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The Control Your Own Faction RPG: Part 3, The Age of War- Th
Read, add and comment on excellent written stories by fans, set within the Freelancer universe
The comment about Rheinland and capital ships was a reference exclusively to round 1. Specifically, to where Rheinland had something on the order of 2000 battleships, 1500 warships, 1000 ultimate warships, and 500 super ultimate warships, or whatever. It was more than anybody could reasonably expect even a major galactic government to have, let alone something as comparatively small as Rheinland, with only ten or twenty systems to its name.
I mean, in the original game even a single battleship was a rarity and viable threat. I suspect that, in said original game, Rheinland had about fifteen battleships, and that was as big as they got. So you can imagine by surprise at seeing this country, having expanded a bit, though not enough to really make a difference, counting stuff bigger than cruisers in 4 digit numbers.
This is what I meant when I said that round 1 lacked structure. People get away with navies of obviously ridiculous sizes, meaning that newcomers need to build hastily to catch up. (Not endorsing Richardson, of course; what he did was just plain ridiculous)
I happen to prefer Round 4 Classic, by far. And in case your worried, the entire Promotheus incident is dead, dead, dead. Since you still seem angry about it, the entire reasoning is this:
1. The Rheinland/Hispania War, which had been the center of the game up until that focus, was more or less over. Rheinland had an indisputable advantage, and was poised to slowly crushed the Hispanics as they valiantly fought to protect themselves, and in all honesty they deserved better than that.
2. The lack of structure made the possibility of any continuance of the round after the battle unlikely. When Hispania died, that was going to be the end of it.
Larings was not intended to make it into a fanfic, or anything of the sort. He was supposed to be a viable enemy force - a seperate faction, if you will. My biggest mistake was in miscalculating how fast I could make his personal fleet size grow, and I take responsibility for some of the problems that round ended with.
I mean, in the original game even a single battleship was a rarity and viable threat. I suspect that, in said original game, Rheinland had about fifteen battleships, and that was as big as they got. So you can imagine by surprise at seeing this country, having expanded a bit, though not enough to really make a difference, counting stuff bigger than cruisers in 4 digit numbers.
This is what I meant when I said that round 1 lacked structure. People get away with navies of obviously ridiculous sizes, meaning that newcomers need to build hastily to catch up. (Not endorsing Richardson, of course; what he did was just plain ridiculous)
I happen to prefer Round 4 Classic, by far. And in case your worried, the entire Promotheus incident is dead, dead, dead. Since you still seem angry about it, the entire reasoning is this:
1. The Rheinland/Hispania War, which had been the center of the game up until that focus, was more or less over. Rheinland had an indisputable advantage, and was poised to slowly crushed the Hispanics as they valiantly fought to protect themselves, and in all honesty they deserved better than that.
2. The lack of structure made the possibility of any continuance of the round after the battle unlikely. When Hispania died, that was going to be the end of it.
Larings was not intended to make it into a fanfic, or anything of the sort. He was supposed to be a viable enemy force - a seperate faction, if you will. My biggest mistake was in miscalculating how fast I could make his personal fleet size grow, and I take responsibility for some of the problems that round ended with.
At the end of the day, the original was just an experiment. Lessons were learned, rules made, now look. Everything evolves from something, and considering no one had tried anything like the original before, i would say it went rather well if you look to see where it is now. The fleet sizes just haven't happened since the original, until now maybe.No one cheated in the first one, there were just no rules in place to limit fleet sizes or "God-modding" . It won't happen in CYOF 4.
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