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White Star Cruiser made by TFK-Killermatrix and Zaf
This is a ship model that can be used in conjunction with the Babylon5 mod.
Star Trek Sound Mod v1.0 made by Chris The Star Trek Man
This mod replaces some of the HUD sounds with sounds from Star Trek.
Destructible Universe v1.0 made by Integer Man
Enables you to make much of the Freelancer universe go up in flames. Includes stations, depots, storage areas, nav markers, orbital fixtures, satellites, other scenic objects, and asteroids in one test area.
Realistic explosions have been added.
Many stations now drop loot when destroyed.
The Badlands asteroid field in New York is now destructible on a trial basis.
Adjusted the hitpoints of smaller objects.
Fixed some errors with things that simply would not die.
Juni's Defender made by Aenur
This mod replaces the Rhino in Manhattan with Juni's Defender from sp. It works in mp and sp.
This mod is constructed on the Starblazer mod.
I would very much appreciate it if someone was to put it into Freelancer mod manager.
Neutral Saved Game made by Morten Olsen
A save game where the game is complete and you are neutral to all factions in the game, so now you can join the Rogues, the Lane Hackers or even the Corsairs and buy a Titan or just explore the universe.
Note: The file has NOT been modified or hacked in any way!
Porsche's StarWars Ship Pack 2.0 made by Porsche
Pack Includes:
Slave 1 - Freeport 9 & Planet Pittsburgh.
A-Wing - Planet Malta & California Minor.
B-Wing - Planet Crete & Planet Holstein.
Corvette - Planet Curacao (Cortez System) & Planet Harris (Tau 31 System).
Starfighter - Freeport 10 (Tau 37) & Planet Junyo (Shikoku System).
Sith Infiltrator - Vogtland Base (Dresden) & Planet Kurile (Sigma 17)
Sith Infiltrator made by Porsche
The Sith Infiltrator as seen in Star Wars.
For sale at:
Vogtland Base (Dresden)
Planet Kurile (Sigma 17)
New System v1.0 made by NightCrawler
This is a system MOD which is compatible with FLMM. Extract files to mod section in the FLMM folder and just activate the MOD, the jumphole to the system is near the Norfolk Shipyard in New York.
New stuff that are included are:
New Missions in some of the system to spice things up.
Added tradelane traffic to also spice things up.
Added jumpgate to 2 unknown system (1 which has planet Toledo in it)
Porsche's StarWars Ship Pack made by Porsche
This is a ship pack containing the A-Wing, the B-Wing, the Slave 1, the Correlian Corvette, and the Jedi Starfighter from Star Wars.
Slave 1 - Freeport 9 & Planet Pittsburgh.
A-Wing - Planet Malta & California Minor.
B-Wing - Planet Crete & Planet Holstein.
Corvette - Planet Curacao (Cortez System) & Planet Harris (Tau 31 System).
Starfighter - Freeport 10 (Tau 37) & Planet Junyo (Shikoku System).
Jedi Starfighter made by Porsche
This is the Jedi Starfighter from Star Wars.
For sale at:
Freeport 10 (Tau 37)
Planet Junyo (Shikoku System)
FFTurret (FLMM) made by Reggie Stein
These files allow the turrets to fire forward on the following ships:
Falcon
Eagle
Valkyrie
Titan
Hammerhead
I either moved the turret to a new location and/or allowed it to fire 360 degrees. The Saber works out of the box. The Falcon worked but the turret was mounted upside down. There may be other ships with turrets that only fire backwards but the AI likes to ping at you with the turret as you chase it. The one gun just is not enough to save it from your pursuit.
Very heavy fighters should have 7 forward firing guns and heavy fighters 6.
Engine Weapon Mod made by Alex Schultz
The name of the mod is "Money Engine Gun Mod". I got lazy. This mod changes the Justice Mk II's to a very strong gun that uses no energy to fire at its 500 refire rate. Each shot does 50 damage and i made them look at least i think, a lot cooler. The Justice Mk II also only costs $5 to buy. I also now changed the price of the Justice Mk I to $999999999, so now at the beginning of the game you can sell each of your Justices for allot of cash. This mod also changes the Eraser Missiles to do 652 damage with each missile and you don't need ammo anymore to fire it. You'll still receive 10 Eraser Missiles when you buy the Eraser Launcher, I modded the cost of the erasers so that you can sell them each for 250,000 credits when you get them, leaving you with a cool 2.5 million, the Eraser Launcher actually only costs 5 bucks to buy also. I also changed the look of the eraser missiles, they should look like particle guns when you fire them, you can also fire out 5 missiles per second. This mod should have changed the Engines too, The Engines should now only take 1 second to enter cruise speed and the thrusters should be almost endless. To activate the mods just open up the data folder (It should be C:\Program Files\Microsoft Games\Freelancer\DATA\equipment) and copy and paste the files in there. HAVE FUN!!
