Important Message

You are browsing the archived Lancers Reactor forums. You cannot register or login.
The content may be outdated and links may not be functional.


To get the latest in Freelancer news, mods, modding and downloads, go to
The-Starport

Control Your Own Faction: Part 5- The Redemption: Game Threa

Read, add and comment on excellent written stories by fans, set within the Freelancer universe

Post Wed Mar 30, 2005 10:37 am


The Xenos have a surplus of Metal We offer Metal at the rate of 1 metal for 1.5 gas (you must by an even number of metals) or you can give 2.75 credits per metal(must be purchased in sets of 4) The Xenos are also offering priority targetting if we have good relations and share a common enemy that enemy will become a priority target. To gain these offers however you must be either Zoners or IMG or pay for the past by giving the Xenos 3 Large Miners or 300 Credits or 3 Gunboats

Post Wed Mar 30, 2005 10:38 am

Hogosha Turn 2:

Base:
Kabuicho Depot, New Tokyo ( hidden)
Shinagawa Station, new Tokoyo

Economic Union money:
455 Credits
68 Gas
50 Metals

income from the Hogosha:
60 credits
3 gas
2 meatls

Building
1HF wing
Costs:
10C,2M,1G

Left fo hogosha income:
50C, 2 G, 1 M

Ships:
30LF,13HF at NT

No movements:
15 Lf and 5 HF from kabuicho to shinagawa

Battle:
None

Dipolmacy:
Kusari and Samura:
The Hogosha officially announce an aceptance of alliance to both Kusari and Samura.

Standings:
Corsairs- neutral
Junkers- unfriendly
Outcasts- neutral
IMG-neutral
Bretonia- neutral
Samura- Very friendly ( economic union and alliance)
Rheinland- neutral
Liberty- neutral
Kusari-Very Friendly ( econmic union and alliance)
Bundschuh-neutral
Zoners-neutral
Ageria-neutral
DSE-neutral
Mollys-neutral
Lane Hackers-neutral
Xenos- very unfriendly

Post Wed Mar 30, 2005 12:00 pm

Molly's: Turn three

Initial Bases and Forces:
1 small station (Arronmore) Dublin system
30LF
10HF

Income:
25 Credits 35-10(trade deal)
5 Gas (TradeDeal)
4 Metals

Purchases:
Improved labs research
5LF wings

Balance:
235 Credits
3 Gas
16 Metals

Unit Placement:
5LF wings - Dublin(Arronmore Base)

Movement:
What happended to the exploration party i sent out in turn two?
20LF + 10 HF To Search for Graves Station BMM, Dublin.

Battles:
Only at graves if need be.

Diplomacy:
I merely wish to expand my empire, and to make it more powerful.

Faction Relations:
Kusari - supportive
Hogosha - neutral
Corsairs - Friendly
Outcasts - neutral
Junkers -neutral
Zoners - Neutral
Ageira - Neutral
Liberty - supportive
Bretonia - freindlyl
Rheinland - Supportive
Bundschuh - Neutral
IMG – very friendly
Samura - supportive
DSE - supportive
LaneHackers - Neutral
Xenos - Neutral

Edited by - Cerberus-ProjectValhalla on 3/30/2005 1:54:15 PM

Post Wed Mar 30, 2005 12:15 pm


Message to The Creator, of the Liberty Goverment. HIGH PRIORITY!

This is an urgent call. Sooner this day our intelligence reported large forces of Xeno ships in both Hudson and Colorado system, maybe even more than 50 fighter wings. Now, according to our alliance declaration, we ask you for help. Even if we have greatly increased patrols on our bases, and we can handle small hit-and-run attacks, we will be defenceless against one massive strike. And if Xenos are alerady preparing, then we dont have much time to spare. We need help with our defences, or we might be forced to withdraw from the system, or even lose our base.
If they manage to do this, they will be free to invade Texas system, without danger of our forces attacking from behind. The pirate threat must be stopped now or they will soon become too strong and we will both risk major casualties. We have declared neutrality earlier, but we understand the danger that awaits us.


@ All:

DSE setting prizes for technologies

From now, factions are allowed to officially ask for building Jump Gates, Trade Lanes and Bases from the Deep Space Engineering. This offer is opened to all lawful factions throughout Sirius Sector.

Jump Gates
Base price of a Jump Gate (in fact 2 Gates, 1 in each system) together with Trade Lane connection of both Jump Gates to bases of your choice, is varying between 500-700 Credits, depending mainly on the distance between chosen systems. You can lower this price by:
- providing us the resources needed to construct Jump Gates - 50 units of Metal in total, will lower the resulting price by 50 Credits
- providing fighter escort on at least one side of the Jump Gate will lower the cost by 25 Credits for each side you will defend. Acceptable fighter escort is at least 30 fighter wings of your choice, with a Cruiser or Gunboat counting as 5 fighter wings, and a Battleship counting as 10 wings.
So in total you can lower the price up (down?) to 400-600 Credits.
The construction of a Jump Gate link will be finished in 2 standard months from its start. After that, both Jump Gates will be given fully to your control and we take no responsibility for their protection or further usage.

Space Stations
Base prices for Space Stations are as follows:
Small Space Station - 150 Credits
Large Space Station - 300 Credits
Capital Ship Shipyards - 200 Credits
You can lower the prices similary to Jump Gates:
- by providing the needed resources you can lower the price of a Space Station by 1 Credit per Commodity Unit provided. Note: You can either provide all of needed commodity, or none. Partial deals are not accepted. However, you can provide one required commodity and pay for the other.
- by providing fighter escort on the Station construction site will lower the cost by 25 Credits. Acceptable fighter escort is at least 30 fighter wings of your choice, with a Cruiser or Gunboat counting as 5 fighter wings, and a Battleship counting as 10 wings.

