engine mod error?
hi, i've done some changes to the engines and the tractor beam
but i cant test them.. below r the changes i made and which files were modded
what this causes is make the game crash as soon as the 3 start movies finish playing, right after the FREELANCER logo disappears...
any ideas what i've done wrong?
misc_equip.ini
[Power
nickname = br_elite_power01
ids_name = 263724
ids_info = 264724
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2500
charge_rate = 50 ;<-- changed this from 248.. only change to this entry - im gonna try setting it to 100 to see if it changes anything
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false ;<-- what would it do if i changed this?
[Tractor
nickname = ge_s_tractor_01
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
max_length = 3500 ;<-- added 2000 to this (was 1500)
reach_speed = 4000 ;<-- added 2000 to this (was 2000)
color = 250.000000, 100.000000, 100.000000 ;<-- changed the color to something like red, i think. didnt get to test it yet because of the crash
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
engine_equip.ini
[Engine
nickname = ge_be_engine_01
ids_name = 263691
ids_info = 264691
volume = 0.000000
mass = 10
max_force = 449250 ;<-- changed this from 48000.. multiplied 599 (linear_drag) by 750, which is the speed i want for my booster (when i press the tab key)
linear_drag = 599 ;<-- decided not to change this.. i didnt know what it'd do to the rest of the ships' speed/whatever
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_br_smallengine02_fire
trail_effect = gf_br_smallengine02_trail
trail_effect_player = gf_br_smallengine02_playtrail
cruise_charge_time = 1 ;<-- changed from 5.. could have made it 0 to make it an instant cruise speed, but... i didnt want 100% instantenuity(sp?).. can i use decimals for this? like .5 instead of 1 for it to take half a second to chargeup?
cruise_power_usage = 10 ;<-- changed from 20... not sure what this does, but it seems obvious enough o_<
character_start_sound = engine_br_fighter_start
character_loop_sound = engine_br_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_br_fighter_kill
cruise_start_sound = engine_br_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_br_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true ;<-- i also changed this... i dont know if it matters or not, but i really dont like it when im under heavy fire and i cant use my booster anymore... heh
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
i made some notes about where i changed and what i changed it from.. made the changes bold
basically the ship i have is the bretonia heavy fighter - the one that looks like a type of an alien waterfrog... or something..... lol
have i done anything wrong?
have i forgotten to edit any other files?
have i not edited anything i would need to edit in these files?
edit: these are the only entries i edited in these files.. the game started to crash after i edited them - i dont think it was the engine_equip.ini file, mostly because i had forgotten to move the original file to the backup and rename the un-encrypted one..... heh
so im guessing its the misc_equip.ini file....?
if anyone could please point out what i did wrong..... or whatelse needs to be changed.... it'd be very much appreciated
~x marks the spot. step and burn!
Edited by - xkaliboor on 7/24/2007 7:23:25 AM
Edited by - xkaliboor on 7/24/2007 7:24:32 AM
Edited by - xkaliboor on 7/24/2007 7:29:35 AM
but i cant test them.. below r the changes i made and which files were modded
what this causes is make the game crash as soon as the 3 start movies finish playing, right after the FREELANCER logo disappears...
any ideas what i've done wrong?
misc_equip.ini
[Power
nickname = br_elite_power01
ids_name = 263724
ids_info = 264724
volume = 0.000000
mass = 10
DA_archetype = equipment\models\hardware\li_fusion_reactor.3db
material_library = equipment\models\hardware.mat
capacity = 2500
charge_rate = 50 ;<-- changed this from 248.. only change to this entry - im gonna try setting it to 100 to see if it changes anything
thrust_capacity = 1000
thrust_charge_rate = 100
lootable = false ;<-- what would it do if i changed this?
[Tractor
nickname = ge_s_tractor_01
ids_name = 263744
ids_info = 264744
volume = 0.000000
mass = 10
max_length = 3500 ;<-- added 2000 to this (was 1500)
reach_speed = 4000 ;<-- added 2000 to this (was 2000)
color = 250.000000, 100.000000, 100.000000 ;<-- changed the color to something like red, i think. didnt get to test it yet because of the crash
operating_effect = tractor_beam
tractor_complete_snd = tractor_complete
lootable = false
engine_equip.ini
[Engine
nickname = ge_be_engine_01
ids_name = 263691
ids_info = 264691
volume = 0.000000
mass = 10
max_force = 449250 ;<-- changed this from 48000.. multiplied 599 (linear_drag) by 750, which is the speed i want for my booster (when i press the tab key)
linear_drag = 599 ;<-- decided not to change this.. i didnt know what it'd do to the rest of the ships' speed/whatever
power_usage = 0
reverse_fraction = 0.200000
flame_effect = gf_br_smallengine02_fire
trail_effect = gf_br_smallengine02_trail
trail_effect_player = gf_br_smallengine02_playtrail
cruise_charge_time = 1 ;<-- changed from 5.. could have made it 0 to make it an instant cruise speed, but... i didnt want 100% instantenuity(sp?).. can i use decimals for this? like .5 instead of 1 for it to take half a second to chargeup?
cruise_power_usage = 10 ;<-- changed from 20... not sure what this does, but it seems obvious enough o_<
character_start_sound = engine_br_fighter_start
character_loop_sound = engine_br_fighter_loop
character_pitch_range = -50, 25
rumble_sound = rumble_h_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_br_fighter_kill
cruise_start_sound = engine_br_cruise_start
cruise_loop_sound = engine_br_cruise_loop
cruise_stop_sound = engine_br_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = true ;<-- i also changed this... i dont know if it matters or not, but i really dont like it when im under heavy fire and i cant use my booster anymore... heh
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180
i made some notes about where i changed and what i changed it from.. made the changes bold
basically the ship i have is the bretonia heavy fighter - the one that looks like a type of an alien waterfrog... or something..... lol
have i done anything wrong?
have i forgotten to edit any other files?
have i not edited anything i would need to edit in these files?
edit: these are the only entries i edited in these files.. the game started to crash after i edited them - i dont think it was the engine_equip.ini file, mostly because i had forgotten to move the original file to the backup and rename the un-encrypted one..... heh
so im guessing its the misc_equip.ini file....?
if anyone could please point out what i did wrong..... or whatelse needs to be changed.... it'd be very much appreciated
~x marks the spot. step and burn!
Edited by - xkaliboor on 7/24/2007 7:23:25 AM
Edited by - xkaliboor on 7/24/2007 7:24:32 AM
Edited by - xkaliboor on 7/24/2007 7:29:35 AM