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Freelancer: The Coalition Strikes Back MOD
Here you can announce your own Freelancer MOD and find information about the different available packages!
Yes, the Sentinal is something i DEFINETLY need. Congratulations everyone! The first beta is out! It should be here soon, if not now, if you cant wait mail me at: [email protected] BTW, could you make the Sentinal a little less powerful (take 2 hardpoints) and give it a LITTLE bit less power? thanks.
I AM BIG! I AM STRONG!I AM........... WWWWIIIIILLLLDDDD!!!!!!!
I AM BIG! I AM STRONG!I AM........... WWWWIIIIILLLLDDDD!!!!!!!
<script>
<header name="Freelancer: The Coalition Strikes Back Expansion v0.01 BETA">
<scriptversion>
1.2
</scriptversion>
<author>
MANY excellent modders (directed by born to be wild)
</author>
<modurl>
</modurl>
<description>
Freelancer: The Coalition Strikes Back Expansion MOD v0.01 BETA
By: born to be wild (do not give all credit to me, I worked an equal share with everyone else. I am only the director)
This mod has finally had its first beta!!! Remember, this is in it's first stage, so MUCH more will be done before it's done.
Changes: (so far)
1. All power levels at all bases in New York.
2. Dagger given more power and can handle everything, at Planet Manhatten.
3. Warp Drive avalible at all bases in New York.
4. Tractor beams and scanners at all bases in New York.
Credits:
I forgot them at the moment, I will say soon.
</description>
</header>
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[Good
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[Good
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[Good
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[Good
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[Good
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[Good
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[Good
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[Good
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[Good
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[Good
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[Good
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[Good
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[Good
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[Good
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[Good
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[Good
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[Good
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[Good
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[Good
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[Good
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shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
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[Good
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item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
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shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_bwf_engine_01
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item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
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ids_info = 264677
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_le_engine_01
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item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
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ids_info = 264688
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_rf_engine_01
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item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
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ids_info = 264696
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_re_engine_01
equipment = ge_re_engine_01
category = equipment
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item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
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ids_name = 263697
ids_info = 264697
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_oe_engine_01
equipment = ge_oe_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263702
ids_info = 264702
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_pf_engine_01
equipment = ge_pf_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
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ids_info = 264699
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_pe_engine_01
equipment = ge_pe_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
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ids_info = 264700
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_pfr_engine_01
equipment = ge_pfr_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263701
ids_info =264701
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
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</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_01_base
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MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_02_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_03_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_04_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_05_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_06_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_07_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_08_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_09_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_10_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_11_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_12_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_13_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_14_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_15_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\SHIPS\shiparch.ini" method="sectionreplace">
<section>
nickname = bw_fighter
</section>
<dest>
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
</dest>
<source>
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
</source>
</data>
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
nickname = bw_fighter
</section>
<dest>
hold_size = 35
</dest>
<source>
hold_size = 80
</source>
</data>
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
nickname = bw_fighter
</section>
<dest>
hit_pts = 1800
</dest>
<source>
hit_pts = 12000
</source>
</data>
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
nickname = bw_fighter
</section>
<dest>
nanobot_limit = 15
</dest>
<source>
nanobot_limit = 80
</source>
</data>
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
nickname = bw_fighter
</section>
<dest>
shield_battery_limit = 15
</dest>
<source>
shield_battery_limit = 80
</source>
</data>
<data file="DATA\EQUIPMENT\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Li01_01_base
</section>
<dest>
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
</dest>
<source>
marketgood = bwf_package, 0, -1, 1, 1, 0, 1, 1
</source>
</data>
<data file="data\equipment\engine_equip.ini" method="copyfile" sourcefile="data\equipment\engine_equip.ini" scanfile="false">
</data>
<data file="data\equipment\st_equip.ini" method="append">
<source>
[Thruster
nickname = warp_drive
ids_name = 263737
ids_info = 264737
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 10000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 24000000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 0
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20
</source>
</data>
<data file="data\equipment\st_good.ini" method="append">
<source>
[Good
nickname = warp_drive
equipment = warp_drive
category = equipment
price = 50000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263737
ids_info = 264737
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
</source>
</data>
</script>
I AM BIG! I AM STRONG!I AM........... WWWWIIIIILLLLDDDD!!!!!!!
<header name="Freelancer: The Coalition Strikes Back Expansion v0.01 BETA">
<scriptversion>
1.2
</scriptversion>
<author>
MANY excellent modders (directed by born to be wild)
</author>
<modurl>
</modurl>
<description>
Freelancer: The Coalition Strikes Back Expansion MOD v0.01 BETA
By: born to be wild (do not give all credit to me, I worked an equal share with everyone else. I am only the director)
This mod has finally had its first beta!!! Remember, this is in it's first stage, so MUCH more will be done before it's done.
