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Auto-turrets

The general place to discuss MOD''ing Freelancer!

Post Tue Mar 04, 2003 5:03 pm

Bump!

Post Sun Mar 16, 2003 4:44 am

Lookee what you find when you browse the forum bottom-up.

What finally happened with this? Did we figure out how to make that stupid rear turret finally earn its meal ticket, or is there no way to make the turrets aim and fire automatically?

Post Sun Mar 16, 2003 4:23 pm

I'm also keen to find out what was the result. Damn, auto-turrets would be awesome!

Post Wed Mar 19, 2003 10:27 am

I'd like to know if anyone found anything new out from this. It would be a great modification to the game. I'd love to be able to concentrate more on flying and using my forward guns than having to switch to turret view

Wallace

Post Wed Mar 19, 2003 3:26 pm

due to lack of response m assuming this is a dead topic?


The infinite reaches of space are my home. And you'r trespassing.

Post Wed Mar 19, 2003 5:06 pm

Well...the only thing I know of would be to essentially make the ammo an ultra-fast missile. Give it an acceleration of a few thousand, a FOV of 360, and a turnrate around a few thousand. Disable the ammo requirements. Basically, you would have a gun that would hit whatever you were targeted at. The fast turn rate would give it the appearance of firing in the right direction, and the high acceleration would make it look like a laser. But, it would still be a missile, and you would still have to be targeted on the enemy and firing manually.
I just hate how the AI can fly, fire it's forward guns at one target, track and fire on me with it's turret, and toss mines at me constantly. Maybe someone can take a look at the AI code to see how it does it.

DarkJackal

Post Sun Mar 23, 2003 5:23 pm

Just a newbie thought, but shouldn't you be able to check the files to see how the auto-turrets on bases are set up, then copy that for use on a ship?

I'm referring mainly to turrets on the bases that look like giant asteroids, because those look the same as the ones on ships.

Anyway, just a thought.

Post Sun Mar 23, 2003 8:04 pm

the auto-turret function is not an AI based auto firing mode for your turret on the back, it's just an aiming help that sticks your pointer on the target when you aim at it (it has to be an active target by clicking on it once). Anyone who played half life knows what the auto-aim is; just some help to make aiming easier for newbies.
To make an AI turret would be a lot more complex, i dont think it was ever intended to have such a function in the game.
But this thing works great with beam weapons...

Edited by - kongfuchicken on 23-03-2003 20:05:13

Post Sat Apr 19, 2003 2:17 pm

I have an idea but want to ask you guys before trying it.

On my Hammerhead, there are two hardpoints that seem to be in odd locations. The thruster, on the side, and the turret, on the back. I was looking through my shiparch.ini file at the bh_elite2 and started wondering about the shield, turret, booster, and torpedo hardpoints.

shield_link = bh_elite_shield01, HpMount, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_turret_special_1, HpTurret01
hp_type = hp_torpedo_special_1, HpTorpedo01

Would the game have a conniption if I moved the thruster to the HpTurret01 location (so I can have the thruster centered above the engines) and the turret to the HpTorpedo01 location (so I can have the turret facing front again) and the torpedo to the HpThruster01 location on the side (doesn't hurt the torpedo, since it will still fire forward and anything I am firing a torpedo/cruise disrupter at will likely be very far ahead of me.

I wanted to ask you guys opinions before doing it.

I am awesomer than you.

Post Sat Apr 19, 2003 4:03 pm

what tool do you use to edit this stuff? i looked at stuff with notepad and it all showed up as unreadable boxes.
and what file would you look at to find a missle launcher? like a cheap one they sell at manhattan?

nuclear BOOM[!

Post Sun Apr 20, 2003 6:25 am

Download bini.exe from the Lancers Reactor front page (click downloads an stuff)

Can anyone answer my question about hardpoint locations? I would try it right now, but I am at work.

Post Mon Apr 21, 2003 1:15 am

*downloads ElectricBrain's turret mod*
Halleluja! Thank you ElectricBrain!!!
*refrains from hugging*
You did exactly what I've been wanting to do but couldn't (With the Hammerhead at least.) ^_^

signature.exe

I am awesomer than you.

Edited by - Hadrian on 23-04-2003 12:43:09

Post Thu Apr 24, 2003 1:57 am

ok, i edited my missles to do 15 mil dmg and 10mil shiled dmg, there superfast and shoot really fast, but now they dont seek anymore, they go in perfect strait lines,i cant even hit a selected transport. thats pityful! does anyone know this problem?

gee, that guy's cool.

Post Thu Apr 24, 2003 2:21 am

Either your seeker type is set to dumb, the tracking angle is too small or its angular velocity is too low.

Post Thu Apr 24, 2003 3:56 am

with missiles like that its only fair that they go in a straight line!!! do you realize how cruel that is??? you could wipe a Battleship out with one shot! thats just not right.... i have my missiles set to fire at a 0.01Second interval wit unlimited ammo... but they only do 300 hull damage cuz they track so friggin good.... and i have six mounted on my ship... BTW what is the "pulse" command line under explosion?

Space... it's so.... big..... you can't exactly meet me in a dark allyway either...... so I'll just annihilate you now....... okey dokey?

*good luck and god speed to our troops in Iraq[!*

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