Thu Jun 17, 2004 11:56 pm by RubberEagle
I don't think there are any.
If there were some, they were in this forum, and everything older than .. january(?) 2003 has been deleted :-/
What you need to do is, once you have your 3d modell (shouldn't have more than 2000 polygons), you need to export it to .3ds format, then save the textures as .bmp (indexed colors, using the palette files (.pal) that come with sledit) to the same directory.
Now, in SLEdit (after you hit the activate button) there's a Import tab, go there, there's a small area for the 3ds2shp converter. select the 3ds file, and convert it. after that, SLEdit should automatically import the ship.
you then can edit it's stats in the stats editor, and then you need to swap it with an existing SL ship.