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Cockpits with radar? HOLY CRAP!

The general place to discuss MOD''ing Freelancer!

Post Mon Sep 29, 2003 12:37 am

It was the fact that parts of this are in the current game, and parts must have been in the released betas that made me think that the entire thing could be reconstructed.

Part of what happened with Microsoft was the decision to release the game on one CD instead of two. They cleaned out a lot of code to make sure it would fit.

Still, it would be nice to restore it. Unfortunately, unlike the Starlancer Beta, the ND did not expire with release, etc. It appears that the EULA blocks those with the code from using it to mod, though since you would still need a valid FL game to use the code, it should be possible. I haven't reviewed the legal work though, so ...

But, if you want the stuff back, I'd suggest:

One, look for code reuse between Starlancer and Freelancer

Two, look for beta releases that impliment this code

Three, pick up the code tag ends (e.g. the wireframe, etc.)

Four, start coding <g>



Dire Wolf
http://adrr.com/wing/
[wing commander and privateer
http://adrr.com/story
[stories
http://adrr.com/living/
[more stuff than you wanted to know

"kids these days"

Post Mon Sep 29, 2003 12:40 am

I'm all for *not* playing a frag fest as a guy in a dress on the roof <g> .... however, do you remember the demonprincess mod (a commercial release) for Hexen? Amazing what gets done sometimes.

Liked Freelancer, I'm glad Microsoft saved it, otherwise it would still be in development and would still not be fun to play.

Hope it spawns a sequel. If not, I hope the missing missions surface -- since they cut half of the missions out to make the thing fit on one CD.

Anyone have a script for the missing missions? That belongs in the FAQ for sure!

Dire Wolf
http://adrr.com/wing/
[wing commander and privateer
http://adrr.com/story
[stories
http://adrr.com/living/
[more stuff than you wanted to know

"kids these days"

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