Issues with INI files
I went through the trouble of making a Lambda Class shuttle in 3DS MAX, then edited it in MilkShape to add the hardports and textures, finely used UTF Edit to setup my MAP file, and finally copied the MAP and CMP files to my "ships/Lambda" directory. Only one problem, I can't seem to get the ship to showup in any location I put it in. Can anyone here tell me what I might have wrong in my INI files? I know it's probably something really stupid. I set the cost to 100 just for testing purposes and should have the ship located at Manhattan, if I have my base listings right.
~~~~~~~~~~~~SHIPARC.INI~~~~~~~~~~~
[Ship
ids_name = 237999
ids_info = 66570
ids_info1 = 66571
ids_info2 = 66608
ids_info3 = 66572
ship_class = 0
nickname = SW_lambda
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FREIGHTER
mass = 100.000000
hold_size = 300
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 12
shield_battery_limit = 12
hit_pts = 1300
DA_archetype = ships\Lambda\Lambda.cmp
material_library = ships\Lambda\Lambda.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01
~~~~~~~~~~~~~~~GOODS.INI~~~~~~~~~~~~~~~~
[Good
nickname = SW_Lambda_hull
category = shiphull
ship = SW_Lambda
price = 100
ids_name = 237999
item_icon = Equipment\models\commodities\nn_icons\or_fighter.3db
[Good
nickname = SW_Lambda_package
category = ship
hull = SW_Lambda_hull
addon = ge_be_engine_01, internal, 1
addon = rh_fighter_power01, internal, 1
addon = ge_s_scanner_01, internal, 1
addon = ge_s_tractor_01, internal, 1
addon = shield01_mark02_hf, HpShield01, 1
addon=LargeWhiteSpecial, HpHeadlight, 1
addon=contrail01, HpContrail01, 1
addon=contrail01, HpContrail02, 1
~~~~~~~~~~MARKET_SHIPS.INI~~~~~~~~~
[BaseGood
base = Li01_01_base
marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1
marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1
marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1
marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1
marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1
marketgood = SW_Lambda_package, -1, 1, 1, 0, 1, 1
etc.
etc.
etc.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now, I'm pretty new at this mod stuff, infact this is my first ship mod and I plan to attempt to do atleast 3 new ones a week seeing that I have a MASSIVE database of ship meshes in both LWO and 3DS formats. If there isn't anything wrong with this information could there be something wrong with my model maybe? Perhaps the MAT or CMP files need altering? I used nothing but TGA files for textures and followed the Borg Sphere tutorial to the letter, with slight changes do to hard-port placements.
I would like to send out a personal shout to not only the maker of that Tutorial, but the makers of the editing programs. Without you people, people like myself (who has very little programming knowledge but knows 3DS like the back of his hand) would never get to improve on anything. Keep up the AWSOME work!
Thanks in advance for any help you can give, and I will be making the ship available once I complete it. Who knows, some other famous Star Wars and Star Trek ships could be soon to follow if I figure the problem out.
Thanks again.
~Jay~
Fortune favors the strong mind.