Changes: (so far)
1. All power levels at all bases in New York.
2. Dagger given more power and can handle everything, at Planet Manhatten.
3. Warp Drive avalible at all bases in New York.
4. Tractor beams and scanners at all bases in New York.
Credits:
I forgot them at the moment, I will say soon.
</description>
</header>
<data file="DATA\EQUIPMENT\goods.ini" method="append">
<source>
[Good
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item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
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[Good
nickname = ge_fighter2_power01
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item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
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shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_fighter4_power01
equipment = ge_fighter4_power01
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item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
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shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_fighter5_power01
equipment = ge_fighter5_power01
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item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
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[Good
nickname = ge_fighter6_power01
equipment = ge_fighter6_power01
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item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
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ids_info = 264709
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = bw_fighter_power01
equipment = bw_fighter_power01
category = equipment
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item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
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ids_info = 264710
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = bw_elite_power01
equipment = bw_elite_power01
category = equipment
price = 30000
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263711
ids_info = 264711
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = bw_elite2_power01
equipment = bw_elite2_power01
category = equipment
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item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263712
ids_info = 264712
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = co_fighter_power01
equipment = co_fighter_power01
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item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
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ids_name = 263714
ids_info = 264714
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = co_elite_power01
equipment = co_elite_power01
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item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
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ids_name = 263715
ids_info = 264715
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = co_elite2_power01
equipment = co_elite2_power01
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item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263716
ids_info = 264716
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = bh_fighter_power01
equipment = bh_fighter_power01
category = equipment
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item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263717
ids_info = 264717
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = bh_elite_power01
equipment = bh_elite_power01
category = equipment
price = 30000
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263718
ids_info = 264718
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = bh_elite2_power01
equipment = bh_elite2_power01
category = equipment
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item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263719
ids_info = 264719
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = li_fighter_power01
equipment = li_fighter_power01
category = equipment
price = 10500
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263720
ids_info = 264720
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = li_elite_power01
equipment = li_elite_power01
category = equipment
price = 13000
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263721
ids_info = 264721
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = li_freighter_power01
equipment = li_freighter_power01
category = equipment
price = 11000
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263722
ids_info = 264722
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = br_fighter_power01
equipment = br_fighter_power01
category = equipment
price = 18000
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263723
ids_info = 264723
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = br_elite_power01
equipment = br_elite_power01
category = equipment
price = 18500
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263724
ids_info = 264724
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = br_freighter_power01
equipment = br_freighter_power01
category = equipment
price = 17500
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263725
ids_info = 264725
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ku_fighter_power01
equipment = ku_fighter_power01
category = equipment
price = 20000
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263726
ids_info = 264726
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ku_elite_power01
equipment = ku_elite_power01
category = equipment
price = 21000
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263727
ids_info = 264727
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ku_freighter_power01
equipment = ku_freighter_power01
category = equipment
price = 19000
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263728
ids_info = 264728
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = rh_fighter_power01
equipment = rh_fighter_power01
category = equipment
price = 23000
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263729
ids_info = 264729
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = rh_elite_power01
equipment = rh_elite_power01
category = equipment
price = 25000
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263730
ids_info = 264730
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = rh_freighter_power01
equipment = rh_freighter_power01
category = equipment
price = 22000
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263731
ids_info = 264731
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = pi_fighter_power01
equipment = pi_fighter_power01
category = equipment
price = 14000
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263732
ids_info = 264732
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = pi_elite_power01
equipment = pi_elite_power01
category = equipment
price = 20000
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263733
ids_info = 264733
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = pi_freighter_power01
equipment = pi_freighter_power01
category = equipment
price = 15000
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263734
ids_info =264734
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname=or_elite_power01
equipment = or_elite_power01
