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Massive mod

The general place to discuss MOD''ing Freelancer!

Post Sat Jun 21, 2003 10:08 am

Massive mod

i downloaded the massive mod from tygrys, now i have installed it but i cant find the jumpholes to the new systems anywere. could someone please respond.

Post Sat Jun 21, 2003 3:02 pm

"Check New York, Frankfurt, Tau 37, and Unknown systems for new entry points."

There in those systems......
And they could be scattered in any sector of the map.
Sooooo you got some adventurin to do


_____________________________
Dont mistake Santa for Santa Claus
()xxxxxxx{}:::::::::::::::::::::>

Post Sat Jun 21, 2003 3:09 pm

Couldn't you give me a sector were i can find the jumpgate?

Size matters not. Judge me by my size, do you?

Post Sat Jun 21, 2003 4:29 pm

well I dont know where they are...
I havent even downloaded the MOD

_____________________________
Dont mistake Santa for Santa Claus
()xxxxxxx{}:::::::::::::::::::::>

Post Sat Jun 21, 2003 5:53 pm

My .Flmm keeps getting an error message every time I try to install the mod, it says "Error: problem activating 'Freelancer Massive Addon 1.0' on test run
Error: file 'C:\Program Files\Microsoft Games\Freelancer\Data\Ships\StarWars\Falcon\mfalcon.mat.flmmbak' doesn't exist"

How do I fix this? Someone please help

Post Sat Jun 21, 2003 6:05 pm

reinstall the game

Size matters not. Judge me by my size, do you?

Post Sat Jun 21, 2003 6:28 pm

Isn't there another way?

Post Sat Jun 21, 2003 6:35 pm

i think its better to reinstall the game so you will have a virgin game so there won't be any other mod screwing the game up. basicly just reinstall it will be better for the game

Size matters not. Judge me by my size, do you?

Post Sat Jun 21, 2003 7:15 pm

Yeah, but I have mods installed manually and edited to work best for me, and I don't want to reinstall and everything. Is there any other way to fix this error?

Post Sat Jun 21, 2003 9:08 pm

try downlaoding newest FLMM beta.. might work.

If no then try turning "make mod. files read-only" under options in FLMM off

Post Sat Jun 21, 2003 9:50 pm

i wanted to know were i could find the jumpholes to the new systems so could anyone please tell me were to find them. and stop complaining about "it doesn't work" just uninstall and it will work.

Size matters not. Judge me by my size, do you?

Post Sat Jun 21, 2003 10:23 pm

Im sorry to be so rude but ive been looking all day for those freaking jumpholes and i cant find them, so im a bit itchy or something. if you know a precise section please please please tell me

Size matters not. Judge me by my size, do you?

Post Sat Jun 21, 2003 10:33 pm

Hey I tried reinstalling the game, and now all the ships infocards in the game are scrapped. In place of weapons in the HUD is just the numbers 1 2 3 4 5 6 one on top of the other. How do I get them back? What file controls the info cards?

Post Sat Jun 21, 2003 10:42 pm

it's a dll but i don't know wich, im sorry. ill look in to it

Size matters not. Judge me by my size, do you?

Post Sat Jun 21, 2003 11:04 pm

Thanks anyways, but I managed to fix it.

But I'd still really like to get this mod to work, I've tried turning off options in flmm, and other mods do work in flmm so I don't know why this isn't working. Any ideas?

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