I'll use the realistic argument again--you can't really complain about an attack, we've been (IC) at each other's throats all week

It's not so much about locking jumpgates as that the battle for a system takes place only between a set amount of forces--that which the attacker moves into the system and/or has had stationed there and those the defender has already stationed in the system. That's the battle. The locking jumpgates thing is quite generally about keeping those boundaries. Because the battle wouldn't really be that long a thing. A few explosions and its over, so there wouldn't be time for huge fleets to reinforce the forces in a system.
Edited by - [ACWilde on 12/27/2004 1:24:47 PM