All prices are subject to change.


OOC: Chessalavakia - I have tried to blitz Pueblo (ageira base in Colorado) too. I think that either you cant do that, or if we both roll a succes, the base will belong to me, because I made my post sooner. And dont except any bribes from me or Liberty.

Edited by - Lord Emperor on 3/30/2005 1:45:34 PM

Post Wed Mar 30, 2005 12:26 pm

Ah, sorry. Missed that one.

Lord Emperor Researched Impoved Labs (last turn) - 2 - Success!

And I always judge by who posted first so if you win, you win and Chess won't get a chance.

Post Wed Mar 30, 2005 12:28 pm

IMG/Zoners Turn 3

Bank Credits: 70
Foundation- 100
Trade- 10

Bases:
Bering- Freeport 2 (Large)
Cambridge- Cardiff Mining Facility (Small)
Dublin- Battleship Hood (Small), 2 Small Metal Miners
Kepler- Ames Research Station (Large)
Magellan- Freeport 4 (Large)
Omega-3- Freeport 1 (Large)
Omega-7- Friestadt Base (Small)
Omega-41- Freeport 4 (Small)
Omicron Theta- Freeport 9 (Large)
Sigma-13- Freeport 13 (Small), Carson Mining Facility (Small)
Sigma-17- Freeport 7 (Large)
Tau-23- Freeport 12 (Small) (H), Java Station (Small) (H)
Tau-29- Freeport 6 (Large)
Tau-31- Freeport 11 (Large), Holman Outpost (Small)
Tau-37- Freeport 10 (Large) (H), Falkland Base (Small) (H), 3 Small Metal Miners

Total credits from bases: 300

TOTAL CREDITS: 480

Purchases:
50 LF wings
2 Small Stations

-400 credits

Placing:
Small Station Freeport 13 in Sigma-13
Small Station Carson Mining Facility in Sigma-13

Units:
Bering- 30 LF, 20 HF
Cambridge- 20 LF, 10 HF
Dublin- 20 LF, 10 HF
Kepler- 30 LF, 20 HF
Magellan- 30 LF, 20 HF
Omega-3- 30 LF, 20 HF
Omega-7- 20 LF, 10 HF
Omega-41- 20 LF, 10 HF
Omicron Theta- 30 LF, 20 HF
Sigma-17- 30 LF
Tau-23- 35 LF, 10 HF
Tau-29- 30 LF, 20 HF
Tau-31- 40 LF, 10 HF
Tau-37- 70 LF, 30 HF

Current Bank Status:
80 Credits
213 Gas
266 Metals

Movement:
None

Attacks:
Blitzing Tau-31 CS (11)
Blitzing Planet Harris (14)


Unresolved:
Above only.

Trade:

3 Gas for 10 credits per turn to Mollys

Diplomacy:


Faction Relations:

Kusari - Alliance
Hogosha - Neutral
Corsairs - Supportive
Outcasts - Unfriendly
Junkers - Unfriendly
Spa and Cruise - Supportive
Liberty - Supportive
Bretonia - Alliance
Rheinland - Alliance
Bundschuh - Unsupportive
Xenos - Friendly
DSE - Supportive
Samura - Alliance
Mollys - Alliance, Trade Agreement
Hackers- Neutral

Ship Stats: (FA/CA/FD/CD)

Hawk LF- 3/1/3/1
Falcon HF- 4/2/4/2
Eagle VHF- 5/3/5/3
Modified Bretonian Gunboat- 6/4/6/4
Modified Bretonian Cruiser- 7/5/7/5
Modified Bretonian Battleship- 9/6/9/6

Post Wed Mar 30, 2005 12:39 pm

@Lord Emperor if you get it you'll lose it next turn anyways

Post Wed Mar 30, 2005 12:47 pm

@ Chess - same for you

Post Wed Mar 30, 2005 12:50 pm

Wilde, you may NOT blitz Gas Miners!

The Rules say:


Large Gas/Metal Miners- All dockable Gas or Metal Miners. There are only two: Naha and Ogashawa.


and then:


Gas/Metal miners may NOT be blitzed.

Post Wed Mar 30, 2005 12:54 pm

And he cant blitz more bases in one turn, right?

Post Wed Mar 30, 2005 1:00 pm

No. I am the only one who can do that since I am controlling two factions right now. You get one per faction per turn.

Post Wed Mar 30, 2005 1:04 pm

A quote from his post:

Blitz attempts: Gas Miner Ogashawa (14), Douglas Station (11), Rugen station (11)

Thats what I mean.

And I figured out that you can do that, and it would be good if you posted which faction blitzs which base.

Post Wed Mar 30, 2005 1:10 pm

C-PV - I'll get on it now.

C-PV sent out an exploration party - 6 - No luck. The party returns without anything to report.

Post Wed Mar 30, 2005 1:34 pm

At least they returned without nomads following them. BTW what does actually happen if the nomads come and follow you home? Sirius Blows up except the dublin system?

Post Wed Mar 30, 2005 1:35 pm

With ship locations in systems could people specify where exactly in systesm their ships are so attacks on bases would be more clear cut.

Return to Freelancer Fan Fiction