WARNING:General:Engine: destroy_joint:
This error is driving me nuts as i cant find the cause and it crashes the server...
WARNING:General:Engine: destroy_joint: Failing to disconnect -1 <- 128860520, not connected.
the <- 128860520 changes most times..
heres my shiparch entry for the ship
[Ship
ids_name = 458900
ids_info = 458884
ids_info1 = 458885
ids_info2 = 459834
ids_info3 = 458886
nickname = mirage
ship_class = 1
mission_property = can_use_berths
type = FIGHTER
fuse = intermed_damage_smallship02,0.000000,1000
fuse = intermed_damage_smallship03,0.000000,500
num_exhaust_nozzles = 2
LODranges = 0, 5000
max_bank_angle = 35
camera_offset = 10, 50
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 20
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
DA_archetype = SHIPS\mirage\mirage.cmp
material_library = SHIPS\mirage\mirage.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = SHIPS\or_elite.ini
distance_render = 5000
explosion_arch = explosion_ku_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
shield_battery_limit = 90
nanobot_limit = 90
hit_pts = 11300
hold_size = 75
linear_drag = 1
mass = 140
hold_size = 20
steering_torque = 16700, 16700, 16700
angular_drag = 10000, 10000, 10000
rotation_inertia = 1000, 1000, 1000
HP_tractor_source = HpTractor_Source01
shield_link = l_elite_shield01, HpMount, HpShield01, HpLic
hp_type = hp_freighter_shield_special_1, HpLic
hp_type = hp_thruster, HpThruster01
hp_type = hp_torpedo_special_2, HpTorpedo01, HpTorpedo02
hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02
hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
hp_type = hp_elite_shield_special_10, HpShield01
hp_type = hp_elite_shield_special_9, HpShield01
hp_type = hp_elite_shield_special_8, HpShield01
hp_type = hp_elite_shield_special_7, HpShield01
hp_type = hp_elite_shield_special_6, HpShield01
hp_type = hp_elite_shield_special_5, HpShield01
hp_type = hp_elite_shield_special_4, HpShield01
hp_type = hp_elite_shield_special_3, HpShield01
hp_type = hp_elite_shield_special_2, HpShield01
hp_type = hp_elite_shield_special_1, HpShield01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
no breakaway bits, so why is this happening, i cannot fathom it out at all folks.
Unicornz