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Targeted Ships when hit by a Missile, BOUNCES ?!?!?! [?}
The general place to discuss MOD''ing Freelancer!
31 posts
• Page 2 of 3 • 1, 2, 3
tanks alot
im making a gun that pushes people away
it will be cool
but it wont be a misile of some sort
just a normal gun
thats why i wanted to know how to make effects
cause i wanted to make an effect that distorted the surrounding area like a weird piece of glass, and pushed people away slowly, like a forcefield
my mood:
oy!: I'm happy
iiieeee!: I'm psycho
dude: I'm not in a very good mood
AHHHH!: I'm mad
im making a gun that pushes people away
it will be cool
but it wont be a misile of some sort
just a normal gun
thats why i wanted to know how to make effects
cause i wanted to make an effect that distorted the surrounding area like a weird piece of glass, and pushed people away slowly, like a forcefield
my mood:
oy!: I'm happy
iiieeee!: I'm psycho
dude: I'm not in a very good mood
AHHHH!: I'm mad
this is my planet mover
[Motor
nickname = nomad_cruise_disruptor01_motor
lifetime = 0.625000
accel = 1152.000000
delay = 0
[Explosion
nickname = nomad_cruise_disruptor01_explosion
effect = no_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 530
energy_damage = 0
impulse = 0
[Munition
nickname = nomad_cruise_disruptor01_ammo
explosion_arch = nomad_cruise_disruptor01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_cruise_disruptor
detonation_dist = 1.250000
lifetime = 990.125000
Motor = nomad_cruise_disruptor01_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 27000000
seeker_fov_deg = 360
max_angular_velocity = 18.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 100000000000000
volume = 0.000000
[Gun
nickname = nomad_cruise_disruptor01
ids_name = 263526
ids_info = 264526
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0
muzzle_velocity = 30000000
toughness = 10.600000
projectile_archetype = nomad_cruise_disruptor01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20
Edited by - RonHD on 01-10-2003 02:41:18
[Motor
nickname = nomad_cruise_disruptor01_motor
lifetime = 0.625000
accel = 1152.000000
delay = 0
[Explosion
nickname = nomad_cruise_disruptor01_explosion
effect = no_cruisedis01_impact
lifetime = 0.000000, 0.000000
process = disappear
strength = 100
radius = 25
hull_damage = 530
energy_damage = 0
impulse = 0
[Munition
nickname = nomad_cruise_disruptor01_ammo
explosion_arch = nomad_cruise_disruptor01_explosion
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
one_shot_sound = fire_no_cruise_disruptor
detonation_dist = 1.250000
lifetime = 990.125000
Motor = nomad_cruise_disruptor01_motor
force_gun_ori = false
const_effect = no_cruisedis01_drive
HP_trail_parent = HPExhaust
seeker = LOCK
time_to_lock = 0
seeker_range = 27000000
seeker_fov_deg = 360
max_angular_velocity = 18.710000
cruise_disruptor = true
DA_archetype = equipment\models\weapons\li_rad_missile.3db
material_library = equipment\models\li_equip.mat
mass = 100000000000000
volume = 0.000000
[Gun
nickname = nomad_cruise_disruptor01
ids_name = 263526
ids_info = 264526
DA_archetype = Equipment\models\weapons\no_fighter_gun.cmp
HP_child = HPConnect
hit_pts = 4215
explosion_resistance = 1.000000
debris_type = debris_normal
parent_impulse = 20
child_impulse = 80
volume = 50.000000
mass = 10
damage_per_fire = 0
power_usage = 0
refire_delay = 0
muzzle_velocity = 30000000
toughness = 10.600000
projectile_archetype = nomad_cruise_disruptor01_ammo
separation_explosion = sever_debris
auto_turret = false
turn_rate = 90
lootable = false
LODranges = 0, 20
Edited by - RonHD on 01-10-2003 02:41:18
thats cool and i have two such launchers, one is a torpedo and the other one is a missile. now for missile, sometimes when hit by it the explosion could not catch up with the knocked out ship. So you need a wider radius of explosion just to produce damage to the ship.
Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...
Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...
Wow, Wolf Demon and Uba working together. Miracles do happen.
Sorry just had to interject. Go back to your discussion, its a great one. Don't know what you intend to accomplish, but it should be fascinating when its figured out!
Sir Spectre
.... Time passes too quickly to be enjoyed and too slowly to be endured.
Sorry just had to interject. Go back to your discussion, its a great one. Don't know what you intend to accomplish, but it should be fascinating when its figured out!
Sir Spectre
.... Time passes too quickly to be enjoyed and too slowly to be endured.
RONHD, thats a cool idea for the cruise disruptor, I will make the hornet CD into one hell of a planet knocker. lol
Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...
Are you feeling lonely or just plain horny then Click Here!!! and you'll have lots of fun...
i know
maybe the long period of time without freelancer got to his head
6 months?!?!?!?!?!?!
i would go completly crazy
but all i really want from this thread is for somebody to E-MAIL ME THE SCRIPT FOR THE MISSILE THAT MOVES PEOPLE!!!!!!!
AND THE ONE THAT BOUNCES OFF!!!
my mood:
oy!: I'm happy
iiieeee!: I'm psycho
dude: I'm not in a very good mood
AHHHH!: I'm mad
maybe the long period of time without freelancer got to his head
6 months?!?!?!?!?!?!
i would go completly crazy
but all i really want from this thread is for somebody to E-MAIL ME THE SCRIPT FOR THE MISSILE THAT MOVES PEOPLE!!!!!!!
AND THE ONE THAT BOUNCES OFF!!!
my mood:
oy!: I'm happy
iiieeee!: I'm psycho
dude: I'm not in a very good mood
AHHHH!: I'm mad
31 posts
• Page 2 of 3 • 1, 2, 3
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