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The general place to discuss MOD''ing Freelancer!

Post Fri Oct 24, 2003 10:04 pm

yeah sorry that was a bit harsh, however it now has most of the stats as you have posted here;;;; hold, turrets and guns are done, have to create a loadout for initial purchace of the ship and check any consol errors and stuff, but you should have what you want by mid weekend.

Post Fri Oct 24, 2003 10:12 pm

Very good. And you have included the desires from Mr.Dhjins? Well he will fly this vessel.

Post Sat Oct 25, 2003 1:41 pm

Yes i have taken into consideration the adjustments he asked for, the turrets are now level 7 and the gunslots are now able to carry level 10 guns, one or 2 little things to clear up and it should be ready for ya.

Post Sat Oct 25, 2003 1:48 pm

There is just one problem: How can we thank you?

Post Sat Oct 25, 2003 2:41 pm

Sorry, been away for the last week or two - so i haven't even checked emails (114 to check - blimey!!).

Has Crazedmoon got you covered? I don't have the mod anymore - i deleted it a while back, so let me know if you are needing something!

Post Sat Oct 25, 2003 2:55 pm

Crazed Moon is on the way to finish the mod. No need to do it Chips. But thank you either.

Post Sat Oct 25, 2003 3:09 pm

Ok try THIS LINK and see how it goes any adjustments let me know or if you notice anything that needs changing/addressing, but i think its all covered, any probs get back to me. use flmod manager for this.

Post Sat Oct 25, 2003 3:14 pm

Ok I will inform Mr.Dhjins about that. He will take the mod. Thank you for doing this for us.

Post Sun Oct 26, 2003 2:47 pm

@CrazedMoon

I've tested the mod and there are three things which need to be changed:
1. No info Card. There is no ship info card aviable.
2. The contrails. There is only a contrail on the right wing but not on the left wing. Where is it?
3. Please altere ALL turrets to class 7. Thats what Mr.Dhjins wanted to have. So the turrets all level 7. Now its like 3 turrets class 5 and 3 turrets class 7

Please alter these little things. Anyways the mod works perfect.

PS: What is this for a beautiful thruster-flame? Looks pretty good. Is it the one from the Anubis?

Post Mon Oct 27, 2003 7:56 am

hy

Wisperings:

Master Dhjin's.

Post Mon Oct 27, 2003 8:01 am

finally i got my account back to work

i have tested the mod and found 2 things needing more attention.

first one is that not all the turrets are lvl 7 kalle did mention this along some more points. please fix em.

than the second thing and the one that is of more inportance. the jojodice server uses anti cheat softwhere. the mod made by chip had 2 files whit it that would be replaced whit normal FL files. this making the mod schip a normal one. and allowing us to pass the anti cheat softwhere. this new mod is just a single mod and it gets cicked evry time. so i hope youl be able to find a way to adjust this or make the mod ship like a normal one to the cheat softwhere.

another thing is that i am already so glad you all are helping us out. really manny thx and we really appreciate it.

Wisperings:

Master Dhjin's.

Post Mon Oct 27, 2003 12:21 pm

i will in no way show anyone or release anything that allows people to bypass the cheat protection for a game, freelancer or otherwise. i will fix the other problems if you wish, you have to understand that even if admin and owner of the server allowed such a cheat it would still cause lag for the server and create "holes" for others to use cheats.
If the admin actualy want this modification they will have no problem using it on the server and you wont get kicked, if however they wish to run a vanilla server then you shouldnt even be attempting to join with it activated, i purposly tested this with anti cheat so that it would get booted from a vanilla server, i have no wish to help spoil others enjoyment of a game.

Post Mon Oct 27, 2003 4:07 pm

no we dont mean to do so as wel. but the mod chip made adjusted some game files allowing us to play on the fanila server as you call it. al admins agreed that this mod should be made but it should be made such a way that the game sees the modship as a normal one causing no kicking of my faction mates. the mod chip made did that by editting the game files and making it a normal ship. so please adjust the mod whit such game file repleasers or ask chip to help you out.

Wisperings:

Master Dhjin's.

Post Mon Oct 27, 2003 7:47 pm

Well I think what Mr.Dhjins wants to say is, that Chips only gave us the .ini-files (which is not bad). And you gave us the FLMM file-version. I think if you take the .ini-file from the mod and replace with the one of the server you have the server with the new mod. This is exactly what FLMM does but it seems to bring up some complications. But if you don't agree you can also give us the mod in FLMM-datastyle and Dice (the admin of the server) will be able to get it working.

@Mr.Dhjins Do you have the same problem with the left contrail? Well could also a be a problem with my PC. I don't know. Just check it.

Post Mon Oct 27, 2003 8:55 pm

So your changing the FL files directly? thats not very wise, but in order to do that as you say, just take the files from the mod folder and place them in the fl corrosponding folders, all your actualy doing there is having the mod activated permently on the server with no recourse for backups, if that is the case i repeat this is very unwise.
if however chips simply modified the original drone and these files are placed on the server, the chances are its a serverside mod, so wont have the problems your having here with my own.
The one i created uses new dll file to have an extra ship not just a changed drone so the problem lies there.
you cant have both ha ha.
if server admin can email me ill sort out a server side mod that will acheive whats needed ie no reason for extra files or any kicks, but this has to be done with Admin of the server.

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