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Hardpoint

The general place to discuss MOD''ing Freelancer!

Post Thu Jun 17, 2004 8:51 am

hi ..
i have test the combinable = true on both engines ..
that's don't work
that's always replace the original engine instead to work together, anyone have an idea ???
i don't know why that doesn't work
HELP ...

Post Thu Jun 17, 2004 10:50 pm

hi ...
somebody have an idea around this problem ????? no ???
in game , maybe we cannot add extra engine, just replace one ... ???

Post Fri Jun 18, 2004 2:03 am

Champs - It is possible; play a game on FL Rebalance 3.4 and fly a firespray - it has two engines mounted. Check through the code and see what it has that yours is missing I had a look a couple of days ago and it's not it shiparch.ini so go through the equipment and goods entries. Hope you get some joy here my friend

Post Fri Jun 18, 2004 2:15 am

hi anton ...
i know that's possible to have 2 engine, but that's deliver directly with the ship ...
for example, into goods.ini
addon = ge_oe_engine_01, internal, 1
addon = ge_oe_engine_01, internal, 1
but in game i cannot this extra engine instead to have it since the biginning ..
pand when you do this addon , the cruise speed is 380 instaed 600, both engine cannot start both in cruise mode ....

Post Fri Jun 18, 2004 8:09 am

Sorry! Misunderstood I should be back online at home next week, am booking engineer for when i return from glastonbury festival (much excitement at 5 days of sun (hopefully), sex (same again lol) and much loud music + beer

Post Fri Jun 18, 2004 12:53 pm

Drink one beer for me !!!
i wait your comeback ... and i hope , with goods news ...!!!

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