Forget the Torpedoes!
I will make my mod without my encounters firing torpedoes only on capitalships!
I made my torpedoes to "hp_gun" like the missiles and tried all these different blocks for the [JobBlock of my encounters:
attack_preference = fighter, 5000, guns
attack_preference = gunboat, 5000, guns / guided / unguided
attack_preference = cruiser, 5000, guns / guided / unguided
attack_preference = capital, 5000, guns / guided / unguided
attack_preference = freighter, 5000, guns
attack_preference = transport, 5000, guns
attack_preference = weapons_platform, 5000, guns
attack_preference = solar, 5000, guns / guided / unguided
attack_preference = anything, 5000, guns
attack_preference = fighter, 5000, unguided
attack_preference = gunboat, 5000, guns / guided / unguided
attack_preference = cruiser, 5000, guns / guided / unguided
attack_preference = capital, 5000, guns / guided / unguided
attack_preference = freighter, 5000, unguided
attack_preference = transport, 5000, unguided
attack_preference = weapons_platform, 5000, unguided
attack_preference = solar, 5000, guns / guided / unguided
attack_preference = anything, 5000, unguided
attack_preference = fighter, 5000, guns / guided
attack_preference = gunboat, 5000, guns / guided / unguided
attack_preference = cruiser, 5000, guns / guided / unguided
attack_preference = capital, 5000, guns / guided / unguided
attack_preference = freighter, 5000, guns / guided
attack_preference = transport, 5000, guns / guided
attack_preference = weapons_platform, 5000, guns / guided
attack_preference = solar, 5000, guns / guided / unguided
attack_preference = anything, 5000, guns / guided
attack_preference = fighter, 5000, guided
attack_preference = gunboat, 5000, guns / guided / unguided
attack_preference = cruiser, 5000, guns / guided / unguided
attack_preference = capital, 5000, guns / guided / unguided
attack_preference = freighter, 5000, guided
attack_preference = transport, 5000, guided
attack_preference = weapons_platform, 5000, guided
attack_preference = solar, 5000, guns / guided / unguided
attack_preference = anything, 5000, guided
It was always the same. They fired their guns and torpedoes on everyone (fighters, gunboats, battleships, etc.)
I do not understand this file!!!!!!
So there are still the three other questions:
1. How to make a pilot for my Dockrings and bases, who gives permission to land?
2. How to make powerplants not transferable between ships (like shields)
3. Do I need patrols, to make my encounters land on planets or bases? If not, how to make them land?
Thanks to everyone, who helped with the torpedo thing! Too bad that it does not work!
I will make my mod without my encounters firing torpedoes only on capitalships!
I made my torpedoes to "hp_gun" like the missiles and tried all these different blocks for the [JobBlock of my encounters:
attack_preference = fighter, 5000, guns
attack_preference = gunboat, 5000, guns / guided / unguided
attack_preference = cruiser, 5000, guns / guided / unguided
attack_preference = capital, 5000, guns / guided / unguided
attack_preference = freighter, 5000, guns
attack_preference = transport, 5000, guns
attack_preference = weapons_platform, 5000, guns
attack_preference = solar, 5000, guns / guided / unguided
attack_preference = anything, 5000, guns
attack_preference = fighter, 5000, unguided
attack_preference = gunboat, 5000, guns / guided / unguided
attack_preference = cruiser, 5000, guns / guided / unguided
attack_preference = capital, 5000, guns / guided / unguided
attack_preference = freighter, 5000, unguided
attack_preference = transport, 5000, unguided
attack_preference = weapons_platform, 5000, unguided
attack_preference = solar, 5000, guns / guided / unguided
attack_preference = anything, 5000, unguided
attack_preference = fighter, 5000, guns / guided
attack_preference = gunboat, 5000, guns / guided / unguided
attack_preference = cruiser, 5000, guns / guided / unguided
attack_preference = capital, 5000, guns / guided / unguided
attack_preference = freighter, 5000, guns / guided
attack_preference = transport, 5000, guns / guided
attack_preference = weapons_platform, 5000, guns / guided
attack_preference = solar, 5000, guns / guided / unguided
attack_preference = anything, 5000, guns / guided
attack_preference = fighter, 5000, guided
attack_preference = gunboat, 5000, guns / guided / unguided
attack_preference = cruiser, 5000, guns / guided / unguided
attack_preference = capital, 5000, guns / guided / unguided
attack_preference = freighter, 5000, guided
attack_preference = transport, 5000, guided
attack_preference = weapons_platform, 5000, guided
attack_preference = solar, 5000, guns / guided / unguided
attack_preference = anything, 5000, guided
It was always the same. They fired their guns and torpedoes on everyone (fighters, gunboats, battleships, etc.)
I do not understand this file!!!!!!
So there are still the three other questions:
1. How to make a pilot for my Dockrings and bases, who gives permission to land?
2. How to make powerplants not transferable between ships (like shields)
3. Do I need patrols, to make my encounters land on planets or bases? If not, how to make them land?
Thanks to everyone, who helped with the torpedo thing! Too bad that it does not work!