Sat Sep 06, 2003 7:22 pm by Xenogear_0001
[Ship ;<-----------------Make sure you close that bracket as these forums, for whatever reason, don't display them.
ids_name = 237029
ids_info = 66561
ids_info1 = 66562
ids_info2 = 66608
ids_info3 = 66563
ship_class = 2
nickname = ku_freighter
LODranges = 0, 80, 160, 1200
msg_id_prefix = gcs_refer_shiparch_Kusf
mission_property = can_use_berths
type = FREIGHTER
DA_archetype = ships\kusari\ku_freighter\ku_freighter.cmp
material_library = ships\kusari\ku_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\kusari\k_freighter.ini
pilot_mesh = generic_pilot
nanobot_limit = 50 ;<-----------------------Changed the Nanobot Limit
shield_battery_limit = 50 ;<------------------Changed the Shield Battery Limit
mass = 300.000000
linear_drag = 1.000000
hold_size = 1000 ;<--------------------------Changed the Hold Size
fuse = intermed_damage_smallship01, 0.000000, 900
fuse = intermed_damage_smallship02, 0.000000, 450
fuse = intermed_damage_smallship03, 0.000000, 300
max_bank_angle = 15
camera_offset = 9, 45
camera_angular_acceleration = 0.035000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 20
camera_turn_look_ahead_slerp_amount = 1.000000
hit_pts = 3600
explosion_arch = explosion_ku_freighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 54000.000000, 54000.000000, 104000.000000
angular_drag = 60000.000000, 60000.000000, 60000.000000
rotation_inertia = 16800.000000, 16800.000000, 16800.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
shield_link = k_freighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02 ;<--------Lvl 8 Weapons
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02 ;<--------Lvl 7 Weapons
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02
hp_type = hp_freighter_shield_special_8, HpShield01 ;<-------Lvl 8 Shields
hp_type = hp_freighter_shield_special_7, HpShield01 ;<-------Lvl 7 Shields
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_freighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_turret_special_8, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 ;<---------Lvl 8 Turrets
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06 ;<---------Lvl 7 Turrets
hp_type = hp_turret_special_6, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_5, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_4, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_3, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_2, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
hp_type = hp_turret_special_1, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06
HP_tractor_source = HpTractor_Source
num_exhaust_nozzles = 2
That should do ya. Just paste this into your Shiparch.ini (which you open with notepad like any other text document). If all you see when you open it is gobbledegook, symbols and such that you don't recognize, then just get BINI. It's a program that you can find on this website, and it decrypts the .ini file so you can read it. Basically, you just drag the .ini file you want to decrypt to the icon for BINI and let it go over it. The rest is automatic, as it creates a new file called thefile.ini.txt where 'thefile' is whatever the name of it was before. Just change the end of it from .ini.txt to just .ini and you're in business. It's really not all as complicated as I just made it sound, and if you need more help, just email me and I'll send you the file.
Edited by - xenogear_0001 on 06-09-2003 20:32:25