White Star Cruiser made by TFK-Killermatrix and Zaf
This is a ship model that can be used in conjunction with the Babylon5 mod.
Star Trek Sound Mod v1.0 made by Chris The Star Trek Man
This mod replaces some of the HUD sounds with sounds from Star Trek.
Destructible Universe v1.0 made by Integer Man
Enables you to make much of the Freelancer universe go up in flames. Includes stations, depots, storage areas, nav markers, orbital fixtures, satellites, other scenic objects, and asteroids in one test area.
Realistic explosions have been added.
Many stations now drop loot when destroyed.
The Badlands asteroid field in New York is now destructible on a trial basis.
Adjusted the hitpoints of smaller objects.
Fixed some errors with things that simply would not die.
Juni's Defender made by Aenur
This mod replaces the Rhino in Manhattan with Juni's Defender from sp. It works in mp and sp.
This mod is constructed on the Starblazer mod.
I would very much appreciate it if someone was to put it into Freelancer mod manager.
Neutral Saved Game made by Morten Olsen
A save game where the game is complete and you are neutral to all factions in the game, so now you can join the Rogues, the Lane Hackers or even the Corsairs and buy a Titan or just explore the universe.
Note: The file has NOT been modified or hacked in any way!
Porsche's StarWars Ship Pack 2.0 made by Porsche
Pack Includes:
Slave 1 - Freeport 9 & Planet Pittsburgh.
A-Wing - Planet Malta & California Minor.
B-Wing - Planet Crete & Planet Holstein.
Corvette - Planet Curacao (Cortez System) & Planet Harris (Tau 31 System).
Starfighter - Freeport 10 (Tau 37) & Planet Junyo (Shikoku System).
Sith Infiltrator - Vogtland Base (Dresden) & Planet Kurile (Sigma 17)
Sith Infiltrator made by Porsche
The Sith Infiltrator as seen in Star Wars.
For sale at:
Vogtland Base (Dresden)
Planet Kurile (Sigma 17)
New System v1.0 made by NightCrawler
This is a system MOD which is compatible with FLMM. Extract files to mod section in the FLMM folder and just activate the MOD, the jumphole to the system is near the Norfolk Shipyard in New York.
New stuff that are included are:
New Missions in some of the system to spice things up.
Added tradelane traffic to also spice things up.
Added jumpgate to 2 unknown system (1 which has planet Toledo in it)
Porsche's StarWars Ship Pack made by Porsche
This is a ship pack containing the A-Wing, the B-Wing, the Slave 1, the Correlian Corvette, and the Jedi Starfighter from Star Wars.
Slave 1 - Freeport 9 & Planet Pittsburgh.
A-Wing - Planet Malta & California Minor.
B-Wing - Planet Crete & Planet Holstein.
Corvette - Planet Curacao (Cortez System) & Planet Harris (Tau 31 System).
Starfighter - Freeport 10 (Tau 37) & Planet Junyo (Shikoku System).
Jedi Starfighter made by Porsche
This is the Jedi Starfighter from Star Wars.
For sale at:
Freeport 10 (Tau 37)
Planet Junyo (Shikoku System)
FFTurret (FLMM) made by Reggie Stein
These files allow the turrets to fire forward on the following ships:
Falcon
Eagle
Valkyrie
Titan
Hammerhead
I either moved the turret to a new location and/or allowed it to fire 360 degrees. The Saber works out of the box. The Falcon worked but the turret was mounted upside down. There may be other ships with turrets that only fire backwards but the AI likes to ping at you with the turret as you chase it. The one gun just is not enough to save it from your pursuit.
Very heavy fighters should have 7 forward firing guns and heavy fighters 6.
Engine Weapon Mod made by Alex Schultz
The name of the mod is "Money Engine Gun Mod". I got lazy. This mod changes the Justice Mk II's to a very strong gun that uses no energy to fire at its 500 refire rate. Each shot does 50 damage and i made them look at least i think, a lot cooler. The Justice Mk II also only costs $5 to buy. I also now changed the price of the Justice Mk I to $999999999, so now at the beginning of the game you can sell each of your Justices for allot of cash. This mod also changes the Eraser Missiles to do 652 damage with each missile and you don't need ammo anymore to fire it. You'll still receive 10 Eraser Missiles when you buy the Eraser Launcher, I modded the cost of the erasers so that you can sell them each for 250,000 credits when you get them, leaving you with a cool 2.5 million, the Eraser Launcher actually only costs 5 bucks to buy also. I also changed the look of the eraser missiles, they should look like particle guns when you fire them, you can also fire out 5 missiles per second. This mod should have changed the Engines too, The Engines should now only take 1 second to enter cruise speed and the thrusters should be almost endless. To activate the mods just open up the data folder (It should be C:\Program Files\Microsoft Games\Freelancer\DATA\equipment) and copy and paste the files in there. HAVE FUN!!