Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

ship making

Working or planning to do some modifications in StarLancer? This is place to give and get help with all modification issues in StarLancer!

Post Wed Jun 16, 2004 8:30 am

ship making

I just started here and I would like to add ships to the community...only problem is.......I DON'T KNOW WHERE TO START!!! can anyone help me?

To kill is to live, the more firepower the better!

Post Wed Jun 16, 2004 8:41 am

also, I don't I don't have MilkShape 3D so if you can tell me where I can find another program, please tell me.

To kill is to live, the more firepower the better!

Post Thu Jun 17, 2004 2:25 am

another freeware 3d program you can use is Blender.

You'll also find links to tutorials for using blender there.

Post Thu Jun 17, 2004 3:12 pm

any way you can tell me where I can find starlancer related tutorials?

To kill is to live, the more firepower the better!

Post Thu Jun 17, 2004 11:56 pm

I don't think there are any.
If there were some, they were in this forum, and everything older than .. january(?) 2003 has been deleted :-/

What you need to do is, once you have your 3d modell (shouldn't have more than 2000 polygons), you need to export it to .3ds format, then save the textures as .bmp (indexed colors, using the palette files (.pal) that come with sledit) to the same directory.
Now, in SLEdit (after you hit the activate button) there's a Import tab, go there, there's a small area for the 3ds2shp converter. select the 3ds file, and convert it. after that, SLEdit should automatically import the ship.
you then can edit it's stats in the stats editor, and then you need to swap it with an existing SL ship.

Post Fri Jun 18, 2004 6:59 am

how do add missle hard points and guns?

To kill is to live, the more firepower the better!

Post Fri Jun 18, 2004 9:15 am

Okay! made a test fighter swicthed it, and it wont show up in SL
How do you fix this?


To kill is to live, the more firepower the better!

Post Sun Jun 20, 2004 12:00 am

Weapons and hardponts:
stupid me forgot to mention that: you need SLTool for that. load the .shp file, and with this you can place everything, and resize the model, if necessary.

IF you can't see the ship ingame (and really just can't see it, weapons etc still are there), then you probably have problems with the textures.
If when assigning missiles, they all kinda go in the same place, then the modell is probably scaled incorrectly, and you have to scale it up a bit in SLTool

Edited by - RubberEagle on 6/20/2004 1:04:25 AM

Post Wed Jun 23, 2004 8:56 am

Thanks for the help, should have a fighter going in the next two days. Don't know when I'll have time to upload it to here. I'll be in Philadelphia for two weeks (which is 8 HOURS from here) so if you don't here from me, thats why

To kill is to live, the more firepower the better!

Post Wed Jun 23, 2004 4:01 pm

Oh, one last thing, I open the file in SLTool and it won't show the wire frame, if I could fix this, I could make a fighter a day.

To kill is to live, the more firepower the better!

Post Thu Jun 24, 2004 12:59 am

does it show the textured fighter, or nothing at all?

Post Fri Jun 25, 2004 8:47 am

Nothing at all

To kill is to live, the more firepower the better!

Post Wed Jul 07, 2004 12:39 am

Hm... two possibilities: the ship is to small. try zooming or rescaling it.
the other one is that somehow the modell wasn't converted correctly.

If i remember correctly, there is somewhere in SLTool an option do activate/deactivate textures. ( I can't remember how SLTool behaves when it doesn't find textures for the ship.. it could be, that it displays them as invisible, so if you disable the textures, and you see a wireframe of the modell, you know that the textures are the problem... though SLTool only looks for the textures in the tcachehw.dat, so if you haven't imported the ship with SLEdit, the textures aren't there yet)

Post Wed Jul 07, 2004 2:58 pm

well, I run XP so i was renaming the file name (i.e #$%^#.blend --> #$%^#.3ds)
that was because I did not know how to export the file to .3ds format. if you could find out how to do that, I would be so grateful.

To kill is to live, the more firepower the better!

Post Mon Jul 12, 2004 1:33 am

you renamed the file?!?!?!?!?!?!?

ok, now that clears it up

I'll see what i can find out when i get back from work

Return to Starlancer Editing Forum