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Freelancer Mod Announced

The general place to discuss MOD''ing Freelancer!

Post Mon Mar 03, 2003 2:11 am

@ Tachyon

I wonder if you'll implemenet the Anubis. All the files needed for a player ship are there, and you can make it availible very easy (done it allready), so i think it would be a waste if you dont put it in. In my opinion it's the best looking fighter in FL, so i really hope you put it in... 'cause editet and balanced like every other ship.

Post Mon Mar 03, 2003 2:41 am

Guys thanks for the suggestions, and I have balance under control They will have a few aces up their sleeves, I think. Nothing I want to give away yet!

Post Mon Mar 03, 2003 5:30 am

to many chiefs and not enough indians ppl haha.

Post Mon Mar 03, 2003 8:08 pm

Tach, no intention of insulting your capabilities, but I think you should get some help on this. It would allow this do be done a lot more effectively, and quickly. The guy "Knight", posting in my thread about Buyable ships, he seems to know what he's doing, so I'm sure he could help out. You should get a mod team going!

Post Mon Mar 03, 2003 9:45 pm

Well I considered forming a team at first, but I'm not sure if it would actually help at this point. Most mod teams are diverse, like one guy is a coder, one guy makes textures and models, one guy edits sounds ETC. This mod doesn't really change much except the code so more people isn't really neccessary. In fact, things are going faster than I thought. The Balance mod has highest priority, so I'm focusing on that right now, and I should have it code complete soon. The most difficult part will be getting a large number of people to test it, so that I can make sure it is indeed balanced. If someone is indeed interested in helping me out and has good knowledge of the INI files let me know. For the balance mod I have a text file that lists every ship by group and exactly what all the values need to be changed to. Just ICQ or e-mail me But it would go faster to code right away then not code and look for people to help, I think.

Post Mon Mar 03, 2003 11:09 pm

You need people to test it? LOL
You have a forum full of people that would be more than happy to help out I'm sure. I'm one of them.

Post Mon Mar 03, 2003 11:34 pm

Dude, sounds like a great idea, I'll be happy to sign up for beta as soon as I get the game and have beaten SP.

BTW, will this mod affect both SP and MP, or are they separate?

There are only 10 kinds of people in the world:
those who understand binary, and those who don't.

Post Mon Mar 03, 2003 11:48 pm

Hehe. It will also affect the SP ships, which is probably not a good thing. I'm creating this as a MP mod, because the balance in SP sort of makes sense, from a storytelling point of view, but it makes no sense at all in MP. So, if you want to play SP you'll probably want to uninstall the mod. Could work, might not. No guarantees

Post Mon Mar 03, 2003 11:57 pm

great idea, playing mutliplayer beta, i often found myelf realizing that out of the box, this game is gonna boil down to Sabre's, Titans, Eagles, and Dromedary(sp). and that sucks. If all the ships could compete this game will last a long time :-D

do me afavor and model my baby in my sig then i'll never leave

Post Tue Mar 04, 2003 12:31 am

I dunno, it seems to me that this would not harm SP, and probably enhance it the same way it would MP. Assuming, anyway, that the SP would still be playable. Basically this would mean that it would not boil down to those particular ships, leaving almost any high-level (and perhaps even some mid-level) ships viable until the end of the game.

There are only 10 kinds of people in the world:
those who understand binary, and those who don't.

Post Tue Mar 04, 2003 12:59 am

Wait until you see how expensive I'm making the good ships

Post Tue Mar 04, 2003 1:22 am

Very happy to see a active modding community forming already!! this game really needs some modding .

I know im getting waaaay ahead of things , but IMO the one thing that needs balancing and more expansion is the trade system!

A interesting trade system will keep the game so much longer playable. Im thinking of staring a mod that will be trade oriented but i just wanted to know what you guys think about the current trade system and maybe have ideas for changes?

('-')

Post Wed Mar 05, 2003 8:19 am

New status update! I have everything coded except altering the hardpoints and maneuverability. This will be a bit more difficult to do because I couldn't be very specific when writing down exactly what all I wanted to change to what, so I won't be able to just find a specific entry and change it to whatever it needs to be. Hope to be done tomorrow or Thursday night, then I'll go through and make sure everything is basically working then open it up to testing. Before I can ship it though I'm having one problem, I can't find the file that defines how many units shield batteries and nanobots repair. Anybody know?

Status: 80% Complete
ETA: March 10th

Post Wed Mar 05, 2003 8:07 pm

Wow, this is some fast work! My retail copy hasn't even arrived yet (should be here by Thursday or Friday, along with the shirt) but I'll probably install the mod as soon as the game arrives Assuming it doesn't make SP tooo hard.

There are only 10 kinds of people in the world:
those who understand binary, and those who don't.

Post Wed Mar 05, 2003 9:45 pm

wow thats fast tachyon

great job can't wait till 10th of march

so don't dissapoint me (and others)

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