First things first (suprisingly
), when modding, you really should make a backup before you add anything new, when things like this happen, its easy. As Chips (I think) said, its easier to find a bug after adding one thing than after adding three things.
Ok, now read
this crash tutorial
Check your NewCharacter.ini and MPNewCharacter.fl aswell as your universe.ini. They are buggers for a startup crash, in fact, probably the best thing you can do is to use possibly the greatest program ever invented, anywhere, ever, in
FLIA to check for those stupid spelling mistakes that everybody makes now and again.
Now the DLL's. I should first make a clarification statement. If you added your DLL file while the mod was activated (long shot but why not), all of the IDS Numbers will be wrong, FLMM adds in its own DLL used for scripting which means that yours will be second on the list, knackering all of your hard work.
This means that Freelancer.ini will read:
[Resources
DLL = InfoCards.dll
DLL = MiscText.dll
DLL = NameResources.dll
DLL = EquipResources.dll
DLL = OfferBribeResources.dll
DLL = MiscTextInfo2.dll
DLL = flmm.dll ; Added by FLMM
DLL = yourdllhere.dll ; Custom DLL
Instead of what it should be:
[Resources
DLL = InfoCards.dll
DLL = MiscText.dll
DLL = NameResources.dll
DLL = EquipResources.dll
DLL = OfferBribeResources.dll
DLL = MiscTextInfo2.dll
DLL = yourdllhere.dll ; Custom DLL
If not, you'll need to give more info. What exactly does it say when your ids names don't show up, is it blank or a different name or something else?
Hope that helps