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Issues with INI files

The general place to discuss MOD''ing Freelancer!

Post Mon Apr 14, 2003 11:58 am

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BTW: I take it you've created a custom .dll containing the shuttle's ID and infocard data? Because if you haven't, your ids_name and ids_infoX point to a non-existing resource.
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Errr, nope. Like I said it's my first time adding a ship to Freelancer so I'm not 100% sure what I'm supposed to do yet, as far as files go. It seems to be working now, besides the three small glitches I mentioned. Upside down, missing a part, and microscopic in size. Otherwise it's working fine. Can even see the semi-transparent cockpit glass on the front showing the inside of the ship. Any ideas?




~Jay~

Fortune favors the strong mind.

Post Mon Apr 14, 2003 12:02 pm

Give me a second to take the pics and upload them. This is funny...

~Jay~

Fortune favors the strong mind.

Post Mon Apr 14, 2003 12:04 pm

Well, modeling is REALLY not my area of expertise (I can hardly design a cube, let alone something more complex), but...


Upside down


So rotate the model 180 degrees around its longitudinal axis.


missing a part


Beats me.


and microscopic in size


Scale it up.

Edited by - Nephilim on 14-04-2003 13:04:23

Post Mon Apr 14, 2003 12:09 pm

Think it's missing the fin due to a forgotten texture file. The size is easily fixed if it's just the model that needs resized, as with the flipping. Here's the pic!

http://members.shaw.ca/jason.rathwell/Shiznit.jpg

IT'S DA FUBARed SHIZNIT!!!! *LOL*

~Jay~

Fortune favors the strong mind.

Post Mon Apr 14, 2003 12:11 pm

"Shuttle Tyderian, what is your cargo and destination?" LMAO

Post Mon Apr 14, 2003 12:16 pm

*LMAO*

I'm gonna work out the bugs in this thing which shouldn't take me more than 10 minutes or so. If ya stick around I'll drop you a copy if you like. Otherwise, got any way besides the forum I can yap with ya? This is kinda like a cheep chatroom the way we're usin it right now. *LOL*

Ahh, and one more thing I have to do with my code is add the comments for the two turrets. Not to mention jump the slot a bit so I can use bigger than level 3 weapons. *LOL*

~Jay~

Fortune favors the strong mind.

Edited by - Jackel on 14-04-2003 13:17:05

Post Mon Apr 14, 2003 12:25 pm

Heck yes I'll stick around, I can't wait to take it out for a spin Drop me a line (my email address should be listed in my profile) when you've ironed out those bugs

Post Mon Apr 14, 2003 12:32 pm

Alright, I fixed the stuff pertaining to the ship's hardports and I've increased the size and flipped it around. Now I'm gonna test it and if it works you should be getting an E-Mail shortly.... *LOL*

Post Mon Apr 14, 2003 12:35 pm

*grin*

Remember that, if all else fails, "size matters not"

Post Mon Apr 14, 2003 12:35 pm

Wow, I did something it didn't like cause it bombed bigtime. One sec, I'll try to fix the problem.

~Jay~

Fortune favors the strong mind.

Post Mon Apr 14, 2003 1:00 pm

OK... Got it working again. Had an error with my turret code. Now, I'm still missing the top fin so I'll have to have a look at my texture file here. As well It's still a bit small so I'll double the size again. Atleast it's upside right. *LOL*

~Jay~

Fortune favors the strong mind.

Post Mon Apr 14, 2003 1:14 pm

Well friend, it's takin a while and goin pretty slowly with these final bugs I'm workin out. Hopefully I'll get it to you today. Copied your E-Mail down so I can send as soon as it's done. Catch ya later and thanks for the help.

~Jay~

Fortune favors the strong mind.

Post Mon Apr 14, 2003 1:21 pm

Take your time, some things just can't be rushed. And you're welcome

Post Mon Apr 14, 2003 1:37 pm

Hey, just thought I would let you take a gander at how it's commin. I've got a slight issue with the guns on the thing, they're WAY too big but I'm not sure how I can tone them down any. Sometimes they actually go through the nose of the shuttle. Anyway, it looks like I have a bit more texturing to do so I'll hop to it and let ya know how it turns out. Oh, BTW, any idea how I actually give the ship a name and description in the game? I also have an issue with the ship not showing (besides the guns) during the takeoff and docking procedures, is that normal? As well, I'm only getting 1 engine stream when there should be two, any ideas?

Update = http://members.shaw.ca/jason.rathwell/Shiznit2.jpg

~Jay~

Fortune favors the strong mind.

Edited by - Jackel on 14-04-2003 14:38:20

Edited by - Jackel on 14-04-2003 14:39:25

Post Mon Apr 14, 2003 9:31 pm


I've got a slight issue with the guns on the thing, they're WAY too big but I'm not sure how I can tone them down any. Sometimes they actually go through the nose of the shuttle.


Yeah, that's a common problem with custom ships. You've basically got to model your way around the guns (or if you want to take the hard route, design some yourself)... can you say scaling difficulties?


Anyway, it looks like I have a bit more texturing to do so I'll hop to it and let ya know how it turns out.


LOL, no shuttle's complete without a decent paintjob


Oh, BTW, any idea how I actually give the ship a name and description in the game?


You'd have to build your own .dll in VB or VC++, get FL to load the thing, and then point your ids_name and ids_info numbers to it. Zen's written a pretty extensive tutorial on the subject


I also have an issue with the ship not showing (besides the guns) during the takeoff and docking procedures, is that normal?


It's not, but I have no idea how to fix *that* particular bug.

"no ship that small has a cloaking device" ==>> guess again

EDIT: actually, I do! Set the LODrange value in shiparch.ini to 0, 99999, 99999, 99999 and it should remain visible.


As well, I'm only getting 1 engine stream when there should be two, any ideas?


Mount another engine by adding a second HpEngine hardpoint to the model, and specify TWO exhaust nozzles in shiparch.ini (num_exhaust_nozzles = 2)

Little Lambda's shaping up nicely so far!

Edited by - Nephilim on 14-04-2003 23:17:47

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