category = equipment
price = 29000
item_icon = equipment\models\commodities\nn_icons\equipicon_powerplant.3db
combinable = false
ids_name = 263735
ids_info = 264735
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_s_scanner_01
equipment = ge_s_scanner_01
category = equipment
price = 5001
item_icon = equipment\models\commodities\nn_icons\equipicon_radarjammer.3db
combinable = false
ids_name = 263750
ids_info = 264750
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_s_scanner_02
equipment = ge_s_scanner_02
category = equipment
price = 12004
item_icon = equipment\models\commodities\nn_icons\equipicon_radarjammer.3db
combinable = false
ids_name = 263751
ids_info = 264751
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_s_tractor_01
equipment = ge_s_tractor_01
category = equipment
price = 3000
item_icon = equipment\models\commodities\nn_icons\equipicon_weaponupgrade.3db
combinable = false
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ids_info = 264744
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_gf1_engine_01
equipment = ge_gf1_engine_01
category = equipment
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combinable = false
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ids_info = 264671
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_gf2_engine_01
equipment = ge_gf2_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263672
ids_info = 264672
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_gf3_engine_01
equipment = ge_gf3_engine_01
category = equipment
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item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
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shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_gf4_engine_01
equipment = ge_gf4_engine_01
category = equipment
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item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
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ids_info = 264674
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_gf5_engine_01
equipment = ge_gf5_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
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ids_info = 264675
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_gf6_engine_01
equipment = ge_gf6_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263676
ids_info = 264676
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_bwe_engine_01
equipment = ge_bwe_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name=263678
ids_info=264678
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_bf_engine_01
equipment = ge_bf_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263690
ids_info = 264690
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_bfr_engine_01
equipment = ge_bfr_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
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ids_info = 264692
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_bwe2_engine_01
equipment = ge_bwe2_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263679
ids_info = 264679
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_bwfr_engine_01
equipment = ge_bwfr_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263680
ids_info = 264680
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_cof_engine_01
equipment = ge_cof_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263681
ids_info = 264681
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_coe_engine_01
equipment = ge_coe_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263682
ids_info =264682
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_coe2_engine_01
equipment = ge_coe2_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263683
ids_info = 264683
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_bhf_engine_01
equipment = ge_bhf_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263684
ids_info =264684
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_bhe_engine_01
equipment = ge_bhe_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263685
ids_info = 264685
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_bhe2_engine_01
equipment = ge_bhe2_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263686
ids_info = 264686
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_lf_engine_01
equipment = ge_lf_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263687
ids_info = 264687
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_lfr_engine_01
equipment = ge_lfr_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263689
ids_info = 264689
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_kfr_engine_01
equipment = ge_kfr_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263695
ids_info = 264695
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_be_engine_01
equipment = ge_be_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263691
ids_info = 264691
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_kf_engine_01
equipment = ge_kf_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263693
ids_info = 264693
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_ke_engine_01
equipment = ge_ke_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263694
ids_info = 264694
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_bwf_engine_01
equipment = ge_bwf_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263677
ids_info = 264677
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_le_engine_01
equipment = ge_le_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263688
ids_info = 264688
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_rf_engine_01
equipment = ge_rf_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263696
ids_info = 264696
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_re_engine_01
equipment = ge_re_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263697
ids_info = 264697
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_oe_engine_01
equipment = ge_oe_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263702
ids_info = 264702
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_pf_engine_01
equipment = ge_pf_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263699
ids_info = 264699
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_pe_engine_01
equipment = ge_pe_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263700
ids_info = 264700
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
[Good
nickname = ge_pfr_engine_01
equipment = ge_pfr_engine_01
category = equipment
price = 1000
item_icon = equipment\models\commodities\nn_icons\equipicon_engine.3db
combinable = false
ids_name = 263701
ids_info =264701
shop_archetype = equipment\models\commodities\crates\crate_grey.3db
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_01_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_02_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_03_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_04_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_05_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_06_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_07_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_08_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_09_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_10_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_11_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_12_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_13_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_14_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\EQUIPMENT\market_misc.ini" method="sectionappend">
