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FL2 mod

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Post Thu Jul 14, 2005 1:14 am

FL2 mod

This is gonna be big

Before we plan any thing i need... basicly every one

we will be making basicly a mod that would be like a freelancer 2

if we can get enough people we will open a post askin what u all want out of fl2

i know u all think ahh it will never work then basicly it wont for you, if we get enough people this will work.

we will be making every thing

so if u want to try and give this a go leave a message.

( also admins if we get a lot of people wanting to help can u sticky this plz )

all u gotta do is leave a message on what u can do, as i said we need every one, if modding teams would join us it would be cool.

Edited by - some_guy on 7/14/2005 12:27:05 PM

Edited all caps.

Edited by - Finalday on 7/28/2005 3:31:58 PM

Post Thu Jul 14, 2005 3:47 pm

Heym8 this is what i was trying to go off of with the DarkWorks Mod team...so if ya want you can join the DarkWorks as a head guy m8 so far it would be just me and you...

Was Up

Post Thu Jul 14, 2005 5:47 pm

I can make custom systems using FLE, thats basicly all i can do...

Post Thu Jul 14, 2005 10:51 pm

This huge and great FL2 mod has been in the making since FL was released. Every so often someone suggests making it. First try getting a team togeather, make some mods and then think of making something big. Also maybe you should try learning a bit about modding yourself, coz most new teams fall apart due to lack of members. If the team leader can do a bit of everything then you won't get stuck. Don't take all this the wrong way, I'm just trying to save you the time and effort. I know all this from personal experience. After making a few models I started my own team planning to make a big TC mod. Eventually the project sunk cause we had no system makers. Good Luck

Post Fri Jul 15, 2005 1:52 am

well i cxan make systems, u fancy joining us

Post Fri Jul 15, 2005 4:28 am

To get people interested, you usually have to be able to specify some of what you wish to accomplish.........as well as giving them faith in your abilities (ie showing your working upon it). Making large mods takes alot of time, and trying to get strangers to get on board and dedicated, without much information to lure them, is not easy.

Try listing changes you are aiming for, showing images of what you have accomplished. If you have no ideas/no knowledge of modding, then you are going to find it exceptionally tough to motivate, lead and persuade people to join/work.

Post Fri Jul 15, 2005 5:46 am

ok then.

Basicly what we are going to try and do is this

we will be making ALL new systems
new system looks
Whole new sets of guns and equipment
new ships ( flyable capital ships )
factions
cargo
new cash limit
player looting
a new hud layout
new sound f'x


what we want is to change every thing, we dont want any thing from the old freelancer basicly, we need to make it look like its a new game

i can do the following thing my self:

Make systems
edit factions
code ship hardpoints
make new wepons and equipment

we rly need ur help for this to work guys

if we get enough people ill get us a from board to start working from





Edited by - some_guy on 7/15/2005 6:56:37 AM

Post Fri Jul 15, 2005 6:19 am

some_guy, i used the email that is in your profile and added it to my MSN list, im not sure if you use MSN, you can also email me at [email protected] if you want to get a hold of me...

Post Fri Jul 15, 2005 9:51 pm

I'd like to help.

I know a little about Info card makeing. And are reading up on other MOD makeing abilities.

But I think my best area of help is ideas and good story writeing...

Post Fri Jul 15, 2005 10:01 pm

I can also make info cards for things, but i dont get very many origional ideas...

Post Sat Jul 16, 2005 1:45 am

cady i e-mailed u m8

we aint doing a story line imm sad to say, just a online mod

Post Sat Jul 16, 2005 8:24 am

I still think I could help.

Post Sat Jul 16, 2005 5:07 pm

man we still need lots of people.

Post Sun Jul 17, 2005 4:01 am

a few moddlers would be cool

Post Sun Jul 17, 2005 5:43 am

If you want a good place to start from, check out my XML Toolkit Mod 1.2. It was made for projects like this one I don't have time to help you (or other teams) with one-on-one coding/modeling/sound/all the other stuff Argh does, but my devkit keeps getting better and more useful- the current version features everything from greatly enhanced AI to easy-to-code tools for changing the game's weapon balance and many other things. Go check it out- it comes with documentation to help you get started, and is pretty useful even if you're going to build a TC.

1.3 is going to have a lot've new cool things in it that will further enhance the FL playing experience, which you are more than welcome to "borrow" from. And also check out the latest version of the Flak88 mod- Foxer01's mod has all sorts of interesting code tidbits, and is more than worth looking at if you're wondering how to code some of the trickier things in FL

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