"Freighters don't run" made by John
Tweaked Freighters, 6 saved game files.
The ZIP file contains 6 files, each where you can choose to fly a Clydesdale, Dromedary, Drone, Humpback, Mule or Rhino freighter (plus 1 for a Sabre).
Just put/extract the zipped *.fl files into your *single player* save game directory. The default location for your singleplayer directory is:
My Documents\My Games\Freelancer\Accts\SinglePlayer
They appear in the Load Game file list under the title
"Mission 01: to Avenge the Donau"
dated Dec 20, 2002.
* No modding required. *
You start after meeting up with King to do the 1st mission and 5 unidentified ships just destroyed a Rheinland cruiser.
Your freighter is equipped with:
- 3 advanced thrusters.
- 3 Titan's class power generator for the thrusters.
- top class weapon, shield, and mines.
There is no torpedo, though.
Note: I include the Sabre because there's a special request for it. Its 'undocumented' 2 extra hardpoints are utilized here.
Silver_Fire's Weapon Pack v1.1 made by Silver_Fire
This mod adds 43 new weapons to the game. It includes Cluster Missiles, Cruise Missiles, EMP Mines, Sniper Interdictor Missiles, Point Defense Weapons, Rocket Pods, and Mass Drivers. The weapons are sold on Manhattan, New London, New Tokyo, New Berlin, Malta, and Crete. Ammo is now sold everywhere.
Weapon Descriptions The Cluster Missile mod includes the following:
Cluster Javelin Pod (Class 4)
Cluster Stalker Pod (Class 4)
Cluster Eraser Pod (Class 4)
Cluster Slingshot Pod (Class 6)
Cluster Windstalker Pod (Class 6)
Cluster Sweeper Pod (Class 7)
Cluster Catapult Pod (Class
Cluster Moonstalker Pod (Class
Cluster Lancer Pod (Class 10)
Cluster Sunstalker Pod (Class 10)
Cluster Neutralizer Pod (Class 10)
Longbow Cruise Missile
Crossbow Cruise Missile
Spark Mine
Shock Mine
Zap Mine
Bolt Mine
Lightning Mine
Bane Rocket Pod (Class 2)
Blight Rocket Pod (Class 4)
Curse Rocket Pod (Class 6)
Plague Rocket Pod (Class
Scourge Rocket Pod (Class 10)
Python Rocket Pod (Class 2)
Viper Rocket Pod (Class 4)
Copperhead Rocket Pod (Class 6)
Cobra Rocket Pod (Class
Basilisk Rocket Pod (Class 10)
Dart Rocket Pod (Class 2)
Spear Rocket Pod (Class 4)
Arrow Rocket Pod (Class 6)
Harpoon Rocket Pod (Class
Sabot Rocket Pod (Class 10)
Mass Drivers made by Silver_Fire
Ever wondered why there were pulse weapons, but nothing that did exclusively hull damage, well here's two series of weapons that fit that mold - they deal immense hull damage and no shield damage.
This mod adds six weapons that we all know well as machine guns and howitzers. These weapons deal absolutely no damage to shields (except slight damage to molecular), but deal grievous damage to hulls. These weapons are intended to be counterparts to pulse weapons, and with the right mix of pulse and mass driver weapons, kills can come extremely easily.
These weapons include their own sound effects.
These weapons are added to your arsenal:
Poison Light Mass Driver (Class 3)
Toxin Light Mass Driver (Class 6)
Venom Light Mass Driver (Class 9)
Hammer Heavy Mass Driver (Class 4)
Sledgehammer Heavy Mass Driver (Class 7)
Warhammer Heavy Mass Driver (Class 10)
The weapons are sold on Planets Manhattan, New London, New Tokyo, New Berlin, Malta, and Crete.
