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Freelancer: The Coalition Strikes Back MOD

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Thu Aug 28, 2003 3:58 pm

Here are the pix of the Sentinel
1st...
2nd...

Long live Blood Dragons!

Edited by - bonvoyager on 28-08-2003 17:26:25

Post Thu Aug 28, 2003 6:36 pm

Wow, this mod sounds Great. Can't wait 'till this is ready!!! mucho respect

Post Thu Aug 28, 2003 9:58 pm

Yes, the Sentinal is something i DEFINETLY need. Congratulations everyone! The first beta is out! It should be here soon, if not now, if you cant wait mail me at: [email protected] BTW, could you make the Sentinal a little less powerful (take 2 hardpoints) and give it a LITTLE bit less power? thanks.

I AM BIG! I AM STRONG!I AM........... WWWWIIIIILLLLDDDD!!!!!!!

Post Thu Aug 28, 2003 10:32 pm

wait, everyone, DO NOT DOWNLOAD THE MOD it does not work I am going to post the .xml file here, if you find the problem THANK YOU!!!

I will post it in my next post. (it is huge, 56k)

I AM BIG! I AM STRONG!I AM........... WWWWIIIIILLLLDDDD!!!!!!!

Post Thu Aug 28, 2003 10:34 pm

<script>
<header name="Freelancer: The Coalition Strikes Back Expansion v0.01 BETA">
<scriptversion>
1.2
</scriptversion>
<author>
MANY excellent modders (directed by born to be wild)
</author>
<modurl>
</modurl>
<description>
Freelancer: The Coalition Strikes Back Expansion MOD v0.01 BETA

By: born to be wild (do not give all credit to me, I worked an equal share with everyone else. I am only the director)
This mod has finally had its first beta!!! Remember, this is in it's first stage, so MUCH more will be done before it's done.


Changes: (so far)

1. All power levels at all bases in New York.
2. Dagger given more power and can handle everything, at Planet Manhatten.
3. Warp Drive avalible at all bases in New York.
4. Tractor beams and scanners at all bases in New York.

Credits:
I forgot them at the moment, I will say soon.
</description>
</header>
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[Good
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[Good
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[Good
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[Good
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[Good
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</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_02_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_03_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_04_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_05_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_06_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_07_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_08_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_09_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_10_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_11_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_12_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_13_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_14_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_15_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\SHIPS\shiparch.ini" method="sectionreplace">
<section>
nickname = bw_fighter
</section>
<dest>
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
</dest>
<source>
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
</source>
</data>
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
nickname = bw_fighter
</section>
<dest>
hold_size = 35
</dest>
<source>
hold_size = 80
</source>
</data>
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
nickname = bw_fighter
</section>
<dest>
hit_pts = 1800
</dest>
<source>
hit_pts = 12000
</source>
</data>
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
nickname = bw_fighter
</section>
<dest>
nanobot_limit = 15
</dest>
<source>
nanobot_limit = 80
</source>
</data>
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
nickname = bw_fighter
</section>
<dest>
shield_battery_limit = 15
</dest>
<source>
shield_battery_limit = 80
</source>
</data>
<data file="DATA\EQUIPMENT\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Li01_01_base
</section>
<dest>
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
</dest>
<source>
marketgood = bwf_package, 0, -1, 1, 1, 0, 1, 1
</source>
</data>
<data file="data\equipment\engine_equip.ini" method="copyfile" sourcefile="data\equipment\engine_equip.ini" scanfile="false">
</data>
<data file="data\equipment\st_equip.ini" method="append">
<source>

[Thruster
nickname = warp_drive
ids_name = 263737
ids_info = 264737
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 10000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 24000000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 0
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20
</source>
</data>
<data file="data\equipment\st_good.ini" method="append">
<source>

[Good
nickname = warp_drive
equipment = warp_drive
category = equipment
price = 50000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263737
ids_info = 264737
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
</source>
</data>
</script>



I AM BIG! I AM STRONG!I AM........... WWWWIIIIILLLLDDDD!!!!!!!

