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game developing X has made a FL mod
Here you can announce your own Freelancer MOD and find information about the different available packages!
Extended missions to get some items, you must supply a base with say 1000 units of a commodity or a range of things to help the base start-up.
On mining if you can buy mining ships then cargo run missions are an option. And the owner pays protection money to have flybys or weapon platforms, mining license or lease for X by X area.
If someone floods the market with an item then the price drops every 1000 units after say 5000 units.
On mining if you can buy mining ships then cargo run missions are an option. And the owner pays protection money to have flybys or weapon platforms, mining license or lease for X by X area.
If someone floods the market with an item then the price drops every 1000 units after say 5000 units.
WHAT just because i'm not online for a few days everyone thinks that this is a HOAX.i just got a new girlfriend and she takes up a lot of my time
sp00n,Djarum
i use a horizontal dll editor,to explane what that is lets pretend that all the ship data in dll's. first i will see the place where i can buy this ship, the infocard, the price, the ships,the parts wich the uses the respond to questions u will ask, the name is brainsurgeon and the price is $25
this makes it's very dificult to find a specific line and to find out in wich dll it's in
SOR_Plasma
where did u find that line, i don't have clu please reply with some extra info so we can try and take a look a it
leonhart
bad news we got a chance to work on 3 new level's for counterstike 1.6 as u perhaps know there is only 1 new level. this is a chance we can't say no against
so 15 of our guy's are working on the new levels
but i will stay and wrap thing up
EVERYBODY I'M PRETTY MAD THAT U THINK THAT THIS A HOAX
THERE ARE PEOPLE WHO HAVE A REAL LIVE SO THY CAN'T SIT BEHIND A COMPUTER 24/7
progress
misions,ships ( exept those from leonhart), enemy, new misions, new comodities, floating prices
are finised
not finised are cloaking,shipdealer/shipcarier, online buying of stations
i keep on working with this mod ( I'M NOT DEAD NOR IS THIS A HOAX)
any question ask now i will check this site more often
sp00n,Djarum
i use a horizontal dll editor,to explane what that is lets pretend that all the ship data in dll's. first i will see the place where i can buy this ship, the infocard, the price, the ships,the parts wich the uses the respond to questions u will ask, the name is brainsurgeon and the price is $25
this makes it's very dificult to find a specific line and to find out in wich dll it's in
SOR_Plasma
where did u find that line, i don't have clu please reply with some extra info so we can try and take a look a it
leonhart
bad news we got a chance to work on 3 new level's for counterstike 1.6 as u perhaps know there is only 1 new level. this is a chance we can't say no against
so 15 of our guy's are working on the new levels
but i will stay and wrap thing up
EVERYBODY I'M PRETTY MAD THAT U THINK THAT THIS A HOAX
THERE ARE PEOPLE WHO HAVE A REAL LIVE SO THY CAN'T SIT BEHIND A COMPUTER 24/7
progress
misions,ships ( exept those from leonhart), enemy, new misions, new comodities, floating prices
are finised
not finised are cloaking,shipdealer/shipcarier, online buying of stations
i keep on working with this mod ( I'M NOT DEAD NOR IS THIS A HOAX)
any question ask now i will check this site more often
Thanks god, you guys got me worried, anyway I am importing ships using milkshape but I have problems adding texture. As soon as I am done I will email them to you ok.
Anyway I was thinking would it be possible to make new system and new faction that fly my ships (as you saw my ships are darkness inspired so it would be odd if you would buy dark ship from for example Manhattan).
If you agree on this post it because I have some ideas how the system could look.
o)==[::::::::::::> May strong survive and weak perish <::::::::::::==(o
Anyway I was thinking would it be possible to make new system and new faction that fly my ships (as you saw my ships are darkness inspired so it would be odd if you would buy dark ship from for example Manhattan).
