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SW Ships Coming Up! (TIE and Xwing FLMM Version Released )

The general place to discuss MOD''ing Freelancer!

Post Sun Apr 06, 2003 10:31 am

omg. that defender looks soooo sexy

Post Sun Apr 06, 2003 10:43 am

I agree... those TIE's sure look nice... very nice... extremely very nice... ah, crap, they just look *enter strongest superlative you know here*.

Time to practice those long-thought-gone "Long live the Emperor!" shouts again...

T448 ... out.

Post Sun Apr 06, 2003 1:07 pm

Rapid...you've outdone yourself...goodness...can harldy find word...need help...drooling...

Post Sun Apr 06, 2003 2:35 pm

what is next on the list? battel ships or a death star?

Post Sun Apr 06, 2003 4:21 pm

I am stunned.

There are no words to describe how cool this is.

I am debating shutting my server down, and remaking it a Starwars Ships only mod server....Using these models....

Might wait on that until someone can make X-Wing, A-Wing, Y-WIng and B-WIng....

-Arg



Something Awful

Post Sun Apr 06, 2003 5:20 pm

I'd love to see an X-wing in Freelancer, the T-65XJ model. Ya know, the one with 3 torpedo launchers instead of just 2 with increased speed/maneuverability/shields I do have models of the TIE Fighter, TIE Defender, X-wing, B-wing, A-wing, SSD, ISD, and Death Star but their polygon count is too high for Milkshape. And even after I reduce it to a much lower level (if it still looks halfway decent) all the textures seem to disappear Sad, real sad, because I really want that SSD...

Post Sun Apr 06, 2003 5:54 pm

Please please include either the changes to the ini files, or (preferrably) the changes in the form of a mod script . If you do that, I'll immediately add them to the mod list in the FLMM sticky thread

Post Sun Apr 06, 2003 6:55 pm

Really, i'm having the same problem that the others are, that is indescribably cool. The Defender is... well, sexy, like they said. I can't wait to get my hands on these things. I think you should continue working on Starwars ships because you're doing such a good job. Did you get the issue with the *.sur file straightened out? A full SW mod would be so incredibly fun, i hope you don't stop!

Post Sun Apr 06, 2003 8:19 pm

I dont see it up on that site, but the main site is there...

And the noobs were like: woah[[!

Post Sun Apr 06, 2003 9:57 pm

yo, IGx89
i think there is a problem with your sectionreplace method, this is what i have and it keep giving me a error indicating section not found when i try to activate it. This is happens with all the mods currently included with flmm.

Error goes like follows:
Error: Unable to find section in 'E:\Freelancer\DATA\EQUIPMENT\market_ships.ini'
Error: problem activating 'TIE pack' on test run

This is what i have:
<data file="DATA\EQUIPMENT\market_ships.ini" method="sectionreplace">
<section>
[BaseGood
base = Li04_01_base
</section>
<dest>
marketgood = gf2_package, 4, -1, 1, 1, 0, 1, 1
</dest>
<source>
marketgood = tie_interceptor_package, 0, -1, 1, 1, 0, 1, 1
</source>
<dest>
marketgood = lf_package, 1, -1, 1, 1, 0, 1, 1
</dest>
<source>
marketgood = tie_fighter_package, 0, -1, 1, 1, 0, 1, 1
</source>
<dest>
marketgood = lfr_package, 1, -1, 1, 1, 0, 1, 1
</dest>
<source>
marketgood = tie_defender_package, 0, -1, 1, 1, 0, 1, 1
</source>
</data>

let me know, if you have a solution to this. Asap thanks. This is the last bit i need and then the pack will be released.

thanks for your patience....

rapid



Edited by - rapid on 06-04-2003 22:59:59

Post Mon Apr 07, 2003 1:39 am

Checking it out now...

Post Mon Apr 07, 2003 1:48 am

I copied and pasted that into a test script, and it didn't give me any errors. Maybe something I changed while working on FLMM v1.0 fixed it; I just released that, so see if the new version fixes it. (starts praying)

Post Mon Apr 07, 2003 1:53 am

i got same error again..

Error: problem activating 'TIE pack' on test run
Error: Unable to find a section in 'E:\Freelancer\DATA\EQUIPMENT\market_ships.ini'

same error shows up when i activating all the mods.. (either section in market_ships.ini not found or section in market_misc.ini not found)

rapid

Edited by - rapid on 07-04-2003 02:57:58

Post Mon Apr 07, 2003 2:07 am

Load FLMM and do Tools\Restore Backups, and try activating a mod again. If it still has errors, could you e-mail me your market_misc.ini and market_ships.ini files?

Post Mon Apr 07, 2003 3:07 am

I think I've fixed your problem; download the new v1.0.1 of FLMM to test it out.
It was a problem with extra, trailing spaces in lines in the ini files. For some reason, some people have them and they messed FLMM up.

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