Oh a lot of new questions ^^
Well first, thank you for welcoming me to TRL. I am glad to finally be an active member of the forum community, having been a ghost here for sooo many years.
Anyway, I am a fan of Freelancer as much as the next guy here so you can rest assured some of the worries and wishes you have expressed for FL2 have already been considered for DSO (for us lazy Ascaronies) and implemented as well.
So, to the questions:
@Esquilax
I personally like the idea of adding a few astronomical phenomena to the game as well. It could serve a multitude of purposes both on the sides of gameplay and on the side of action. I cannot guarantee anything though, basically because we are currently concentrating very hard on the implementation of enough missions to fill 400 star systems. Suffice to say we will have a few surprises here and there, thats for sure. As for "show pieces", well we have a couple of things we want to show, but we will do it over a period of time. Don't want to give too much away too quickly
Things like gameplay videos which we will bring to TRL have already been offered and we will follow up on that. Screenshots, race info, weapons and Trailers will also come in the next month... hang on, we got Jan already... damnit, HAPPY NEW YEAR! *cough* anyway, some stuff will come THIS month so keep an eye out for it. Screenshots and desktop backgrounds, box art etc will also be made available as soon as the respective designs have been finalized. I will make a note of keeping the draft ideas though... we can always through them towards TRL ^^
@Indy11
As the version stands right now, we are all playing *cough* testing with the mouse controls. We basically want to put as much attention to mouse players as we do to Joystick players, so both are evenly matched.
@druid
Ascaron has always tried to make complex games. We excell at complex games actually. However, what we also excell at is making complex games EASY to play. That means if you know the basics of any space game, you will feel right at home in DSO. "Don't make it too easy!" I hear you scream. Trust me, with 6 races comes 6 ways of trying to figure out how to make life continuesly harder on the player and we have some very very good ideas from the guys here and we look forward to putting as many of those ideas as we can to good use. So no, you will not need a degree in astro physics, nor ten extra digits to fly the ship.
I also read here that you are concerned about the usage of Jumpgates. Well, we have them in every system but the DSO also has a hyperdrive, which enables the player to move from system to system without entering a gate first.