The mod should be ou fairly soon, say the next week or so. Its been 18 monhs in coming and i am the only person doing it its called frontierspace (check the new mod announcements).
Frontier Space Ver1.0
You could, possibly use the same ship cmps that are existing but i've moved the HpMount to abouve the front of the ship so it fits better. Seeing as how the cmps are tiny compared to an 85 Mb mod its hardly worth messing around too much.
Its basically, from st_equip.ini:
[ShieldGenerator
nickname = Cargopod_dragon
ids_name = 237027
ids_info = 66556
DA_archetype = ships\Frontier\cargopod_ships\ku_elite\ku_elite.cmp<-copied one
material_library = ships\kusari\ku_playerships.mat<--existing
HP_child = HpMount<--Thats the one i'm using
hit_pts = 3600<--Keeping it the same as the ship
..
hp_type = hp_freighter_shield_special_10<--My custom class
Then, st_goods.ini
[Good
nickname = Cargopod_dragon
equipment = Cargopod_dragon
category = equipment
price = 5000<--I'm still working on the prices and economy side of things
item_icon = Equipment\models\commodities\nn_icons\ku_elite.3db
combinable = false
ids_name = 237027<--from shiparch
ids_info = 66556<--from shiparch, info1
DA_archetype = ships\Frontier\cargopod_ships\ku_elite\ku_elite.cmp
material_library = ships\kusari\ku_playerships.mat
Then lastly, in shiparch:
[Ship
..
nickname = player_ge_large_transport
..
mission_property = can_use_large_moors<-large moors are disabled for all solars, so only dockable at planets. All of the npcs use med_moors.
type = FREIGHTER<-it behaves funny otherwise
DA_archetype = SHIPS\Frontier\UTILITY\TRANSPORT_LARGE\transport_large.cmp
material_library = ships\utility\utility_transport.mat
..
hp_type = hp_freighter_shield_special_10, HpCargo01, HpCargo02, HpCargo03, HpCargo04
..
Well, i planned to release the mod in the next few days. But, seeing as i have started this i'm going to make sure that i've done this as well as possible. The best way i know is to create several new ship_classes that function the same as transports. So for npcs i'll have a liberty ship courier encounter with several overlapping loadouts. For players its going to be linked to my long range courier system where a load of commodities have a single destination. You buy the good at 200% of its base value and transport to the location to get paid. There's only a few ships that can carry these things so it isn't going to be a major part of the mod. Thanks for the interest.
Edited by - M-A-C-E_166 on 4/19/2006 10:17:01 PM