I've got a slight issue with the guns on the thing, they're WAY too big but I'm not sure how I can tone them down any. Sometimes they actually go through the nose of the shuttle.
Yeah, that's a common problem with custom ships. You've basically got to model your way around the guns (or if you want to take the hard route, design some yourself)... can you say scaling difficulties?
Anyway, it looks like I have a bit more texturing to do so I'll hop to it and let ya know how it turns out.
LOL, no shuttle's complete without a decent paintjob
Oh, BTW, any idea how I actually give the ship a name and description in the game?
You'd have to build your own .dll in VB or VC++, get FL to load the thing, and then point your ids_name and ids_info numbers to it. Zen's written a pretty extensive
tutorial on the subject
I also have an issue with the ship not showing (besides the guns) during the takeoff and docking procedures, is that normal?
It's not, but I have no idea how to fix *that* particular bug.
"no ship that small has a cloaking device" ==>> guess again
EDIT: actually, I do! Set the LODrange value in shiparch.ini to 0, 99999, 99999, 99999 and it should remain visible.
As well, I'm only getting 1 engine stream when there should be two, any ideas?
Mount another engine by adding a second HpEngine hardpoint to the model, and specify TWO exhaust nozzles in shiparch.ini (num_exhaust_nozzles = 2)
Little Lambda's shaping up nicely so far!
Edited by - Nephilim on 14-04-2003 23:17:47