Thanks. If you want, I can check the calculator too for any errors (well, I'll do that anyway, but it's always good to ask
)
Also I've had an idea: maybe you (or I) could sum it all up for new players, leave out all the technical details, and write a second very simple 'how to' guide. For example, the section on secrecy could look like: (compare this to according section of the manual)
Secrecy is another action that may be used in this part of the turn. There are a number of secret bases in Sirius, or bases that are known by only a few people. These bases must be found before they can be attacked or blitzed. The bases are:
<bases list>
In order to find a secret base, you need to send some ships looking for it. You choose the fleet to search for the base, and the base to search. Your search can end in the following ways:
- Your entire fleet is lost in space and never heard from again.
- Your fleet doesn't find the base and returns safely home.
- Your fleet finds the base, and returns without any problems. The base's location is now known to you, you can attack or blitz it.
- Your fleet finds the base, but is enganged by enemy force. Now, multiple things can happen:
-> Your ships defeat the enemy force stationed there. You can try to capture or destroy the base and its location is now known to you.
-> Some of your ships retreat from the battle. You now know the location of the base.
-> Entire your fleet is wiped out by the enemy. The base remains hidden.
New players don't need to know all the details about chances, random numbers, or what is used to calculate what. All that is needed is 'how do I build a base?' or 'how can I defend myself against raids?' - just the simple things to understand what's going on.
Edited by - Lord Emperor on 4/17/2006 6:25:26 PM