Freelancer: Level 2 mod and server.
It contains the following changes, which will be on our RPG server as well. The files will be available here:
http://www.frost-works.com/forum/viewtopic.php?t=422
for more info about the frostworks RPG server see this thread: http://www.frost-works.com/forum/viewtopic.php?t=422
- Makes the Anubis available for MP at Planet Pittsburgh, New York System. Replaces the Rhino Freighter at that ship dealer.
- Makes Juni's Defender available for MP at Battleship Rio Grande, Colorado System. Replaces the Defender Heavy Fighter at that Ship dealer.
- Makes the Junkers CSV available for MP at Planet Houston, Texas System. Replaces the Rhino Freighter at that ship dealer.
- All weapons and ship prices have been increase by 4 times their normal.
- All levels have been increase by 4 times their normal.
- Added Gunship, Cruiser, and Battleship encounters.
For more details on what this expansion of the freelancer universe will be encompassing, see below.
Freelancer: Level2 expansion will consist of the following modifications.
Primary Objectives
1. All level requirements (in credits) multiplied by 4
example: to get to level 2 is 4k. in this mod it will be 16k
2. All ships and equipment price (in credits) multiplied by 4. shield batteries, nano bots, mines, missiles and torpedoes would remain normally priced.
example: a falcon would cost 275k in a non modded game. in this mod it would be 1,100,000
3. Anubis fighter being the VHF sold on planet Pittsburgh for a price of 320,000 credits (80,000 in comparison to normal unmodded game)
4. Juni’s fighter available at battleship rio grand
5. Junker’s freighter available.
6. All jump holes form SP opened up
7. Several more missions involving fighting capital ships and escort duty.
Secondary Objectives:
1. Create jump gate routes to the systems: Alaska, omicron major, omicron minor, omicron beta, and the 3 unknown omicron systems.
2. Make nomads a faction, available to fight in the afford mentioned omicron systems. (including battleships and gunboats.)
3. Make the nomad fighter available at planet primus.
4. Make gunboats purchasable.
5. Create ambient cruiser and gunboat traffic.
6. Include at least 1 new star system per house and faction
7. Give Britonia, Liberty, Kusari and Rhineland 1 VHF fighter each.
the team:
pneumonic81: project lead, artist
westworld: level designer
vichama: level designer
darkgunman: level designer
wulf111: server admin
the multiplier
A lot of people have come to me w/ concerns for the multiplier. Naturally I can see why people would not want to pay 48k for a defender. However I do have a method to my madness. The biggest problem w/ the freelancer universe is cargo runs. You can make a cargo run in about 15-20 mins and make near 175k per run if you’re in a drone class freighter. That freighter only cost 60k. The dromedary can carry 275 cargo and only costs 70k. Most good players can get to level 38 in just a few hours of play. IMO this makes the games longevity and interest short. I am also concerted w. / balance however. And I don’t want to wreak the balance that DA put into this game. So, the solution was a 4x multiplier across the board. All levels, ships and equipment get the price increase. The cargo and consumables do not. This does several things for us.
1. It gets players more interested in light fighters they would normally ignore like the patriot and bloodhound.
2. It inspires people to take harder missions, and work together on cargo runs to make more money
3. Gets people to hire mercs and other factions to escort them safely on dangerous cargo runs.
4. Makes it easier to get into your ship by level 5 and get into your chosen faction by level 20 because the factions are also higher to get to.
Combined w/ the new missions the multiplier system will immerse players into their characters and help them to exist into he freelancer universe, rather then just plow threw it, missing althea details, in just a few hours.
Just a side note. I was able to run missions and carry a bit of cargo in my Starflier and defender and had 94k in about 3 hours the other night, form start to finish I put 3 hours into a new character and had an Anubis. It wont be as hard as everyone thinks.
Edited by - pneumonic81 on 01-05-2003 00:09:19