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***Sol System BETA, UPDATED***

Here you can announce your own Freelancer MOD and find information about the different available packages!

Post Fri Apr 11, 2003 12:56 pm

It doesn't have one, you need to write a new solararch entry that points to the sphere's .3db file.

Edited by - Nephilim on 11-04-2003 14:11:35

Post Fri Apr 11, 2003 6:06 pm

Okay, I am not a smart man. I downloaded you beta and tried to follow the readme you posted on here after realizin you hadn't put it in the download. Problem is, I can't follow it because I can't find some of the folders you said to put stuff in and my computer doesn't display filename extentions like .dll or .ini or .exe It just has the file type next to it. So, what file type are .dlls and .inis? I know .exe is an application. Anyhow, I was wondering if you might be willing to take time out of your life to write up a more detailed a idiot-friendly instruction.

Also, another stupid question, as massive as this system is and as it has jump holes and whatnot, I have to ask, is this a system to be reached from a point within the Freelancer universe or does his replace the Freelancer universe just for the sake of flying around and seeing what's in there?

Thank you for your understanding in my stupidity. I have great respect for you modders. I can't for the life of me figure these things out.

"Mercy is the mark of a great man. ::stabs guy with sword:: Guess that makes me a good man. ::stabs guy again:: Well, I'm all right." - Malcom Reynolds, Captain, Firefly-class Starship "Serenity"

Post Fri Apr 11, 2003 6:27 pm

ok, dlls look like little machine cogs (the icons do) and the dll goes in your freelancer\EXE\ directory (the folder called EXE) there is a file in the exe directory also clalled freelancer.ini (ini files look like notepad icons with little yellow medal type thingys in the bottom left corner of the icon) open it up (its not encrypted so you can read it) and look for some lines that say something like:

DLL= infocards.dll ; blahblah
........
......
.....
add this to the end of that list:
DLL = sol.dll

now, go into your DATA folder
inside that folder there is a UNIVERSE folder
put universe.ini in that folder (it will replace an old one)
inside that folder there wil be a SYSTEMS folder
inside the SYSTEMS folder there is a folder called Li01
put Li01.ini in there
BACK in the systems folder CREATE a new folder called SO01
put earth.ini in there
in that folder create a new one called BASES
put sol_03_base.ini in there
create a new folder inside of the BASES folder called ROOMS
put the rest of the ini files in that one
now you have AUTOSAVE.fl left
in your MY DOCUMENTS folder, (or whatever yur comp calles that folder) there is a folder called My Games
inside that folder there is a freelancer folder
then there are a few folders inside that, search around until you find the Single Player folder
in that folder there should be all your save files, replace you AUTOSAVE file with mine
now launch frelancer and load your autosave, you will be docked at earth, make a new save file in case you go somewhere else and dock. enjoy!

PS, i created another archetype in solararch.ini, and it just crashes, if you could tell me EXACTLY what its supposed the say, then that would be helpful (or point me to a link about how to do it)

Post Fri Apr 11, 2003 7:04 pm

Thank you VERY MUCH for the walkthrough! I greatly appreciate it. Haven't gotten a chance to test it yet, but I will soon. Thanks again. I expect a big forum party when you get the final version finished up and ready for distribution. Can't wait!

Good luck with that and thank you again. You modders are everything I've ever wanted to be. Keep up the top-notch work!

"Mercy is the mark of a great man. ::stabs guy with sword:: Guess that makes me a good man. ::stabs guy again:: Well, I'm all right." - Malcom Reynolds, Captain, Firefly-class Starship "Serenity"

Post Fri Apr 11, 2003 7:43 pm

Dracon: the code's quite simple.

"Ok, here's what's going on..."

[Solar
nickname = BlackHole_Sphere
type = NON_TARGETABLE
DA_archetype = solar\blackhole\blackhole_core.3db
mass = 1000000000000

Then, to place it in your system:

[Object
nickname = BlackHole_Sphere
pos = x, y, z
ambient_color = 0, 0, 0
archetype = BlackHole_Sphere
spin = 0, -1, 0

Hope this helped.

