Post Sun Jan 28, 2007 8:46 pm

Source Release: Starflier

Source Release 14 - Starflier

--> Public Source Release <--
Current Naming Convention: Liberty Fighters

Release Quote: What kind of scrapheap is this thing?!


Known bugs
- The lights do not appear to be functioning correctly. The cause of this is unknown but may have something to do with not being bound to the parent scenenode correctly
- Release mode still does not function outside of a debugger. Somewhere along the line, a built-in error handler is shutting down the application because of some nasty error. It may have something to do with variable initialization.

Release Notes
- This is the first public source-only release of openlancer, coinciding with the first time openlancer's main executable and DLLs have been able to render models.
- This version displays a scene according to main.ini, which can be found under the data/scripts folder.
- As this is going to be the Main Menu scene, you can not move around in the scene. This state loads up a script file - not a system.
- All INI formats are temporary until the database engine is complete.
- Because the debug version of the EXE was not included (and it is the only version of the EXE that will run standalone) you must compile it yourself. If you really don't want to and want to see openlancer in action, i've uploaded debug binaries availible here
- A precompiled release binary of OLexport.exe has been included (and it works), you may use it to convert .3ds format models into Ogre compatible .mesh and .material formats. Your texture source files should not have spaces in them.
- The dependency issue should have been fixed with the included DLL, however this is not confirmed. If you attempt to compile and run Openlancer and you get an error, please report it.

Additional
This has been posted on the TLR openlancer forum because of the fact that the Openlancer website has crashed (again). If you have questions or concerns or have errors to report (what we like the most ), we have an IRC channel up and running 24/7

Network: DALnet
Channel: #Openlancer

Again, this release does not include (working) precompiled binaries, so you must have a copy of VC++ to compile. Also, openlancer makes use of the Microsoft Platform SDK. If you do not want to download an excessively large 400 meg file just to compile openlancer, i've created an alternate zip file containing all needed headers that is availible here.

Don't expect anything pretty yet


Openlancer Lead Musician and Programmer


Edited by - blackhole on 1/29/2007 10:37:41 PM