If you agree on this post it because I have some ideas how the system could look.
o)==[::::::::::::> May strong survive and weak perish <::::::::::::==(o
in any mission file that use a cloak ship u will find something simler to this Act_Cloak = whateverer the name, false / ture
false = nocloak ture = cloak in gage
[Trigger
nickname = ny_init
system = Li01
Cnd_True = no_params
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_SetVibe = Li01_12, Player, REP_FRIEND_MAXIMUM
Act_SetVibeShiptoLbl = Li01_12, drive_friendly, REP_FRIEND_MAXIMUM
Act_SpawnFormation = lambda
Act_Invulnerable = lambda1, true, false, 0.900000
Act_Cloak = lambda1, false
Act_Cloak = lambda2, false
Act_Cloak = lambda3, false
Act_Cloak = lambda4, false
Act_SetVibeLbltoShip = drive_friendly, Player, REP_FRIEND_THRESHOLD
Act_PlayerCanDock = false, Li01_12
Act_LockDock = Player, Li01_12, lock
Act_RandomPopSphere = 25390, 0, 74163, 7000, off
Act_ActTrig = tm_foesdecloak
[Trigger
nickname = hamburg_init
system = Rh02
Cnd_NPCSystemEnter = Rh02, Von_Claussen
Act_Save = key_save_hamburg, 33010
Act_NagOff = secretbase_nag3
Act_DeactTrig = fail_timer_30_rh04
Act_DeactTrig = fail_timer_60_rh04
Act_RandomPop = false
Act_SetNNState = NNObj_23920, ACTIVE
Act_SetNNObj = NNObj_23920
Act_PlayerCanDock = false
Act_SpawnSolar = Battleship_Odin
Act_SpawnSolar = Battleship_Osiris
Act_Cloak = Battleship_Odin, true
Act_Cloak = Battleship_Osiris, true
Act_GiveObjList = Von_Claussen, stay_and_fight
Act_ActTrig = spring_trap
Act_ActTrig = sendcomm_dx_m10_0700_vonclaussen
Act_ActTrig = too_far_from_von_claussen_3
Edited by - SOR_Plasma on 07-05-2003 02:54:46
false = nocloak ture = cloak in gage
[Trigger
nickname = ny_init
system = Li01
Cnd_True = no_params
Act_SetNNObj = mlog_awaiting_objective, OBJECTIVE_HISTORY
Act_SetVibe = Li01_12, Player, REP_FRIEND_MAXIMUM
Act_SetVibeShiptoLbl = Li01_12, drive_friendly, REP_FRIEND_MAXIMUM
Act_SpawnFormation = lambda
Act_Invulnerable = lambda1, true, false, 0.900000
Act_Cloak = lambda1, false
Act_Cloak = lambda2, false
Act_Cloak = lambda3, false
Act_Cloak = lambda4, false
Act_SetVibeLbltoShip = drive_friendly, Player, REP_FRIEND_THRESHOLD
Act_PlayerCanDock = false, Li01_12
Act_LockDock = Player, Li01_12, lock
Act_RandomPopSphere = 25390, 0, 74163, 7000, off
Act_ActTrig = tm_foesdecloak
[Trigger
nickname = hamburg_init
system = Rh02
Cnd_NPCSystemEnter = Rh02, Von_Claussen
Act_Save = key_save_hamburg, 33010
Act_NagOff = secretbase_nag3
Act_DeactTrig = fail_timer_30_rh04
Act_DeactTrig = fail_timer_60_rh04
Act_RandomPop = false
Act_SetNNState = NNObj_23920, ACTIVE
Act_SetNNObj = NNObj_23920
Act_PlayerCanDock = false
Act_SpawnSolar = Battleship_Odin
Act_SpawnSolar = Battleship_Osiris
Act_Cloak = Battleship_Odin, true
Act_Cloak = Battleship_Osiris, true
Act_GiveObjList = Von_Claussen, stay_and_fight
Act_ActTrig = spring_trap
Act_ActTrig = sendcomm_dx_m10_0700_vonclaussen
Act_ActTrig = too_far_from_von_claussen_3
Edited by - SOR_Plasma on 07-05-2003 02:54:46
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