Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Massive mod

The general place to discuss MOD''ing Freelancer!

Post Sat Jun 21, 2003 11:14 pm

well, you have reinstalled it. so i don't see why it would not work. maybe you are using the wrong version of mod manager.

Size matters not. Judge me by my size, do you?

Post Sat Jun 21, 2003 11:18 pm

V 1.1. All other mods work with it, which is odd.

Post Sat Jun 21, 2003 11:53 pm

well, then i have no idea, sorry.

Size matters not. Judge me by my size, do you?

Post Sun Jun 22, 2003 1:12 am

Check your FLMM mod sub-directory and make sure the mod's data folder and other files are where they are supposed to be. You may have a massive mod folder with a massive mod folder sub-directory. FLMM will tell you that the mod is activated, but it's activated an empty folder.

I was playing "open SP mode" and spent a couple of hours hunting all over Liberty Space for a hole or gate. Some time later I was looking in the FLMM Mod sub-directory for something else and found the massive mod files in a sub-directory of the massive mod folder.

If the name of the mod in the FLMM menu is not "FreeLancer Massive Mod Addon 1.0", you are activating a sub-directory and not the mod.

The Fangman

Edited by - fangmans on 22-06-2003 02:33:24

Edited by - fangmans on 22-06-2003 02:34:52

Post Sun Jun 22, 2003 3:24 am

Well i managed to manually install the mod, by installing all the files and then taking out those files from the mod folder, leaving the script and .dll file. It worked! But for some reason, the Defiant mod won't work. I found it, along with Voyager and the Klingon ship on a planet, but the Defiant won't show. I CAN buy it, but the ship is invisible\not there. I went into shiparch.ini and found out that the destination for the .cmp was wrong, so I fixed that and it still won't work. any ideas?

Post Sun Jun 22, 2003 12:14 pm

hey chris, do you know the exact location of the jumpholes?

Size matters not. Judge me by my size, do you?

Post Sun Jun 22, 2003 1:04 pm

you don't have to anwser my last question cause i know it allready. i found them myself

Size matters not. Judge me by my size, do you?

Post Sun Jun 22, 2003 3:39 pm

Watch out darthez, they might attack you for the info

_____________________________
Dont mistake Santa for Santa Claus
()xxxxxxx{}:::::::::::::::::::::>

Post Sun Jun 22, 2003 4:18 pm

maybe but ill just hand it over then :p

Size matters not. Judge me by my size, do you?

Post Mon Jun 23, 2003 11:41 pm

I feel bad for you darth, i still cant figure it it out either, ( i manually installed it to) so ill never know if i installed it right.

And when he gets to heaven
to Saint Peter he will tell:
One more soldier reporting sir
I've served my time in hell

Post Tue Jun 24, 2003 5:29 pm

Hi all.
There should be new FMA 1.1 on LR today. Or download from www.tygrys.bojarski.pl. Instalation procedure was fixed, there is a problem with FLMM 1.1 and big mods. Use 1.2 anyway.

Jumpholes are at NY(4) and in outer systems (Tau37, Omicron alpha, Omicron theta -far NorthEast) Check readme.txt for more. I haven't show sectors, it is fun to explore .

Tygrys

Return to Freelancer General Editing Forum