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C++
Do you want to start editing Freelancer, but have no clue where to begin? This is the place for you to find things and talk about getting started on Freelancer Modding
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Can C++ be useful when creating mods etc. for Freelancer
to be more exact:
nope
not really, at least its not used for modding in a direct way - i.e. mods are not written in C++.
they are (except new ship models and graphics and some animations) in the INI format. very basic, very simply.
C++ isnt much use for that unless you want to write modding tools yourself.
Fjord
nope

they are (except new ship models and graphics and some animations) in the INI format. very basic, very simply.
C++ isnt much use for that unless you want to write modding tools yourself.
Fjord
textures - by means of ship skins are possible. read some threads in the 3d modelling forum here, the guys over there know that kind of stuff.
to the engines: we cant create completely new "textures" for those, but you can use all existing engine FX for that. im sure you'll find one that fits.
look in the file engine_equip.ini
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail
(taken from a starflyer) - just replace these lines with entries that you find in the rest of the file. kusari, rheinland, bretonia, liberty, all those engine effects are in there - you just have to pick the right ones.
(i leave it to u o find out which is which
)
Fjord
to the engines: we cant create completely new "textures" for those, but you can use all existing engine FX for that. im sure you'll find one that fits.
look in the file engine_equip.ini
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail
(taken from a starflyer) - just replace these lines with entries that you find in the rest of the file. kusari, rheinland, bretonia, liberty, all those engine effects are in there - you just have to pick the right ones.
(i leave it to u o find out which is which

Fjord
here is 1 of the guns i am useing in my mod ,try it :
write it in \DATA\FX\effects.ini
[Effect
nickname = gf_dyson_shieldgen_impact <- use it to change in \DATA\Equipment\weapon_equip.ini
effect_type = EFT_WEAPON_IMPACT
vis_effect = gf_dyson_shieldgen
[Effect
nickname = gf_dyson_shieldgen_proj <- use it to change in \DATA\Equipment\weapon_equip.ini
effect_type = EFT_WEAPON_PROJ
vis_effect = gf_dyson_shieldgen
vis_generic = gf_dyson_shieldgen
[Effect
nickname = gf_dyson_shieldgen_flash <- use it to change in \DATA\Equipment\weapon_equip.ini
effect_type = EFT_MUZZLE_FLASH
vis_effect = gf_dyson_shieldgen
write it in \DATA\FX\effects.ini
[Effect
nickname = gf_dyson_shieldgen_impact <- use it to change in \DATA\Equipment\weapon_equip.ini
effect_type = EFT_WEAPON_IMPACT
vis_effect = gf_dyson_shieldgen
[Effect
nickname = gf_dyson_shieldgen_proj <- use it to change in \DATA\Equipment\weapon_equip.ini
effect_type = EFT_WEAPON_PROJ
vis_effect = gf_dyson_shieldgen
vis_generic = gf_dyson_shieldgen
[Effect
nickname = gf_dyson_shieldgen_flash <- use it to change in \DATA\Equipment\weapon_equip.ini
effect_type = EFT_MUZZLE_FLASH
vis_effect = gf_dyson_shieldgen
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