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Hardpoint

The general place to discuss MOD''ing Freelancer!

Post Tue May 18, 2004 11:09 pm

Hardpoint

Hi to everybody ...
maybe that's be done before, but i cannot find that ...
anybody have make one list with all hardpoint available in every ships ???
better to know if it's possible to add extra items ...
anybody have make a tutorial to add new hardpoint into regular ship of freelancer ??? i can only find for a new and custom ship ....
because all tutorail speek about HpFixed and revolutes when you create a ship, but into regular ship we have only Group xxx ( Mat yyy ), no single poly to add ..
sure i'm beginner with milkshape and i'm easy lost into it !!!!
my projet is basicly to add one extra engine and thruster into every regular ship, to make custom cruise speed ( with one extra buyable engine) and custom booster speed .. i have already modify the freelancer.exe to accepted thoses speeds ...
someone could help me, or trained me ???? please ...

Post Wed May 19, 2004 1:58 am

Hey Champs, open up each .cmp in UTF editor and take a look for yourself mate As far as I know no list is available but perhaps you could be the person to make it?

Cruise speed is constant - there are MANY posts about this. There is a strange side-effect with the Z key with 2 engines fitted (warp 10 Mr Sulu).

Edited by - Anton on 5/19/2004 3:02:25 AM

Post Wed May 19, 2004 10:32 am

Hi Anton ...
why not... i can do it ... into UTF what's the difference between HP and DP ???
HP= hardpoint , ok , but DP ????

how under Milkshape go directly to the engine module to add hardpoint instead to create a new group ??? i tried to find , but yet , i cannot find the right position ...

With 2 engine, i would like create the possibility to upgrade the cruise speed, the a engine able only to deliver cruise speed and nothing on regular speed ...
one idea of custom ... but how to do to only this engine avaible to be mounted and unmounted ???
the extra thruster i want add, the regular ship don't have it to the biginning, the player must buy it ...

Post Wed May 19, 2004 10:40 am

i know how to modify the constant.ini, but in this case every ships run at this speed ( for example Speed 600 ... )
but with an additionnal hardpoint some ship could run a 300 and some other at 600 .... i want jsut create a cruise booster ... without effect or trail light .. just give one extra possibility ... or maybe use the HPCloak01 .. but i finf study every ships first ..

Post Wed May 19, 2004 1:35 pm

DP is, at best guess, Damage Point i.e. where destructable components fit on... I might be totally wrong though. As for cruise speed... No cruise booster possible i'm afraid - it's hardcoded in the .exe

However you may like to look at this tutorial on adding a warp drive (seperate to thrusters and cruise).

Hardpoints with milkshape - select a face (select button then face in the options below). Copy it, resize it and place it and rotate it where you need it. Orientation stuff in next tutorial link.

To add hardpoints with UTF editor see this tutorial.


Edited by - Anton on 5/19/2004 2:40:36 PM

Edited by - Anton on 5/19/2004 2:50:02 PM

Edited by - Anton on 5/19/2004 2:50:35 PM

Post Sun May 23, 2004 3:15 pm

Sorry for don't reply asap anton, but in France that was holidays ...

i have read your post .. ok for DP ...
i have test both addon hardpoint (milkshape and UTF ) .. i prefere UTF method ... after many tests, that's work .... (to add hardpoint )
i haven't seen yet tutorial about warp speed, but that's what's i meen when i tried to make my idea ... true , an extra extra ( rename as you want ) add 300 , better to reduce normal speed ( a normal engine deliver 80 ) in fact 48000 into engine file ( reduce to 600 ) , but that's could create some different option !!!
that's extacly want i meen !! sorry to don't see this tutorail before, but i have search many days .... i finally i have find with your help ...
ok , yet , my problem i to give the possibility to only see this addon ( cruise booster or warp engine ) mounted or unmounted, because , when i add this addon , both engine are see .. i want only the cruise booster ...

Post Sun May 23, 2004 4:02 pm

Ok, as i understand what you've said : You've done the warp speed mod but both engines show up on the equipment list of your ship? Easy to solve if you don't give the normal engine a goods.ini reference... only equipment with a [good block will show up

Post Thu May 27, 2004 7:14 am

help Anton ...
ok, i see my second engine only, i have one extra hardpoint for it, i could buy it .. but .. but ..
when i buy it, he replace automaticaly the original engine instead to work together ... and a cannot sell it ...
aarrgghhhh ..... why ??????

