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***Sol System BETA, UPDATED***

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Sat Apr 12, 2003 10:39 pm

**bump**

Post Sat Apr 12, 2003 10:41 pm

that happens to my at the prison base in alaska probably because i get to it using the openSP mod

Post Sat Apr 12, 2003 10:51 pm

btw when i downloaded the zip file it didn't have a save game so otherwise i have no idea how to get into the sol system

Post Sun Apr 13, 2003 12:33 am

are you sure? it should have unziped to you frelancer directory (just the freelancer folder)

anyways, if you dont have it, the jumpgate is right outside manhattan, you cant miss it

btw, i got the mars base to work, i guess it doesnt like leeds, cause when i changed it from that it worked fine :p

Post Sun Apr 13, 2003 12:51 am

There is one thing I will say about Earth. The size of it is much more preferable than the normal ones in FL. Much better sense of scale.

Good job so far.

Post Sun Apr 13, 2003 1:44 am

download it here:
www.geocities.com/dragonpatriarch/blackhole.zip
(just rename it .zip.flmod , i was in a hurry and forgot to :p )

this is what it looks like:

<script>
<header name="Black Hole Mod">
<scriptversion>
1.0
</scriptversion>
<author>
Dracon, Nephilim, IGx89
</author>
<modurl>
http://lancersreactor.com/t/forum/topic ... orum_ID=18
</modurl>
<description>
Puts a black hole into the New York system!
</description>
</header>

<data file="data\solar\solararch.ini" method="append">
<source>
[Solar
nickname = Blackhole_Sphere
type = PLANET
DA_archetype = solar\blackhole\blackhole_core.3db
material_library = solar\blackhole\blackhole.txm
solar_radius = 3000
mass = 1000000000000

[Solar
nickname = Blackhole_Well
type = PLANET
DA_archetype = solar\misc\blackhole.3db
solar_radius = 100000
mass = 1000000000000
</source>
</data>

<data file="data\universe\systems\Li01\Li01.ini" method="append">
<source>
[Object
nickname = BlackHole1
pos = -39020, 0, -22925
rotate = 0, 0, 0
ambient_color = 0, 0, 0
archetype = Blackhole_Sphere
ring = Zone_BH, solar\blackhole\bh.ini
spin = 0, -1, 0

[Object
nickname = BlackHole2
pos = -39020, 0, -22925
rotate = 0, 0, 0
ambient_color = 0, 0, 0
archetype = Blackhole_Well
spin = 0, -1, 0

[zone
nickname = Zone_BH
pos = -39020, 0, -22925
rotate = 0, 0, 0
shape = ring
size = 3000, 700, 200
sort = 99.500000
</source>
</data>

</script>

try that

Post Sun Apr 13, 2003 2:17 am

i would think the mars base would look like planet pittsburg
or maybe something like ghosts of mars, hey the game's story took enough from the movie already. i also notices that the orbital spa & cruise liner Hawaiii in sigma19 looked awefully like flohston paradise in the fifthe element.
by the way, i can probably make a few ship models to sell in your system email me, we'll talk. my email adress is [email protected]

Post Sun Apr 13, 2003 2:47 am

Post Sun Apr 13, 2003 3:03 am

uhhh, thats like RIGHT next to a tradelane, which could screw it up, just remember, the well is HUGE (like 100k in diameter) and the blackhole jooks VERY wierd when u get within 20k of it, btw, the huge vortex can only be seen from one side, from the other it looks screwed up, try fliping it 180 degrees, and moving it farther away from any objects

heres a zip of all MY blackhole files, the blackhole_core.3db(the sphere) goes in the blackhole folder, and blackhole.3db(the well) goes in the misc folder.
ww.geocities.com/dragonpatriarch/blackholefiles.zip

Post Sun Apr 13, 2003 3:07 am

Are they different than the ones that come with Freelancer?

Also, could you edit that mod script so that the black hole is easily visible when launching from Planet Manhattan (so it looks its best)?

Post Sun Apr 13, 2003 3:08 am

not that i know of, but still, its POSSIBLE that urs are coruppted, and sure, ill get on it right away

Post Sun Apr 13, 2003 3:23 am

[Object
nickname = BlackHole1
pos = -39020, 0, -60925
rotate = 0, 0, 0
ambient_color = 0, 0, 0
archetype = Blackhole_Sphere
ring = Zone_BH, solar\blackhole\bh.ini
spin = 0, -1, 0

[Object
nickname = BlackHole2
pos = -39020, 0, -60925
rotate = -45, 0, 0
ambient_color = 0, 0, 0
archetype = Blackhole_Well
spin = 0, -1, 0

[zone
nickname = Zone_BH
pos = -39020, 0, -60925
rotate = 0, 0, 0
shape = ring
size = 3000, 700, 200
sort = 99.500000

here it is, , ill have the screenshot in 1 min

SCREENSHOTS:
www.geocities.com/dragonpatriarch/fl06.jpg
www.geocities.com/dragonpatriarch/fl07.jpg
www.geocities.com/dragonpatriarch/fl08.jpg

Edited by - Dracon on 13-04-2003 04:28:51

Post Sun Apr 13, 2003 5:28 am

Great mod, just a few things.
The biggest thing would have to be that there are actually 10 planets not 9 (I am currently wainting for confirmation from Astronomy professors about this but I'm pretty sure there are 10)

2) Trade lane Earth --> Mars, the rings are way to close, unless there was a reason for this.

3) It would be cool if you could get Neptune in its correct orbit. I.E on same plane as the rest of the planets

4) The black hole that you are trying to add, you should put it in the center of the galaxie (That's what's thaought to be there anyways)

If you have any questions just e-mail me, I will try to answer you.

You may live today, but you will die tomorrow.

Edited by - MadWacker on 13-04-2003 06:34:55

Post Sun Apr 13, 2003 1:08 pm

earth to mars should be THAT close together, it should be earth to mercury, and i made it that way because its supposed to mean extra power for the trade lane as you get really close to the sun

Post Sun Apr 13, 2003 3:23 pm

so far it looks amazing but in the future i'd like to see some custom ships and weapons
i have some ship designs in the oven if you're interested

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