Post Fri Apr 11, 2003 9:46 pm

thx, lets see how this turns out

btw, its friday so i have all weekend to work on this

*edit* uhhhhhh, is this just my comp, or do you get the same little sprite image plastered to your starsphere when you use the blackhole well model? (in the Misc folder)

Edited by - Dracon on 11-04-2003 23:35:01

Post Fri Apr 11, 2003 10:48 pm

Not sure what you mean. The vortex (blackhole.3db in solar\misc) isn't a sprite, and it's definitely not the same as the black sphere (blackhole_core.3db in solar\blackhole). How the heck would you paste either onto a system's background starscape anyway?

Edited by - Nephilim on 11-04-2003 23:51:26

Post Sat Apr 12, 2003 12:22 am

I see what happened, the blackhole well had a conflict with this starsphere:

basic_stars = solar\starsphere\starsphere_stars_noband.cmp
complex_stars = solar\starsphere\starsphere_bw02_stars.cmp
nebulae = solar\starsphere\starsphere_bw02.cmp

that starsphere has a "blackhole" type galaxy thingy in it (look for it) which caused the blackhole sprite of the starsphere to stop functioning properly

i am currently trying to get the blackhole sphere, the well, and the blackhole gravity rings to all look nice and on the same plane, when i get them right i will post my findings with a screenshot

Post Sat Apr 12, 2003 1:46 am

looking at the moons of the planets, im thinking there is NO way i am gonna put in 39 moons for jupiter, especially when 22 of them arent even named yet, so im thinking about just puting in the biggest moons with names, that sound OK with yall?

**edit**

I used NON_TARGETABLE for the blackhole type, but it disappears as soon as the middle point goes off creen, so i added a solarrange field, and made it back into a planet, and that kept it from disappearing (it looks odd when a gravity well 100k in diameter just dissapears when u cant see the middle of it)

Edited by - Dracon on 12-04-2003 03:43:23

Post Sat Apr 12, 2003 5:17 am

great, im tryng to add the asteriod belt, and no matter how much i try i cant seem to get rid of those little mineable shootable asteriods, even with the exclusion zones, any got an idea to solve this?

Post Sat Apr 12, 2003 8:18 am

Yo found it, i looked in the li05 *alaska* asteriod file in it's exluxsion area cause i knew when i went through thoese areas it had no little asteriods there add this after each exlusion entry

exclude_dynamic_asteroids=1

then they shouldn't show up no more. Not sure if it's before or after each entry, guess you will figure that out. Hope it helps

James "Quickshot14" Greenwood<br>
http://welcome.to/qsd -Quickshot14's Domain
http://qwc.web1000.com -Quickshot14's Warcraft III Site
http://qfl.web1000.com -Quickshot14's Freelancer Site

Post Sat Apr 12, 2003 4:46 pm

well, i got the asteriods to go away, but the field just fades on the nav map and doesnt completely go away.... oh well, now on my list to do:
bases, the oort cloud, tradelane from earth to jupiter, NPCs and NPC ships in space, and some goddies

Post Sat Apr 12, 2003 6:18 pm

i have updated the zip file (its 62 K and i just want to know yalls opinion of the system and where everything is, before i move on with positioning all the bases, docking rings, and stuff because it takes alot of editing to move around stuff w/o screwing something up.

btw, whats the moderators email address, i wanna email him this, and try to get it posted on TLR.

Post Sat Apr 12, 2003 6:26 pm

I can make this into a mod archive for FLMM, and then I'll post it in the sticky thread and send a note to ElectricBrain to make a little news post about your system. Sound good?

Post Sat Apr 12, 2003 6:30 pm

sounds great thx man

btw, some of u were wondering why some of the planets were called "police planet" i found out it was because of the reputation parameter on the planets, and when there is no base on the plaent FL just says the name of the faction, even if it has a name

***edit***

i seem to be having problems with my mars base, when i dock it just goes black and the only button you can see is the launch button(thank god) but its all screwed up. that ever happened to any of you? any ideas how to fix it?

Edited by - Dracon on 12-04-2003 21:08:20

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