Rocket Pods made by Silver_Fire
This Mod Adds fifteen new weapons. They are unguided missiles with high, higher, and insanely high refire rates. All of these missiles are unguided with a range of 1km. The launchers do not use ammo and they use energy equal to half their damage. These launchers are sold on Planets Manhattan, New London, New Tokyo, New Berlin, Malta, and Crete.
Bane Rocket Pod (Class 2)
Blight Rocket Pod (Class 4)
Curse Rocket Pod (Class 6)
Plague Rocket Pod (Class
Scourge Rocket Pod (Class 10)
Python Rocket Pod (Class 2)
Viper Rocket Pod (Class 4)
Copperhead Rocket Pod (Class 6)
Cobra Rocket Pod (Class
Basilisk Rocket Pod (Class 10)
Dart Rocket Pod (Class 2)
Spear Rocket Pod (Class 4)
Arrow Rocket Pod (Class 6)
Harpoon Rocket Pod (Class
Sabot Rocket Pod (Class 10)
"Most powerful ship?" made by John
The ZIP file contains only one file, M01Patriot.fl
Just put the *.fl file into your *single player* save game directory. Extract the zip file to your single player saved game directory which is located at.
My Documents \ My Games \ Freelancer \ Accts \ SinglePlayer
It appears in the Load Game file list under the title
"Mission 01: Patriot to Avenge the Donau"
dated Dec 20, 2002 at 01:22 hrs.
You can actually mount multiple weapon onto a single hardpoint!
Here is an example for you to see yourself and try it out:
* No modding required. *
You start after meeting up with King to do the 1st mission and 5 unidentified ships just destroyed a Rheinland cruiser.
The ship you fly is *the* Patriot, equipped with:
- 2 advanced thrusters
- 2 Titan's class power generator
- top class weapon and shield (not uber shield, though)
The interesting thing is that there are 3 weapon mounted on each weapon hardpoint.
The weapon could be a gun, missile launcher, or even turret. For example, one of this ship's hardpoint is carrying a Kraken Type 2 gun, a Nomad cannon, and Skyblast B turret. I'm guessing that one can mount any number of weapon to the hardpoint (what's the limit?).
The torpedo hardpoint consists of both a cruise disruptor and a torpedo launcher which to be fired separately as normal.
When you drop a mine, you'll be dropping 2 simultaneously (a Screamer and a Ripper).
Freelancer Reloaded v2.1 made by Esquilax
Description.
This modification improves the Single Player experience in Freelancer.
Specifically, the mod makes the following alterations;
-"Justice Mk I" has different visual effects.
-Engine effects for various ships have been swapped.
-All ships now possess engine trails.
-"Hidden" "Water World" startup screen has been enabled.
-Jumpgate sequence coloration has been altered.
-Removes introductory movies.
-Adds NPC shield regeneration.
-All NPC's now use nanobots and shield batteries.
-NPC nanobot and shield battery repair time delay has been increased.
-All weapons and ships have a level requirement of "0".
-Trent's costume has been changed.
-Cluster Missiles from Silver_Fire's weapon pack (available on the capital planet of each house. Manhattan, New London, New Tokyo, New Berlin, and Malta.
-NPCs now use Cluster Missiles.
Freelancer Level Patch made by BlazeME
This mod allows the game level to go to 100.
Makes loot come out regardless of level.
All 5 Heavy Fighter have 2 torpedo launchers.
All 5 Heavy Fighter prices and levels have increased.
Point Defense Weapon Systems made by Silver_Fire
This mod includes:
Flechette-PD Point Defense Laser Turret.
Stinger-PD Point Defense Missile Turret.
Shockwave-PD Point Defense Mine.
The Flechette-PD deals about 3 damage, a refire of 50, and a range of 170.
The Stinger-PD deals 5 damage and doesn't use ammo.
The Shockwave mine will detonate immediately following drop, destroying missiles, mines, etc within 50m of your tail. The explosion deals 5 damage.
Available on Manhattan, New London, New Tokyo, New Berlin, and Malta.