protected]

Post Mon Jun 12, 2006 1:40 pm

@Mace: that actually worked! I'm outside Griffiths right now. Thanks!

Post Mon Jun 12, 2006 2:04 pm

Sorry BlasterUK, what do you mean? What should i get copyrighted? As far as i know the whole thing is the property of Digital Anvil/Microsoft, and the intellectual property of myself (or something). I want people to play this mod, so i wasn't planning to restrict anyone. I'd like people to use this on a server. (I wouldn't mind playing it on there too..)

Post Mon Jun 12, 2006 2:52 pm

@ BlasterUK, the only things that can legally be copyrighted in a mod are any model that was personally made by the mod builder, any texture that was made from scratch by the mod builder and the mods name. M$ and DA own everything that belongs to the vanilla game while the rest of the custom stuff belongs to who ever made it. Ini alterations belong to M$ & DA as does their structure (it's their file design) and the techniques and knowledge is freely available to everybody on these and other forums.

**shuffles of with a new headache**

Post Mon Jun 12, 2006 3:44 pm

Hello Mace_166

I posted a comment on your mod on the front page, and you asked me to post my question here. Here is what I posted there:

"Hey all, I'm trying to get this to work. It's the first time I have tried running a mod for this game.

I am using the Mod Manager, and I have both mods activated (which worked once I deleted the file mentioned above). I then start the server with no problems

However, the server crashes when I start the game and connect to the server and choose a character name.

I'm sure it's something I'm doing wrong or that I'm missing. Any suggestions?"

OK, I did install the SDK after I had the mod installed in Mod Manager, but it still did not seem to do anything. I deleted the C:\Program Files\Freelancer Mod Manager\mods\Frontier space\Characters\NewCharacter.ini file, and it is still not there at all. Was a new one supposed to get created? If so, from where?

Thanks for your help! Your mod looks fun and I look forward to playing!

Post Mon Jun 12, 2006 4:42 pm

Hi Mister Vertigo, what actually happens is the mod reads through the script and is told that depending on these options, modify this file. The one that is being used in the game is:
Program Files\Microsoft Games\Freelancer\DATA\CHARACTERS\NewCharacter.ini
Could you open it up and post what it shows. You will need to get rid of the closing brackets for "Pilot", "Package" and "Faction" as this forum tends to eat them.
Have you run a server before? Do you have any old saved accounts already in the:
My Documents\My Games\Freelancer\Accts\MultiPlayer folder?

You should be installing SDK v1.3 before you activate the mod. It might be that you have installed SDK over the top of the mods files and in the game's new_character.ini file it has a ship or loadout that wasn't in the game.
Welcome to TLR by the way.

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