If only i could get SSOOOONNN a full version of the game instead of this demo...
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The general place to discuss MOD''ing Freelancer!
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Blitz, I'd like to congratulate you for your mod. Reducing cargo room seems a good idea to me (it could slow down the "enrichment" by this way). I also like nuce's idea to reduce fighter space. This way, merchant will have to buy freighters. Hence, if those ones are weaker, merchand will have to form up team.
If only i could get SSOOOONNN a full version of the game instead of this demo...
If only i could get SSOOOONNN a full version of the game instead of this demo...
I don't disagree with reducing the freighter cargo space, but would also agree with others that fighter cargo space should also be restricted.
Making the freighters slow and vulnerable also sounds like a good idea.
But what about ajusting the underlying market system? Wouldn't that also help balance the game?
I understand this is only a ship balance mod, but it seems to be that the worth of cargo space on the ships is pretty directly tied to the value of the items bought and sold throughout space.
Making the freighters slow and vulnerable also sounds like a good idea.
But what about ajusting the underlying market system? Wouldn't that also help balance the game?
I understand this is only a ship balance mod, but it seems to be that the worth of cargo space on the ships is pretty directly tied to the value of the items bought and sold throughout space.
Okay you freighter nazis, I've had enough. You tards ...
thank you for calling me both a nazi and a retard in one post. i'll remember that the next time i want to give someone constructive criticism.
And as for the "Just make them weaker" argument. Faction tricks can make you immune to all attacks 2 minutes into the game.
that to me sounds like good reason for changing the ease with which you can change factions, not an argument against making freighters weaker.
Until someone figures out how to stop people from making friends with everyone, there really isn't a better way to nerf freighters
i guess i'll have to wait for someone to figure out how to do this in order to get a more realistic MP game. :/ i respectfully disagree with your decision to make freighters with more shields and weaponry, but if there's no other way until this faction crap is sorted out then i guess it's the way it's got to be.
(edit) : hi, i've had a think about this, and i'm ready to admit that i think i'm wrong on the armour & shields side of this. i was thinking about a few diffrent things, like trucks, and (a bad example, but i'll use it nonetheless) the millenium falcon.
trucks: big, heavy, can get up speed, but slowly. more "armour" than normal cars. less manouverability.
falcon: big, heavy, supposedly handles well for a freighter, but it's no a-wing. has more armour & shields than small fighters, but alot less weaponry. i mean, i'm no expert on starwars, and i don't want to go hunting for a schematic, but i believe that the falcon had 2 turrets, a forward-facing gun and a forward-facing proton torpedo launcher, which would translate (roughly) into 2 forward-facing hardpoints and 2 turret hardpoints.
so yes, i'm coming around on the whole "freighters have more armour" thing, but i still disagree with you in regards to giving them more weapons, i thought that the humpback was already overpowered as it was for what it was - i mean look at it, it's a garbage truck with thrusters attached to the back .
Edited by - patton on 08-03-2003 03:29:23
I think you're going the wrong way with freighters. I AGREE with your cargo size reduction, although it took me a while to sort out my opinion on that one, but on the other hand, I do NOT agree with your weakening them, shield and armor-wise. I believe they should be a very defensive ship, and they should be weakend offensively, instead. You might want to see if you can make them a bit more massive (I mean dense, heavy) and sluggish for maneuvering, as well.
As far as weapons go, I'd suggest a nerfing of the normal weapons by 1 class. Turrets.. matter of opinion. You could keep them at the same level or also nerf by one. The lessened punch of a freighter would make them more vulnerable, and make people less inclined to take dangerous routes in them, hence discouraging some potential extremely profitable runs. On the upside, they wouldn't have to worry as much about energy management because their energy source would have no problem keeping up with the weapons (although you might want to nerf that a little, too).
Of course, this is all just my opinion. Thought I'd share my thoughts, though.
As far as weapons go, I'd suggest a nerfing of the normal weapons by 1 class. Turrets.. matter of opinion. You could keep them at the same level or also nerf by one. The lessened punch of a freighter would make them more vulnerable, and make people less inclined to take dangerous routes in them, hence discouraging some potential extremely profitable runs. On the upside, they wouldn't have to worry as much about energy management because their energy source would have no problem keeping up with the weapons (although you might want to nerf that a little, too).
Of course, this is all just my opinion. Thought I'd share my thoughts, though.
I understand why you reduced the freighter capacity, but I'm not sure it's going to do much good. The answer to the "too much money from cargo carrying" problem is to make the trade system dynamic. Reducing the carrying capacity just makes doing crappy runs like Toxic waste even worse (not that there's any reason to do them now).
I just don't see this fixing the problem, even with 150 carrying capacity you can get a class 10 ship in about 3-4 hours, if you know what you're doing.
Edited by - Nagorak on 08-03-2003 06:35:12
I just don't see this fixing the problem, even with 150 carrying capacity you can get a class 10 ship in about 3-4 hours, if you know what you're doing.
Edited by - Nagorak on 08-03-2003 06:35:12
Blitz its not about everyone wanting a titan but what u are doing is make the friegthers fighters. and fighters frieghters? whats the point in that.
U decrease cargo of frieghters thats fine but wy increase cargo of fighters? there is no point in doing that they are fighters they dont need to cary cargo.
U decrease cargo of frieghters thats fine but wy increase cargo of fighters? there is no point in doing that they are fighters they dont need to cary cargo.
41 posts
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