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Some Patches!

The general place to discuss MOD''ing Freelancer!

Post Sun Jul 24, 2005 7:39 pm

it says me:
entrie point ?safe_strcpy@@YAPADPADHPBD@Z cannot be find into the common.dll ...
strange ...
we have only one entrie into the server.dll ... for your address ..
6 times the same message, with your program, or directly with hex editor ....
something must be modified into hte common.dll ??

Post Mon Jul 25, 2005 12:12 am

I should note, for the record, that setting up a Cruise of zero is not a good idea. I found all of this out whilst making Warriors of the Sky, where this created a number of issues- basically, it'll cause the AI to sit around a lot, and not respond to situational issues.

Instead, if one wants to nerf Cruise, one should set the charging time to something really high (I set it to 50000 in WOS), and get rid of the charging sounds, so that (to all appearances anyhow) Cruise never comes on. This will also allow the AI, which is programmed to enter Cruise if the location it's flying to (whether a Tradelane, DockPoint, Mount, whatever) to enter combat if attacked, because the AI will not exit Cruise and attack. Basically, please look at the way that I implemented things in WOS B1 for guidance on these issues, if you want to build a mod where some things have Cruise, but most do not...

Also, while I'm thinking about it... um, what variables are being altered for the Tradelane speed increase? As I've said before, in game-play testing over here, I got Tradelane speeds to increase, but I have pretty severe problems with over-shooting when the AI interrupts Tradelane travel- I generally travel > 6K away from the point where the interruption occurs, at a vector that seems to be semi-random. Thankfully, for whatever reasons... the code that checks for collisions is still off during that, so I don't just exit the Tradelanes in an asteroid field and die, but it's not quite what I'd prefer, heh...

Lastly... Alcander, I'd like to torture-test your Cruise mod code before release this time, if you wouldn't mind terribly... I've done more work with customized and odd Cruise configurations than anybody else around here, and if I can't make it break, nobody else is likely to

Post Mon Jul 25, 2005 12:34 pm

So when might the cruise mod be out?

Post Mon Jul 25, 2005 12:39 pm

@Argh
This doesn't sound like a bad idea actually if you have time. I've needed testers for my mods but haven't had time to assemble a team of any kind.

Post Fri Aug 26, 2005 2:19 pm

hi Alcander, great work, I've posted in the other thread but I may as well mention it here too. With the new cash limits, is it possible to increase the rankings accordingly.

Also, what you did for engines can this also be done to make lights sellable and mountable on bases?

keep em coming

Buck Rogers
Server Admin
Colours Elite UK
www.colourselite.co.uk

Edited by - Buck on 8/27/2005 3:13:52 AM

Post Thu Sep 01, 2005 12:48 pm

Hey, speaking of a testing team, I have no life, so I would love to help! I have always wanted to be a tester. =P

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