Sun Sep 25, 2005 11:55 pm by Argh
Gonna repeat myself for the millionth time on this topic. As always... and as one of the more experienced project leaders on this site... don't take this personally, because I'm just being honest with you, and I'm not implying you're stupid, lazy or unprepared to make a FL mod...
If you want help, describe the objectives of your project in as much detail as possible. Nobody who actually knows what they're doing is going to drop everything and work for you, for free, with no idea what you're planning to build. Building a mod is a lot of work... if you want people to work for free, present a detailed idea, not just a one-paragraph "Plz hlp meh, I want to bild a mod" post.
If you're an artist (which, given that you're basically looking for a coder, looks like it might be the case), show screenshots of your work, to get people interested in what you're doing. If you're not an artist, nor a coder... um... then why do you think you're remotely qualified to lead a mod team? Just being real here...
If you're a coder... um... why do you need this kind of help? Write up your design plan and explain why this is a big enough project that you really do need more coding expertise.
Lastly... I'll let you in on a little secret... if you really want good help to show up... build your first version of the mod, or a fair percentage of the art assets... THEN ask for help. People with more skill and better work ethics tend to stay far, far away from projects that are still mainly vaporware, because we all know how often these fail. In short... if you want help, show people that you're serious about completing your project... and build enough content that people can see that you're worth working with.
At any rate... good luck with your project.