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Mod Problem (!!crash!!)

The general place to discuss MOD''ing Freelancer!

Post Wed Mar 09, 2005 12:45 pm

Hmm, im lost here.
Let me just clarify something, the ships are working but you see them as the original name and you have changed the name and descriptions in the dll files? Is it i space or in the ship dealer that you see the same name or both?

Post Fri Mar 11, 2005 8:51 am

The old ids is showen up in both. And there is another problem.
When I fly the Anubis, there is a fuse effect and the ship is out of control
when I start the engines. The ship has a crazy speed and I can´t change the
direction in which I fly.

Post Tue Mar 15, 2005 8:46 am

I foud out why my mod crashes. I always crashes if there is a changed file from
the "EQUIPMENT" folder. But now FLMM only copies the files from the UNIVERSE
and the EXE folder.

Post Tue Mar 15, 2005 10:12 am

Know what?

As good as FLMM is, sometimes you just need to reinstall that and Freelancer. Its the only thing to do.

Post Wed Mar 16, 2005 3:58 am

When saving Infocards with Fledids after using explorer make sure your files are not writeprotectet. I needed about 2 hours until i found out that the infocards.dll is writeprotectet and thats why fledids can't write the string. There's no errormessage showing up.
Make sure you are using a free ids string

1. Disable writeprotection for the whole freelancer directorie
2. Find out the first free ids string
- Thats easy just open fledids
- in the field ResID to ids_name/ids_info choose InfoCards.dll
- now find the first free Resource ID
Example: in my InfoCards.dll it is Resource ID: 710
- push convert
- copy the converted id
Example Res.ID 710 is converted to 66246
- paste it into ids_info and push Get ids_info if the field is blank you are to far
- repeat the first steps going down with the Res.ID (710 after that probably 600)
until you find the last filled entrie
- enter you InfoCard an Res.ID after that number
Example last filled is Res.ID 709 take 710
- why??? I discoverd that leaving blank fields, often causes Freelancer to crash or
it won't find the right string
- write down the Res.ID every new Infocard had to follow. don't leave free
strings.

Thats how i make new Infocards. I hope it helped you.

Edited by - Sir Clarence on 3/16/2005 3:59:36 AM

Post Fri Mar 18, 2005 8:09 am

I use my own dll-file (empty-dll). And FLDE-ids can write my things into the files and load every entry again to see if is saved.

Post Mon Mar 21, 2005 8:18 am

The infocards are working now. But I still don´t know why the changed files from the EQUIPMENT folder cause the crashing. Can someone tell me that
Another thing. I´ve added 6 buyable power plants, 3 buyable tractor-beams and
a buyable cloaking device to my mod. But in FLE they are showed up in the
weapons-list and not in the parts-list where they belong to.

Edited by Cmdr. Stefan on 23. 3. 2005


Edited by - Cmdr. Stefan on 3/23/2005 9:35:51 AM

Post Mon Mar 28, 2005 7:58 pm

What you need to do is start over from scratch.
Make a folder for your work
Make a version 1.00.000
make ONE Change and see if that works right.
if if does,
copy what you have to a backup folder and make version 1.00.001
then make another change and see if that works.
if you make one that does not work, you can back up a version.

If you are attempting to use FLMM Scripting before the mod is finished...Stop it.

Glock36
"No Comment"

Post Mon Apr 04, 2005 7:41 am

Something else
Is it possible to máke the commodity-prices changing?
I mean that a base has a specific amount of a commidity. I you buy some cargo
units the price goes up and if you sell this commodity tho the base the price goes down.

Post Thu Apr 21, 2005 3:39 am

Another thing. My mod crashes because of the files in the equipment folder.
For a test I moved the equipment folder of my mod into anothe folder I called z an I placed in the mods folder. So I could get my mod work. But when I launched from MAnhatten the game crashed. Why´s that.ö

Post Tue May 10, 2005 2:39 am

Hey, is nobody out there who can help me ????????????????

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