Post Thu May 27, 2004 7:27 am

You cannot sell ANY kind of extra or replacement engines You can eject them however (make sure the line 'lootable = true' in the engine definition).

As to working the two engines together - in the [good block for your warp drive add the line 'combinable = true'. Et voila

Edited by - Anton on 5/27/2004 8:28:52 AM

Post Thu May 27, 2004 7:33 am

BTW you don't actually need hardpoints for engines - they use internal mounts. The HpEngine01 etc that you see in UTF edit are for the flame effects.

Post Thu May 27, 2004 9:44 am

ok Anton , i have test it .. but thats' the same ... i don't understand where's my mistake .. see it ..

engine_equip.ini

i have clone the Starflyer engine ..

[Engine
nickname = WARP_01 ; warp engine
ids_name = 263671 ; for test only
ids_info = 264671 ; for test only
volume = 0.000000
mass = 10
max_force = 600 ; Speed=1
linear_drag = 599
power_usage = 0
lootable = true
reverse_fraction = 0.200000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail
cruise_charge_time = 5
cruise_power_usage = 20
character_start_sound = engine_ci_fighter_start
character_loop_sound = engine_ci_fighter_loop
character_pitch_range = 10, 65
rumble_sound = rumble_ci_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_fighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180

engine_good.ini

[Good
nickname = WARP_01
equipment = WARP_01
category = equipment
price = 5500
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = true
ids_name = 263671
ids_info = 264671
shop_archetype = equipment\models\st\ku_thruster.3db
material_library = equipment\models\ku_equip.mat
DA_archetype = equipment\models\commodities\crates\crate_grey.3db

[Good
nickname = gf1_package
category = ship
hull = gf1_hull
addon = ge_gf1_engine_01, internal, 1
addon = WARP_01, internal, 1
addon = ge_fighter_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark01_lf, HpShield01, 1
addon = LargeWhiteSpecial, HpHeadlight, 1
addon = SlowSmallOrange, HpRunningLight01, 1
addon = SlowSmallOrange, HpRunningLight02, 1
addon = SlowSmallOrange, HpRunningLight05, 1
addon = contrail01, HpContrail01, 1
addon = contrail01, HpContrail02, 1
addon = DockingLightRedSmall, HpDockLight01, 1
addon = DockingLightRedSmall, HpDockLight02, 1

goods.ini

[Good
nickname = WARP_01
equipment = WARP_01
category = equipment
price = 5500
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db
combinable = true

and
Li01_01
MarketGood = WARP_01, 0, -1, 10, 10, 0, 1

the warp engine replace the reguler engine instead work together ..
ok that's combinable, and i cannot sell it ...
but it don't work properly ...

Post Thu May 27, 2004 10:06 pm

no suggestion to explain why it replace the original engine instead to work together ?????
help ...

Post Fri May 28, 2004 1:35 pm

I think your problem is your [Good} tag, it only defines one Engine ount meaning there will only be one ingame so try adding

addon = (insert engine code here), (name of second engine Hp) ; (Description)

It's eyes were completly devoid of life,
Empty Orbs that took in the world with an unfeeling gaze,
A thin trail of blood ran from a fresh wound,
But it would not or could not tend to it,
Only one thing ever brought a spark of vitality,
To the eyes of this Tortured Soul:
The Suffering of others.

Post Sat May 29, 2004 12:14 am

@tortured_soul - look at the line above WARP lmao!

@Champs - I've got a HUGE hangover due to landlord announcing he is selling my home and i have to move in two months. This situation is gonna take up a fair bit of time for next few days but i'll have a proper look when i get a chance mate Wish me luck finding a nice house to live in!

Post Sat May 29, 2004 12:17 am

i don't think it will work... FL ships and the likes only uses 1 engine entry... you can only add another one if it is declared in your shiparch.ini entry... i don't know the hp entry for it, maybe hp_type = hp_engine, hp_engine01, hp_engine02...

as Anton said HPp_Engine01 are for the flame effects not the actual engine...

others do it like buying a new engine or an upgrade... but still uses 1 engine...AFAIK


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