Decado said"Well i've reinstalled FL, and not applied any mods, except for
>adding a tie as shown Xocyll's earlier example. i mean adding , not the
>replacing of a ship, and i think this is where my problem lies :/
>the only thing i did different from the exampe was to edit the
>nameresources.dll and create a name for it, and used that instead...the
>ship is purchasable, but invisible even in the ship trading area, a
>picture of it appear as you click on the icon to buy it.. and you can see
>it when u launch , dock or fly around, but only the person flying can see it
Ok as I said, I never bothered with the infocard aspect of things, but just now I masked out the other ships I had for sale at Pittsbugh and loaded the appropriate savegame.
Going to the ship dealer I see the Tie on the anti-gravity pad thing, and it shows when I'm in the equipment room doing weapons and such.
I don't do multiplayer since i'm one of those poor souls with 56K dialup.
I think you're likely find that everyone has to have _EXACTLY_ the same changes or else it won't know how to interpret the other players ships.
IE you have a Tie_fighter, and your friend has a tiefighter, with everything else the same, you'll each see your own ship, but you won't have a tiefighter defined in your shiparch.ini and he won't have a tie_fighter defined in his.
That's one of the main reasons I posted my settings, so people can just cut and paste (and add the missing right square brackets the board clips off) and avoid the naming issues.