<section>
base = Li01_15_base
</section>
<source>
MarketGood = ge_gf1_engine_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter2_power01, 0, -1, 100, 100, 0, 1
MarketGood = ge_fighter4_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter5_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_fighter6_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bw_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = co_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = bh_elite2_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_fighter_power01, 0, -1, 100, 100, 0, 1
MarketGood = li_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = li_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = br_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ku_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = rh_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_fighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = pi_freighter_power01, 2, -1, 100, 100, 0, 1
MarketGood = or_elite_power01, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_01, 0, -1, 100, 100, 0, 1
MarketGood = ge_s_scanner_02, 2, -1, 100, 100, 0, 1
MarketGood = ge_s_tractor_01, 0, -1, 100, 100, 0, 1
MarketGood = super_thruster, 2, -1, 100, 100, 0, 1
</source>
</data>
<data file="DATA\SHIPS\shiparch.ini" method="sectionreplace">
<section>
nickname = bw_fighter
</section>
<dest>
hp_type = hp_gun_special_4, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
</dest>
<source>
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_10, HpShield01
hp_type = hp_fighter_shield_special_9, HpShield01
hp_type = hp_fighter_shield_special_8, HpShield01
hp_type = hp_fighter_shield_special_7, HpShield01
hp_type = hp_fighter_shield_special_6, HpShield01
hp_type = hp_fighter_shield_special_5, HpShield01
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_9, HpTurret01
hp_type = hp_turret_special_8, HpTurret01
hp_type = hp_turret_special_7, HpTurret01
hp_type = hp_turret_special_6, HpTurret01
hp_type = hp_turret_special_5, HpTurret01
hp_type = hp_turret_special_4, HpTurret01
hp_type = hp_turret_special_3, HpTurret01
hp_type = hp_turret_special_2, HpTurret01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_2, HpTorpedo01
</source>
</data>
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
nickname = bw_fighter
</section>
<dest>
hold_size = 35
</dest>
<source>
hold_size = 80
</source>
</data>
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
nickname = bw_fighter
</section>
<dest>
hit_pts = 1800
</dest>
<source>
hit_pts = 12000
</source>
</data>
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
nickname = bw_fighter
</section>
<dest>
nanobot_limit = 15
</dest>
<source>
nanobot_limit = 80
</source>
</data>
<data file="data\ships\shiparch.ini" method="sectionreplace">
<section>
nickname = bw_fighter
</section>
<dest>
shield_battery_limit = 15
</dest>
<source>
shield_battery_limit = 80
</source>
</data>
<data file="DATA\EQUIPMENT\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Li01_01_base
</section>
<dest>
marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1
</dest>
<source>
marketgood = bwf_package, 0, -1, 1, 1, 0, 1, 1
</source>
</data>
<data file="data\equipment\engine_equip.ini" method="copyfile" sourcefile="data\equipment\engine_equip.ini" scanfile="false">
</data>
<data file="data\equipment\st_equip.ini" method="append">
<source>
[Thruster
nickname = warp_drive
ids_name = 263737
ids_info = 264737
DA_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
HP_child = HpConnect
hit_pts = 10000
explosion_resistance = 0.500000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 0.000000
mass = 10
max_force = 24000000
particles = gf_ge_s_thruster_01
hp_particles = hpthrust
power_usage = 0
lootable = true
separation_explosion = sever_debris
LODranges = 0, 20
</source>
</data>
<data file="data\equipment\st_good.ini" method="append">
<source>
[Good
nickname = warp_drive
equipment = warp_drive
category = equipment
price = 50000
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = false
ids_name = 263737
ids_info = 264737
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
</source>
</data>
</script>
I AM BIG! I AM STRONG!I AM........... WWWWIIIIILLLLDDDD!!!!!!!
Wow - you got Kendo helping out? you might just get this off the ground then - he is very very good. BTW- in your section replace - you don't need to keep doing the datafile part - you can replace multiple sections - but why didn't you just put in the WHOLE of the first entry for the ship, and replace with a WHOLE entry containing all changes - saves on scripting and space. By the way - when i made a script that went over 86kb it crashed, but when i did it by file transfer with minimal scripting - it worked fine. Does it say in FLMM what is wrong? It usually does - like can't find the destination file (can be due to FLMM not restoring stuff properly from a previous mod and so on - just delete FL then reinstall). Hope that helps - and good luck by the way.
Born to be Wild,
I havn't found the problem in the script yet, but I advise you to put this in the INIs it belongs to. I think its a good idea. I you want, I'll do it for you.
Oh and, I guess you made the cargo_grey.3db and the powerplant.3db yourself right (Meaning, the 3DB file exists)??
If it doesn't, then you are SCREWED!!
Kendo
P.S: Leave me a little time on the factions. I'll get them finished by i'll say 8 PM GMT Tonight!!
And yes, I am that fast (Actually, if I really concentrated on it, then it would be that time for about 4-7 factions, but I'm downloading loads of stuff at the same time and i'm working on the FLE Docs, doing X-Lancer, and helping other people as well.)
AND NEVER SEND THAT MUCH SCRIPT EVER (AND I MEAN EVER) AGAIN IN SUCH A FORUM. THANKYOU!!
I havn't found the problem in the script yet, but I advise you to put this in the INIs it belongs to. I think its a good idea. I you want, I'll do it for you.
Oh and, I guess you made the cargo_grey.3db and the powerplant.3db yourself right (Meaning, the 3DB file exists)??
If it doesn't, then you are SCREWED!!
Kendo
P.S: Leave me a little time on the factions. I'll get them finished by i'll say 8 PM GMT Tonight!!
And yes, I am that fast (Actually, if I really concentrated on it, then it would be that time for about 4-7 factions, but I'm downloading loads of stuff at the same time and i'm working on the FLE Docs, doing X-Lancer, and helping other people as well.)
AND NEVER SEND THAT MUCH SCRIPT EVER (AND I MEAN EVER) AGAIN IN SUCH A FORUM. THANKYOU!!
hello im called liberty fighter and i specialize in the creating of bases and changing them into dll files.
so if possible id like to help u creates some bases
[email protected]
Any help would be great thanx =-)
so if possible id like to help u creates some bases
[email protected]
Any help would be great thanx =-)
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