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Bizarre but interesting idea

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Post Sat May 20, 2006 7:25 am

Bizarre but interesting idea

Ok... this might be a little confusing but read anyways.

What we are all used too in freelancer, is docking at a planet
and then going through the landing sequence scene.
We are also used to jumping from one system to another.

What if....

Rather than docking at a planet.... we jump to a system, that
looks like the planet surface? I know people can import landscapes
into the game, its been done before.

Once your in the system or should we call it, the planet surface,
we can then dock, potentially.... not in one city, but a variety of
cities, all within the one system, or.. planet? And... It opens the
way for planetary warfare and since people have now figured out how
to buy spacestations, we could buy cities aswell?

Im not much of a programmer, but generating landscapes and
the textures to go with them, is a piece of cake, even I can do that.

Edited by - freedom9 on 5/20/2006 8:25:42 AM

Post Sat May 20, 2006 7:38 am

I've thought about that being a feature for Freelancer 2 if it was ever made.

I would be an interesting idea, but I doubt it's possible in Freelancer...

Post Sat May 20, 2006 7:42 am

What I know is this... some chap a year or two back made a mod for this game that allowed you to fly around in WW1 planes blasting each other, there was sky and there was landscape.

so I would like to hear some of the mod guys ideas on this, if it can be done, it would be a whooping achievement, but you know... most of my ideas for this game, dont become a reality untill years later LOL! So Im hoping im more lucky this time.

Post Sat May 20, 2006 7:42 am

It's actually not that bizarre an idea, it could probably be done to some extent although the planets surface wouldn't be solid.

**shuffles of with a new headache**

Post Sat May 20, 2006 7:47 am

ok.... well lets suppose you import a funky landscape, proper mountains and all of that, textures, the lot...But then, put one of those Sur File thingymabobbies just above the mountain tops, so that we cant fly below it... your restricted.

Fair enough, we dont get to play cat mouse through the mountains, but at least you get a proper planet landscape with a real feel of flight.

Post Sat May 20, 2006 10:24 am

Planet scape won't need a SUR as who's heard of bouncing off a planets surface, death zones are whats needed. The only drawback is the more detailed you make it the more death zones will have to be worked into place.
The Texture in the starsphere can be replaced with one from a skydome to get your sky.
Make a model of a city, code it as a planet and park it on the surface then use Louva Deus's planetary beacon (invisable docking funnel) to dock with it.

Like I said not a Bizarre Idea when you think about.

**shuffles of with a new headache**

Post Sat May 20, 2006 5:55 pm

yeap, i had the same idea quite some time time ago..
i even extracted some buildings from the cityscapes and made them to solid objects, however, i froze this project and didnt continue as of yet.
i remember that i ran across a rendering issue with the ground, altho it might be solved with the maximum distance hack posted in tutorials section. if not, me thinks a nebula like in the dyson systems would be required to cover it.
anyways, definitely a great idea, just has to be made right.

Post Sun May 21, 2006 12:33 am

What about making an "asteroid field" with surface tiles, then you dont need to make big or many models and eventually sur files. The "asteroid field" would ofcourse be in a box zone with less height. Bases and such could may be a problem, but my suggestion is to just have their models high or somehow able to touch ground.

<edit>

By the way, I would love flying through narrow canyons, but only if there is a risk in it, anything else is unforgivable.

Edited by - erkolos on 5/21/2006 1:45:44 AM

Post Sun May 21, 2006 5:25 am

Once upon a time there was only one, now there is two of us, add a few more interested parties and we might have a snazzy new up and comming mod Im gonna play around with landscapes and textures for a while, see if I can come up with a fairly large landscape that features a relativly low polygon count.

Post Sun May 21, 2006 9:21 am

Well, seems like Bejamac and Rimshot have found the point, since the very Dyson Sphere, and the Nomad city inside it, can actually be considered as a planet.

Either you could set up a docking ring that leads you to a place like outside the DS, so that the needed fog is the atmosphere (and you're in it), and the DS surface is actually the planet surface, and you can even dock with it! Then you can land either on your city or in a subterranean base (the Nomad city could be considered like that, or something like the inside of an asteroid).

All you need is some good texture...

EDIT: Uops! It's "Bejaymac"

Edited by - 1001 on 5/21/2006 10:26:42 AM

Post Sun May 21, 2006 2:30 pm

wow this sounds cool i hope you lot figure this out

Post Sun May 21, 2006 2:45 pm

The only problem I see is the stars effect you have... those little white lines ala star trek when you move at speed. Are those able to be cut out?

Post Sun May 21, 2006 4:13 pm

Thats an excellent point about the speed trails..... I never thought about that. Hows this texture for a planet with a populated area?
Click here

I figure, by wraping this around a fairly, but not totally flat landscape mesh, it could pass as a reasonable Planet manhatten? To add additional realism, we could add some primitive objects to act as buildings. I have tried to simulate this in a 3D package
Click here - For desert type landscapes (planet pitsburg as an example) we could use google mars as a decent reference for creating the textures.

Google Mars
Click here

Edited by - freedom9 on 5/22/2006 3:47:30 AM

Post Mon May 22, 2006 3:10 am

Is the speed lines caused by the dust type? So if you remove the dust line from the system, would this not remove the speed lines?

Post Mon May 22, 2006 11:06 am

Yes, speed lines are a kind of dust, precisely the dust named "Dust"

Also, if you put your entire system in a big nebula, you can add those puffs effects (those you see when flying in clouds) to make your planetary atmosphere more realistic.

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