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The Control Your Own Faction RPG: Part 3, The Age of War- Th

Read, add and comment on excellent written stories by fans, set within the Freelancer universe

Post Tue Jan 11, 2005 9:18 am

True, there needs to be at least a rule about nationalizing, perhaps a 1-10 deal.

And I had 5 Battleships at the end too, and Code had more I think.

Post Tue Jan 11, 2005 9:37 am

What I need most right now is someone who is good at programming in java. I have an idea of a program to calculate battle results based on the current battle rules, I just haven't been able to figure out how to make it work. If you know anyone who could help me out have them e mail me. If I can get this program to work the way I want it will nearly eliminate the need for battle judges, meaning you could get your battle results in hours or minutes rathe than days. Deep down I think that the lag in random number based results has been the achillies heel of every CYOF since we went to the stats based system.

I just remembered the other rule change we need to make. Technology needs to be made non- transferable (with the exception of stealing cap ship designs). In other words if I sucessfully researched bombers for example, then I would not be allowed to simply "give the plans" to my allies thus enabling them to make bombers without research. I would still be allowed to sell bombers that I have already built, but they would have my stats, and would only be available so long as I had an excess number to sell. Otherwise the whole idea of research is made pointless since one faction can research and simply give the plans to everyone else.

Finally there is no need to do away with the limits on how many ships can be built during a turn. I necessary I can modify the current calculator to tell a player what their build limit is based on the number of bases and shipyards they have.
The limit on building was meant to pervent the ridiculous rates of fleet production that were a problem in the first CYOF.

Post Tue Jan 11, 2005 1:53 pm

jacob--WTF???? When I brought up exactly that argument that VD is now presenting you said no, it makes sense for Houses to nationalize their corporations. And now you agree? WTF??

Post Tue Jan 11, 2005 2:37 pm

Hey, codename, you were supposed to be guarding your systems, not going off on your own and letting the pirate's leauge waltz around.

Post Tue Jan 11, 2005 2:45 pm

So you're saying I should have stuck my neck out for you because I was gracious enough to allow you to operate in my systems? That doesn't really make sense.

Post Tue Jan 11, 2005 3:02 pm

An interesting fact about CYOF 3: The pirate's League was never dissolved. Almost never anyway. Triyun dissolved it for about 3 days, then reformed it and started the plan to overtake Bretonia.

richardson--two words: STOP WHINING.

that's all I have to say.

Post Tue Jan 11, 2005 4:23 pm

Wilde, you may have misunderstood me because I was in a hurry above.

I think nationalizing DOES make sense, but I think in order to nationalize corperations, there should be a 50/50 chance, so it is not fair to the small factions.

Post Tue Jan 11, 2005 4:34 pm

PROMOTION TIME!

New Admirals:
ww2jacob

New Aces:
Gunblader
Triyun
Roc
Omega Chief

New Veterans:
Red_Dude
The Creator

Wear 'em with pride!

Post Tue Jan 11, 2005 5:18 pm

...and I suppose people like VD richardson and me will become Admirals about a week into the new one?

Post Tue Jan 11, 2005 5:30 pm

Exactly.

Post Tue Jan 11, 2005 6:20 pm

Question do CYOF game on my site count as offiacial rounds? If so we've had 2 two so far.

Post Tue Jan 11, 2005 8:09 pm

Not yet, since you haven't really had a long game. Once you get one over 100 posts or so I will count it.

Post Tue Jan 11, 2005 8:23 pm

What you really need is a game with me and Wilde on opposite sides, arguning over a certain, er, something. We'll spam your game to way past 100 posts in no time.

Post Wed Jan 12, 2005 8:15 am

I have good news. I tried a different approach and I now have the beginnings of a workable battle calculator. There is still a lot of work to do but hopefully I will have a prototype soon, depending on how much free time I have. Hopefully by the time CYOF 4 wraps up It will be functional. Any more updates on the calculator will be posted in their own thread. When all is said and done the program should function as an applet that allows two players to enter their ship stats and then spits out the results based on random dice rolls. There will also be an input to seed the generator so that both players can run the applet independantly and still get the same results. If you want to know more details e mail me at [email protected]

Post Wed Jan 12, 2005 9:12 am

I propose we have a rule none of the house players can play houses again. Other people should have a chance to play as houses.

Edited by - Triyun on 1/12/2005 10:03:40 AM

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