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A few ideas

The general place to discuss MOD''ing Freelancer!

Post Fri Mar 23, 2007 5:01 pm

yarg - i'm doing the same thing over on my project. its very cool looking, but somewhat pointless until you populate the planet with bases and all the goodies. anyways 'we' (loosely used) have two of these planets implemented, one is just a new skysphere w/ the same ground model. what would make it really worthwhile to pursue is good SUR collisions, however the exporter generate files are not up to it (yet...?)

Post Fri Mar 23, 2007 7:22 pm

JUST THOUGHT OF SOMETHING AMAZING. Destructable SURs for the landscape. Blast chunks out of mountains, blow up trees, ect. That would be incredible. do destructible SURs work on something like that? if not, you could always make it a base and then have hardpoints for mountains and AA turrets. That is awesome. And missile silos... It would take forever... but it could do a lot. Especially if you made it a modders resource so anyone could do it. That would be an amazing project.

Post Fri Mar 23, 2007 7:50 pm

how about the model is made up of smaller pieces then positioned correctly, that also has the added benefit of making surs easier to work out

www.mod.pff-clan.us

Openlancer

VOTE FREELANCER!!!!

Post Sat Mar 24, 2007 3:32 am

there are bases on that planet but yes the surs are a real prob since there is no easy and fast way to create them

basically this is the last real problem in fl modding

Post Sat Mar 24, 2007 9:30 am

SURs WTF do you want with a sur for a planet surface, it's not as if your going to bounce off if you crash into the surface is it! Use death zones, that way you die if your sloppy and crash in to surface.

Post Sat Mar 24, 2007 9:53 am

The entrance to the Dyson Sphere is made up of several "pieces"...
and those pieces have their own .sur file. There is no "death" zone there so that's why you bounce off the surface instead. Unless you bounce off of it enough to die from taking damage.

OP-R8R, you got your hands full for sure.

Post Sat Mar 24, 2007 5:43 pm

surs and thns. I had an idea for a thn editing program though. an interface window on one side where you position something from a menu, that click and drag a path for it, Ect. Ect., and it generates a file for you. Neat and simple. less simple to make.

Post Sun Mar 25, 2007 2:25 am

surs are needed for buildings, stations... and every other object on that planet
and yes i like to have a ground i can touch (the deathzone is optional -> crash, bounce, boom)

Post Sun Mar 25, 2007 12:46 pm

my cloaking idea was to make cloaked ships look like they've got the active camouflage from halo. not invisible, but still hard to see. (though thinking about it it wouldn't work so well in space.) not that i'm advocating making cloaking mods. there are just sometimes when you want to beat nomads at their own game. (twitch)
(yeh i'll delete this if you want...)

Post Sun Mar 25, 2007 3:35 pm

A kind of displacement thing that makes a disturbance as it moves? I wanted the same sort of thing for a gravity engine. As imagery, think of hot air rising on the pavement, making the air all wavy :O

Post Sun Mar 25, 2007 3:39 pm

I'd probably keep the death zone damage to a minimum if I wanted to survive "touching down" on a surface. lol
I use to think the buildings in the cut scenes had sur files. But, I'm thinking that would be a whole different matter if they didn't. Like you said, they would have to have sur files to give them substance.

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