Post Fri Aug 29, 2003 9:41 am

Ok i will take down two hardpoints and send it to your mail. I just need some good textures. And what specs. are you thinking of for the ship?

Long live Blood Dragons!

Post Fri Aug 29, 2003 10:11 am

Wow - you got Kendo helping out? you might just get this off the ground then - he is very very good. BTW- in your section replace - you don't need to keep doing the datafile part - you can replace multiple sections - but why didn't you just put in the WHOLE of the first entry for the ship, and replace with a WHOLE entry containing all changes - saves on scripting and space. By the way - when i made a script that went over 86kb it crashed, but when i did it by file transfer with minimal scripting - it worked fine. Does it say in FLMM what is wrong? It usually does - like can't find the destination file (can be due to FLMM not restoring stuff properly from a previous mod and so on - just delete FL then reinstall). Hope that helps - and good luck by the way.

Post Fri Aug 29, 2003 1:25 pm

Born to be Wild,

I havn't found the problem in the script yet, but I advise you to put this in the INIs it belongs to. I think its a good idea. I you want, I'll do it for you.

Oh and, I guess you made the cargo_grey.3db and the powerplant.3db yourself right (Meaning, the 3DB file exists)??

If it doesn't, then you are SCREWED!!

Kendo

P.S: Leave me a little time on the factions. I'll get them finished by i'll say 8 PM GMT Tonight!!

And yes, I am that fast (Actually, if I really concentrated on it, then it would be that time for about 4-7 factions, but I'm downloading loads of stuff at the same time and i'm working on the FLE Docs, doing X-Lancer, and helping other people as well.)

AND NEVER SEND THAT MUCH SCRIPT EVER (AND I MEAN EVER) AGAIN IN SUCH A FORUM. THANKYOU!!

Post Fri Aug 29, 2003 7:10 pm

It just crashed at startup of Freelancer
kendo: THANK YOU FOR YOUR EXTENSIVE HELP!!!!!!!!!!!!!!!!!!!!
I dont know what you mean about the .3db files... I cant edit pictures
THANKS AGAIN!!! (you deserve to be on the By: list!)

I AM BIG! I AM STRONG!I AM........... WWWWIIIIILLLLDDDD!!!!!!!

Post Sat Aug 30, 2003 8:27 am

Its just, I'm pretty sure its cargopod_blue or cargopod_grey.

I have NEVER seen a cargo_grey!!

That may be the problem.

Post Sat Aug 30, 2003 1:57 pm

Ok. Born to be Wild, one Question:

Who do you want the 2 factions to be friendly with??

I'm your Helping Hand

Kendo_THM
X-Lancer Project Leader
TNG Public Liason

Post Sat Aug 30, 2003 4:01 pm

Coalition: Freindly with: All pirates. Enemy with: all other factions.
SPF(Sirius Protection Force) Freindly with: Everyone except pirates and Coalition.
Enemiy with: pirates and Coalition.

I AM BIG! I AM STRONG!I AM........... WWWWIIIIILLLLDDDD!!!!!!!

Post Sat Aug 30, 2003 5:56 pm

Okidoki!!

They should be finished very soon!!

I'm your Helping Hand

Kendo_THM
X-Lancer Project Leader
TNG Public Liason

Post Sat Aug 30, 2003 8:00 pm

Oh my... Kendo, is there anything you CAN'T do??????????
I am amazed. I just found out something.
Everyone, modest Kendo has been hiding the fact that he...
WORKED ON THE NEXT GENERATION!!!
kendo, U ARE THE BEST!!!!!!!!!!!!!!!!!!

Post Sun Aug 31, 2003 1:22 pm

hello im called liberty fighter and i specialize in the creating of bases and changing them into dll files.

so if possible id like to help u creates some bases

[email protected]

Any help would be great thanx =-)

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