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The Control Your Own Faction RPG: Part 3, The Age of War- Th
Read, add and comment on excellent written stories by fans, set within the Freelancer universe
What I need most right now is someone who is good at programming in java. I have an idea of a program to calculate battle results based on the current battle rules, I just haven't been able to figure out how to make it work. If you know anyone who could help me out have them e mail me. If I can get this program to work the way I want it will nearly eliminate the need for battle judges, meaning you could get your battle results in hours or minutes rathe than days. Deep down I think that the lag in random number based results has been the achillies heel of every CYOF since we went to the stats based system.
I just remembered the other rule change we need to make. Technology needs to be made non- transferable (with the exception of stealing cap ship designs). In other words if I sucessfully researched bombers for example, then I would not be allowed to simply "give the plans" to my allies thus enabling them to make bombers without research. I would still be allowed to sell bombers that I have already built, but they would have my stats, and would only be available so long as I had an excess number to sell. Otherwise the whole idea of research is made pointless since one faction can research and simply give the plans to everyone else.
Finally there is no need to do away with the limits on how many ships can be built during a turn. I necessary I can modify the current calculator to tell a player what their build limit is based on the number of bases and shipyards they have.
The limit on building was meant to pervent the ridiculous rates of fleet production that were a problem in the first CYOF.
I just remembered the other rule change we need to make. Technology needs to be made non- transferable (with the exception of stealing cap ship designs). In other words if I sucessfully researched bombers for example, then I would not be allowed to simply "give the plans" to my allies thus enabling them to make bombers without research. I would still be allowed to sell bombers that I have already built, but they would have my stats, and would only be available so long as I had an excess number to sell. Otherwise the whole idea of research is made pointless since one faction can research and simply give the plans to everyone else.
Finally there is no need to do away with the limits on how many ships can be built during a turn. I necessary I can modify the current calculator to tell a player what their build limit is based on the number of bases and shipyards they have.
The limit on building was meant to pervent the ridiculous rates of fleet production that were a problem in the first CYOF.
I have good news. I tried a different approach and I now have the beginnings of a workable battle calculator. There is still a lot of work to do but hopefully I will have a prototype soon, depending on how much free time I have. Hopefully by the time CYOF 4 wraps up It will be functional. Any more updates on the calculator will be posted in their own thread. When all is said and done the program should function as an applet that allows two players to enter their ship stats and then spits out the results based on random dice rolls. There will also be an input to seed the generator so that both players can run the applet independantly and still get the same results. If you want to know more details e mail me at [email protected]
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